Doctor Archive
Thread: Post CU medic and be crafting details including schematics as well as who uses what taken from TC 16
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Mr_Desert
Sat Apr 16, 2005 8:49 am
#1
Firstly let me say this is is all subject to change so dont blame me if you go buying up a load of stuff and it ends up worthless, details taken from TC as of saturday 16th.
This information for for my fellow crafters as well as those customers we look to supply with goods.
I have colour coded the items at the bottom, green is USED by docs, purple USED medics and yellow USED cm's (sorry for all those that are colourblind)
As im sure you all know all the crafting is done in medic and be
As for the stims im sure still in medic based on med sue but TC has just gone down before i could check. Also I heard that you cannot used a ABEC in place or a BEC in order to stop people producing "uber" (hate that word) low level medicines making people get skills in what is really required.
When TC comes back I will also see if Janta Blood and Venom are still used.
Oh andfor information I got the docbuffs off the doc and they increased my health by 50% and regen by 75% for 3 hours. Not sure how crafted compare but we will soon see.
Components
ABEC
18 Lok WW
18 Tat Fibreplast
Exp- Charges = OQ 66 / UT 33Power = OQ 66 / PE 33
Used ininstant stimpack D
ACRDM
16Herb Meat
16 Class 4 liquid Fuel
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Used in instant stimpack D, Deuterium Toss Enhancer
ADM
25 Class 2Liquid Pet Fuel
25 Yavinian Fibreplast
Exp - Charges =DR 25 / OQ 75 Power = DR 25 / OQ 75
Used in Bacta Jab Enhancer, Bacta Spray Enhancer, Bacta Toss Enhancer, Disenfect Enhancer, Endorphine Injection Enhancer, Neuotoxin Enhancer, Nutrient Injection Enhancer, Stabilizer Enhancer, Thryoid Rupture Enhancer, Traumatize Enhancer
AIA
28 Eleton Reactive Gas
28 Titanium Aliminium
Exp - Charges = DR 25 / OQ 75 Power = DR 25 / OQ 75
Used in Bacta Infusion Enhancer, Bacta Jab Enhancer, Bacta Spray Enhancer, Bacta Toss Enhancer, Endorphine Injection Enhancer, Neurotoxin Enhancer, Nutrient Injection Enhancer, Stabilizer Enhancer, Thryoid Rupture Enhancer, Traumitize Enhancer
ALS
6 Dant Berry Fruit
6 Talusian Water Vapour
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Used in instant stimpack D
ARC
24 Tolium Reactice Gas
24 Class 1Radioactive
Exp - Charges = DR 25 / OQ 75 Power = DR 25 / OQ 75
Used in Bacta Infusion Enhancer, Bacta Jab Enhancer, Bacta Spray Enhancer, Bacta Toss Enhancer, Deuterium Toss Enhancer, Endorphine Injection Enhancer, Neurotoxin Enahncer, Nutrient Injection Enhancer, Stabilizer Enhancer, Thyriod Rupture Enhancer, Traumatize Enhancer
ASDS
16 Domestic Oats
16 Dolovite Iron
Exp - Charges = OQ 66 /UT 33 Power = OQ 66 / PE 33
Used in Bacta Infusion Enhancer, Deuterium Toss Enhancer
BEC
6 Organic
6 Inorganic
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Used in Instant Stimpack A, B, C
CRDM
8 Organic
8 Chemical
Exp - Charges OQ 66 / UT 33 Power = OQ 66 / PE 33
Used in Instant Stimpack B, C
DM
12 Liquid petro fuel
12 Inert Pertochemical
Exp - Charges = DR 25 / OQ 75 Power = DR 25 / OQ 75
Used in no idea, not a listed component for anything
IA
14 Reactive Gas
14 Aliminium
Exp - Charges = DR 25 / OQ75 Power = DR 25 / OQ 75
Used in no idea, not a listed component for anything
LS
6 Organic
6 Water
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Used in Instant Stimpack A, B, C
RC
12 Reactive Gas
12 Radioactive
Exp - Charges = DR 25 / OQ 75 Power = DR 25 / OQ 75
Used in no idea, not a listed component for anything
SDS
8 Organic
8 Metal
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Used in no idea, not a listed component for anything
Final Items
Bacta Infusion Enhancer - requires /bactainfusion skill gained at 1000 Doctor
75 Talus Scaley Hide
200 reactive Gas
9 ASDS
9 ARC
9 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Bacta Jab Enhancer - requires /bactajab skill gained at Novice Doctor
200 Avain Meat
300 reactive Gas
8 ADM
8 ARC
8 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Bacta Spray Enhancer - requires /bactaspray skill gained at 0400 Medic
150 Plumbum Iron
200 Flowers
225 Inert Gas
7 ADM
7 ARC
7 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Bacta Toss Enhancer - requires/bactatoss skill gained at 0200 Medic
150 Dolvite Iron
200 Avain Meat
225 Fibreplast
7 ADM
7 ARC
7 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Dueterium Toss Enhancer - Requires the skill /dueteruimToss gained at 0200 Combat Medic
125 Insect Meat
150 Greens
175 Polymer
200 Radioactive
9 ASDS
9 ACRDM
9 ARC
Ex - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Disinfect Enhancer - requires the skill /disenfect gained at 0200 Doctor
200 Wheat
300 Inert Gas
9 ADM
9 ARC
Exp - Charges= DR 33 / OQ 66 Power = OQ 66 / PE 33
Endorphine Injection Enhancer - requires the skill /endorphineInjection gained at 0001 Doctor
200 Avain
300 Reactive Gas
8 ADM
8 ARC
8 AIA
Exp - Charges = DR 33 / OQ 66Power = OQ 66/ PE 33
Instant Stim A
12 Organic
12 Inorganic
1 LS
1 BEC
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Instant Stim B
15 Flora
15 Chemical
1 LS
1 CRDM
2 BEC
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Instant Stim C
20 Flora
20 Fibreplast
1 LS
2 CRDM
2 BEC
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Instant Stim D
25 Seeds
2 ALS
2 ACRDM
2 ABEC
Exp - Charges = OQ 66 / UT 33 Power = OQ 66 / PE 33
Neurotoxin Enhancer - requires the skill /neuroToxin gained at Novice Combat Medic
150 Colat Iron
200 Vegatables
225 Liquid Perto Fuel
8 ADM
8 ARC
8 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Nutrient Enhancer - requires the skill /nutrientInjection gained at 4000 Medic
200 Avain
300 Reactive Gas
7 ASDS
7 ADM
7 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Stablizer Enhancer - requires the skill /stabalizers skill gained at 0200 Medic
150 Non-Ferrous
200 Domestic Meat
225 Crystaline Gemstone
7 ADM
7 ARC
7 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Thyroid Rupture Enhancer - requires the skill /thyroidRupture gained at 0002 Combat Medic
150 Kammris Iron
200 Bone
225 Radioactive
9 ADM
9 ARC
9 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Traumatize Enhancer - requires the skill /traumatize gained at 0020 Combat Medic
150 Mythra Copper
200 Reptillian Meat
225 Radioactive
9 ADM
9 ARC
9 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
Eskie
Sat Apr 16, 2005 6:11 pm
#2
"Used in no idea, not a listed component for anything" 
Can be used instead of the advanced version if you want to make the final product cheaper or dont have the resources to make the advanced version
Wanna join efforts? Im trying to determine the min and max values for power and charges on the new items here.
Can be used instead of the advanced version if you want to make the final product cheaper or dont have the resources to make the advanced version
Wanna join efforts? Im trying to determine the min and max values for power and charges on the new items here.
Mr_Desert
Sat Apr 16, 2005 6:27 pm
#3
Eskie wrote:
"Used in no idea, not a listed component for anything"
Can be used instead of the advanced version if you want to make the final product cheaper or dont have the resources to make the advanced version
Wanna join efforts? Im trying to determine the min and max values for power and charges on the new items here.
I sw an earlier post saying that you couldnt replace as we do today but maybe I was misinformen.
Unfortunatly im away for the next 2 weeks but would have loved to help if I wasnt ctd'ing on tc every 10 mins today ![]()
Quemine
Sun Apr 17, 2005 12:20 pm
#4
Thyroid Rupture Enhancer - requires the skill /thyroidRupture gained at 0002 Combat Medic
150 Kammris Iron
200 Bone <------ This a joke?
225 Radioactive
9 ADM
9 ARC
9 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
I don't see any reason why we should have to gather bones, why not use insect meat like before instead..
150 Kammris Iron
200 Bone <------ This a joke?
225 Radioactive
9 ADM
9 ARC
9 AIA
Exp - Charges = DR 33 / OQ 66 Power = OQ 66 / PE 33
I don't see any reason why we should have to gather bones, why not use insect meat like before instead..
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