Doctor Archive
Thread: A new way to look at your resources
I am almost sure im not the only one who has run into this. where a resource that shouldn't be as good as another resource makes a better pack. i found this thread in the weaponsmith boards and its kind of intensive for all you resource nerds out there like me butit may be the reason. Basically the jist of it is that the value of a resource is inexplicable until you run it with the other resoruces you are using in the schemtatic.
Basically
if you have fiberplast with 900 oq and wheat with a800 oq you would have to figure it out like this.
(900 X 18) + (800X 18) = OQ/36
Not exactly sure how it works out to be different and most of the time it may very well not but its a different way to look at your resources.
for more information please reference the following link
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=29559
However, for us Docs almost everything we make uses equal amounts of raw resources at each step. Since this is the case a straight average of the stat will give you the same result without having to use a calculator.
(OQa + OQb)/2
Ra'ma
Indeed, it was brought up some time ago that if you have 20 units of resource A and 10 units of resource B, the OQ of resource A will be weighed twice as heavily as the OQ of resource B. I hadn't known that to be the case when I wrote the FAQ, but it matters very little to the doctor community. (This was brought up by an armorsmith.)
In virtually all medical schematics (except for Stim E's, I believe) you'l find that you need X units of resource A and X units of resource B. The key here is that X is the same - you need just as much of resource A as you need of resource B. Therefore, the simplified formula you find in the FAQ works for doctors (although it might be slightly off for other professions).
I am a 41yo man playin this game because i love gaming. i am not a math major and the math you guys are usin in these formulas is math i havent seen in 20years can yall plz plz plz plz put this sh@#$ in laymens terms. my character innah is master doc on valcyn and iwanna just make decent healing and buffing supplies that my customers will appreciate. I read the doctors faq on crafting and he may as well wrote it in alien. i guess thats why my buffs are all over the place?
outta
Generally what I used to do whening looking for the best resources, if I had to choose is figure out 66% of the OQ and 33% of the PE fororganic unit A add them together and see what I would get. Then compare these numbers when trying to figure out the best organic to harvest. ABSOLUTELY NOT VERY ACCURATE but it was a rule of thumb that served me well for a long time. Same went with inorganics but in this case OQ and UT is what I looked for.
When crafting just look for what "attributes" of a resource are primary and secondary. Then try to come up with the highest "factor" you are trying to effect ie, if its power go for the highest OQ and PE combo between the two but in this case you take the OQ of both resources (orgnanic and inorganic) add them together and divide by 2.. then take .66% of that. If a resource dose not have an effecting attribute then the game just "ignores"it and takes the undivided factor for the single resource and add itto the total.
Anyhow I think i am confusing myself here, will stop now.