Doctor Archive
Thread: MD -vs- MCM
Which one do you guys think will help me more?
Thanks =D
MyT_Chicken wrote:
Well IMO MD is for Melee people...and CM is better for Ranged...but it really depends what you want. Me personally in a PVP situation likewhat you are looking for CM would be better because of all the Debuffs. But thats just me.
Well, I agree with the above in part, but not fully. Rather than splitting it between ranged vs. melee, I think it's better as close vs. far.
There are two builds that I would suggest with M. Smuggler.
Option 1
M. CM, M. Smuggler, and 0004 pistols. The goal with this build would be to land a dot, then root and fall back, then come in and dot again, etc. Currently you can use a rifle to land the roots so you can stand back and root while your dot ticks and alternate with some damage shots.
Option 2
M. Doc, M. Smuggler, 4440 medic. Here you have lots of buffs and healing option to keep yourself alive. This is a good team work build becuase you can keep your team buffed.
If your worried about BH's then I would go with option 1. They most likely will not be able to heal dots and if you can keep them rooted/kd'd then you will be able to handle them with ease.
Marrow1 wrote:
There are two builds that I would suggest with M. Smuggler.
Option 1
M. CM, M. Smuggler, and 0004 pistols. The goal with this build would be to land a dot, then root and fall back, then come in and dot again, etc. Currently you can use a rifle to land the roots so you can stand back and root while your dot ticks and alternate with some damage shots.
Option 2
M. Doc, M. Smuggler, 4440 medic. Here you have lots of buffs and healing option to keep yourself alive. This is a good team work build becuase you can keep your team buffed.
If your worried about BH's then I would go with option 1. They most likely will not be able to heal dots and if you can keep them rooted/kd'd then you will be able to handle them with ease.
Marrow,
I am currently a MBH/Master Carbineer/4-0-0-0 CM and recently I hunted a Jedi that was very far up the CM tree if not a master and I was able to keep my self healed beyond the dots using Stim Ds, Bacta Spray, Bacta Toss. I had to alternate all 3 and I was using food to enhance the effect. I was never in any real danger of the dots. If you have some power behind the dots then absolutley but if you are reying on dots then the Post-CU CM will not get the job done alone.
By the way, are you the same Marrow that used to supply the buffs on Flurry so long ago?
Serraphin wrote:
Marrow,
I am currently a MBH/Master Carbineer/4-0-0-0 CM and recently I hunted a Jedi that was very far up the CM tree if not a master and I was able to keep my self healed beyond the dots using Stim Ds, Bacta Spray, Bacta Toss. I had to alternate all 3 and I was using food to enhance the effect. I was never in any real danger of the dots. If you have some power behind the dots then absolutley but if you are reying on dots then the Post-CU CM will not get the job done alone.
By the way, are you the same Marrow that used to supply the buffs on Flurry so long ago?
By Dot I really ment Damage over time as well as debuffs such as E. Drain, T. rupture, etc. A nice peppering of those can be helpful if you have the time to land them. I also agree with your build in that the healing is more helpful than any dot when hunting jedi. Given your build vs the build I suggested with CM/Smuggler/Pistols it would be a very close call. Remember though, I was given smuggler and then asked what to add to it. Of course smuggler would not be my first choice to build a pvp template out of but if you want it for other reasons then by all means build a character from there.
Yes, I am the same Marrow. It was a sad day to see the CU come as far as the shop is concerned.