Doctor Archive

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Kaleetha
Sun Mar 28, 2004 7:41 pm
#1

mistaken

Message Edited by Kaleetha on 03-28-2004 08:32 PM

Iggep
Sun Mar 28, 2004 7:42 pm
#2

yeah thats nice dunder head. Ever hear of the trade forum??



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Iggep Master Rifleman/Master Doctor Extraordinaire!

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Hakari
Sun Mar 28, 2004 8:31 pm
#3

Star Wars Galaxies Forums : Professions : Jedi



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Jedi Database for Bounty Hunters
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THE ULTIMATE grind-crafting GUIDE!!!!!!
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SPAR Thread: Finnest SIlent Guessing
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Official Stance: Jedi Selling their Deaths to BH's
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Bria's Master Bounty Hunter - Jedi Killer.
LordMiston
Thu Apr 15, 2004 2:27 pm
#4


Message Edited by LordMiston on 04-15-2004 05:27 PM



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DoctorGriggs
Fri Oct 22, 2004 6:45 am
#5



MasterNerfSlayer wrote:
Some mobs were put in because of the power of players (SBD anyone?) I'm sure they'll get nerfed in the combat balance.





I agree. Even those mobs are starting to not work hehe. Last few times we did the Death Watch Bunker we did not lose a single player down there, even with having 7 SBD's on us at once.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Knocky
Fri Oct 22, 2004 7:08 am
#6






DoctorGriggs wrote:





MasterNerfSlayer wrote:

Some mobs were put in because of the power of players (SBD anyone?) I'm sure they'll get nerfed in the combat balance.







I agree. Even those mobs are starting to not work hehe. Last few times we did the Death Watch Bunker we did not lose a single player down there, even with having 7 SBD's on us at once.





The uber stackers will almost certainly be destroyed in the combat balance. For example, I seriously doubt the fencer and pistoleer dodge mod will stack afterwards.


I really would like to know the templates of the group that had 7 SBD on them at once. Also how long did it take you to kill them?
Salebow
Fri Oct 22, 2004 7:12 am
#7

buff nerf's will be a bad thing. extremely bad.


armor and other stuff will be ok.



(gggggggggggggggxnnntnnSalebownnntnnnxgggggggggggggg

Pre- CU & Pre-nerf (NGE) DARK JEDI KNIGHT
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DoctorGriggs
Fri Oct 22, 2004 7:39 am
#8



Knocky wrote:


DoctorGriggs wrote:


MasterNerfSlayer wrote:
Some mobs were put in because of the power of players (SBD anyone?) I'm sure they'll get nerfed in the combat balance.





I agree. Even those mobs are starting to not work hehe. Last few times we did the Death Watch Bunker we did not lose a single player down there, even with having 7 SBD's on us at once.


The uber stackers will almost certainly be destroyed in the combat balance. For example, I seriously doubt the fencer and pistoleer dodge mod will stack afterwards.
I really would like to know the templates of the group that had 7 SBD on them at once. Also how long did it take you to kill them?





Had one doctor/CM, 5 stacked TKA's, 4 Jedi knights, a few pikemen, and a handful of ranged folks (riflemen and pistoleers mostly)

We found with a group like this we were able to take down SBD's in less than 2 minutes each



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

captenjonny
Fri Oct 22, 2004 9:47 am
#9

I don't know, if you nerf buffs/armor/food AND nerf the MOBs then why do the nerf in the first palce? I personally think the game would be fine if they would jst fix the broken professions.

Again, and calmly, I take issue with those who are wanting to go back to the days when EVERYTHING had to be grouped. I like the option of grouping or soloing. When I ask why they (the oldtimers) can't choose to not buff or armor then get a group together the response is that NOT MANY PEOPLE WANT TO GROUP. Hello! The enhancements were added to make the game fun and playable for a larger number of players NOT just the groups. Nothing stops you now from grouping except that, givin the choice, people would rather buff. In a fantasy game I want to play. Real life is hard enough and I don't need to go through the grind in my gaming time. I like player interaction in the economic and guild system where I choose the level of my interaction. I do not see why I should be forced to group ALL THE TIME.

At least for me the Combat Balance will be the deciding factor wheather I continue or not. If I were to put $20 on the table I will bet that SOE will nerf buffs/armor/food. They'll nerf the higher level MOBs just beyond the point of soloing them. They wil nerf attacks and defenses as well. Jedi will become more powerful and I will cancell my two accounts - but not delete them.

Two months later SOE will send me an e-mail saying the they rebalanced the rebalance and won't I please come back. SOE seems to like to learn things the hard way.



Captain Jonny
Legende
Fri Oct 22, 2004 10:02 am
#10


Salebow wrote:
buff nerf's will be a bad thing. extremely bad.
armor and other stuff will be ok.



I'm gonna go ahead and assume you weren't playing the game before the one-two punch of buffs/armor ruined group oriented PvE. As such, I will dismiss this pointless, self-preservist, unsupported post as being a result from naiveness. Please, in the future, for the good of the Community know what you are talking about before posting one thought comments with no support for where you stand [at least in the Doctor community, which is flooded enough as it is with leet wannabes who think buying buff sets and buffing in Cnet is good credage].

Yes, it's gonna suck getting used to hunting with other people [note the sarcasm in this point], and Docs are gonna lose a source of income [which isn't a good source to begin with anyways unless you are unable to pick up a melee weapon], but we have to lose the selfish view of our own profession and look at the game as a whole and realize that buffs/armor together have literally ruined the ground game. Not only has it rendered mid-high end PvE solo-able [ie "solo group"], but it has forced the devs to make the extreme pve so hard that it takes full groups to kill one mob in under 5 minutes, which is just plain rediculous considering also how much damage they do [ie "super battle droids"].

I've been a Master Doctor for longer than most people at this point have played the game. And I'm easily one of the oldest still Master Doctors in all of the galaxies. I am a healer and a meds creator. I am not a buff whore, and I don't think our profession was ever intended to be as such. It degrades our profession and every one of us "true Doctors" who chose our profession to aid the injured. Buffs getting nerfed? Good riddens, maybe then I can get into a group when I say "Doctor looking for group" and the group will value my addition for more than 6 shots of invincibility.

Sorry if I carried on into a rant a bit, as you can tell I feel pretty strongly about the subject and our profession, more for our profession's prestige and group usefulness than how we will make money when they nerf buffs.

EDIT: In response to one part of your post capten, we can't simply "not buff or armor and get a group" b/c there is no one to group with. I know you already addressed this, but what you didn't address is the fact that people that don't want to buff/armor up are forced to b/c it is no longer a choice. The ground game as a whole has degraded into what it is now, and it dragged everyone down with it, whether or not they wanted to. I'll admit that it was great at first, but now it's the chief reason why I'm so bored with PvE and I'm not the only one that feels the same way. People are quitting the game b/c of this... it may not be a direct cause, but it is a large contributing cause, that is very easy to see.

Message Edited by Legende on 10-22-2004 09:07 AM



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

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Sobyv
Fri Oct 22, 2004 11:21 am
#11

Nerf the friggin buffs, nerf everything... I'm BOTH an armorsmith and a doc, so I at least have an inkling of what I'm talking about.

I think though that teamplay is central to gameplay, afterall if you didn't want to play with people, just go play KOTOR. It's way more enjoyable working towards a goal as a group as opposed as working by yourself in a solo group on dantooine.

Having said that, applying the little time I've spent at dungeons, high powered buffs/armor is pretty much a prerequisite to go into the geo caves, or basically anywhere on yavin. Hopefully SOE will recognize that these should be playable in a reasonable sized group, and not only super duper templates and jedi.
-devoid-
Fri Oct 22, 2004 11:46 am
#12


if buffs get nerfed......you will see more people with doc in their prof than you can count. doc/rm, doc/sm, doc/cm will become the standard, more than it is now.


Can you honestly say its fair to make some doc a prerequisite for every damn template on the server?

Message Edited by -devoid- on 10-22-2004 07:47 PM

Sobyv
Fri Oct 22, 2004 11:55 am
#13

lol it's true. There are so many docs running around as it is, but again, we'll see what the future has in store for us.
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