Doctor Archive
Thread: What's the first opinion of the crafting system????
I thought the problem was that it took ALL your exp points to max out a particular line... so you had no points left to use in other lines? Not that you couldn't use your points in more than one line.
Former Master Doc![]()
Message Edited by Bowoci on 03-16-2004 10:04 AM
Using the same materials .... I'm getting a 75 asds instead of 72 ... a 183 als instead of 172 and a 70 acrdm instead of 63 ... only experimented abec once and i got 26/9 instead of 25/14 .... and with 2 crit failures using above ingrediants i got a 449/28 stim B ....
I'll be making schematics and tons of them today i see ....
Yes so it seems that single line crafting is good just like what was reported on TC.
It'd be interesting to find out how weaponsmiths are liking the change.
Message Edited by atimes on 03-16-2004 01:05 PM
oulad wrote:
This is why we need to able to test this stuff. We really cant depend on the test center crowd to give us an accurate assessment of how the changes really work.
We'vehad it for a few hours however on Test Center they had it for a month. In the beginning they like the crafters here initially liked the change. After being immersed in it for weeks though they all eventually changed their minds.
As far as the weaponsmith and armorsmithing goes we have yet to see a single suit of armor done where a smith started out with raw materials and made a suit of armor.
Those who have on TC though did NOT like the changes.
This changes ONLY helps crafters with excellent resources with a single attribute to experiment on or if you have 12 points. The moment you use less than top of the line resources OR you have to experiment with more than one attribute you get less than stellar results.
This has been the general consensus held by all crafters who have tested the changes.
The majority of crafters who have 10 points, multiple attributes to experiment on and less than perfect resources would have experienced a drop in quality as was made painfully evident from the sheer number of crafters on TC who DID test these changes.
Using 21c/18p Adv Bio's, 65 power Adv Chems, 64 power Adv Solid. Reactive gas is 939 OQ, 373 DR. Avian meat is 954 OQ, 879 PE, 740 DR.
Pre-patch Enhance Stamina D: 9 points in power (capped), 3 into charges. All great success or better, end result was 888 power, 33 charges, 10462 duration.
Post-patch Enhance Stamina D: 12 points in power (took all to max it), end result was 933 power, 29 charges, 12295 duration. When I had 11 points into power, it was at 888 power (same as pre-patch) so I could have thrown a point at med use to sell to non Master Docs too.