Doctor Archive

Thread: Resources post CU??

gibsonSG
Wed Mar 23, 2005 6:31 am
#1

Ok I'm fully aware that us docs are a nice bunch, especially the main forum contributers/CU testers .


Another postsaid that a major crafter/CURB tester wasn't planning on selling his resources (all rumour I know), but it's still worrying since we don't know if quality med resources/buffpacks will be of any use in a couple of months.


NDA's mean that those "in the know" have a large edge in making the best of what they got. I'm sure they feel pretty uncomfortable about this fact since us med types are cuddly and nice and wouldn't want to exploit any changes in the market that they knew would be coming up.


I'll keep what I got personally, high quality resources are still quality, despite the fact they may not have a med use soon. I wonder if good avian will go down to 10cpu?


I'm just b1tching over nothing since my templates going to be screwed, and I'll miss the old med/combat system despite all it's faults





Pembroke Castle <Dominus Nihil>
Happymob
Wed Mar 23, 2005 8:02 am
#2






gibsonSG wrote:


Another postsaid that a major crafter/CURB tester wasn't planning on selling his resources (all rumour I know), but it's still worrying since we don't know if quality med resources/buffpacks will be of any use in a couple of months.



The alpha testers don't know yet either. What I will say is that I am personally arguing for resource requirements on the new set of meds to be similar to resource requirements of our old meds (both for CM and doc stuff). They should use the same formulas and the same resource types. I personally want to see crafting docs that shift over to BE have a temporary advantage over BEs in crafting medicalsupplies and a temporary disadvantage to existing BEs when crafting traditional BE stuff (clothing tissues, pet stims, and chef additives primarily). This is least disruptive to both professions and any advantages would naturally narrow over time as new resources spawn.


But the reality is, we don't know a thing yet.





NDA's mean that those "in the know" have a large edge in making the best of what they got. I'm sure they feel pretty uncomfortable about this fact since us med types are cuddly and nice and wouldn't want to exploit any changes in the market that they knew would be coming up.



I think it will be far less of advantage then you think since by all public accounts, this is going to get released soon. So I am expecting a very short alpha period, at best. But release dates change, of course.






I'll keep what I got personally, high quality resources are still quality, despite the fact they may not have a med use soon. I wonder if good avian will go down to 10cpu?



10 cpu seems low for any quality meat, but there is no quesiton in my mind that if buffs are less useful (10% to 20% buffs vs. 250% today's buffs), then people will be willing to pay less for them, which means that crafters will have to price them lower, which means crafters will have to pay less for meat. So yes, I am expecting a drop in the value of avian meat, but probably not to 10 cpu. Of course all bets are off if avian is not required in a useful schematic (like the new health buffs) using OQ/PE/DR as important stats.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Marrow1
Wed Mar 23, 2005 8:25 am
#3






gibsonSG wrote:

Ok I'm fully aware that us docs are a nice bunch, especially the main forum contributers/CU testers .


Another postsaid that a major crafter/CURB tester wasn't planning on selling his resources (all rumour I know), but it's still worrying since we don't know if quality med resources/buffpacks will be of any use in a couple of months.


NDA's mean that those "in the know" have a large edge in making the best of what they got. I'm sure they feel pretty uncomfortable about this fact since us med types are cuddly and nice and wouldn't want to exploit any changes in the market that they knew would be coming up.


I'll keep what I got personally, high quality resources are still quality, despite the fact they may not have a med use soon. I wonder if good avian will go down to 10cpu?


I'm just b1tching over nothing since my templates going to be screwed, and I'll miss the old med/combat system despite all it's faults








As already pointed out the Alpha testers dont know anything regarding the resouces required for the crafting of anything (meds, armor, weapons, etc).


Will the Alpha testers have an edge? Yes but it will be short lived and remember, there are only 5 docs out of all the servers and 5 CM. So it is not like there will be a ton of people able to impact the economy in any way.


IMO the price of meat has been as much a function of what it cost to get a hunter to go out and hunt as it was a function of the value of the end product. Not many hunters will hunt avian for only 10 cpu. If the value of the end product is not as much as the resouce costs then the product simply will not get made. An example of this is Pet Stim D's which use fish meat. Fish meat is some of the hardest to harvest yet pet stims are not highly valued right now. As result no one makes D's. I get the feeling that if the new Enhance packs require Avian then once the avian that has already been hunted is used up then there will be few people making Enhance packs because the costs will be too high. We shall see.


I hope we find that yes avian is used in Enhance packs but that Enhance packs are more useful than they appear at first glance.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Cafa
Wed Mar 23, 2005 8:59 am
#4

I can safely state Alpha testers have absolutely no advantage.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Darksfallen
Wed Mar 23, 2005 9:03 am
#5








Cafa wrote:

I can safely state Alpha testers have absolutely no advantage.


Fivo Asia




This is completely untrue. I mastered Shipwright in a matter of an hour and a half after knowing from JTL beta what resources I needed, I gathered a little over 70million resources, hadwhat I neededready in my inventory and wascamped in front of a crafting station the night before posed to login and grind.


The same goes for SWG Beta, from beta 2-3 tolaunch day, well Launchday take 2, I was an artisan mining a 80% chanical and a 0004 by the end of the day almost.


This is true of all beta participants.

Message Edited by Darksfallen on 03-23-2005 08:14 AM



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Darksfallen
Wed Mar 23, 2005 9:13 am
#6






Marrow1 wrote:


Will the Alpha testers have an edge? Yes but it will be short lived and remember, there are only 5 docs out of all the servers and 5 CM. So it is not like there will be a ton of people able to impact the economy in any way.



More that that but still nothing to worry about. You have 5 from each profession, I'm sure the info will get around for gathering purposes to test. All Blue Glowies and anyone else they let into Alpha, Beta will blow the top off as many people don't respect the NDA if there will be one for the Beta.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
SantosL
Wed Mar 23, 2005 9:13 am
#7



Darksfallen wrote:


Cafa wrote:
I can safely state Alpha testers have absolutely no advantage.
Fivo Asia

This is completely untrue. I mastered Shipwright in a matter of an hour and a half after knowing from JTL beta what resources I needed, I gathered a little over 70million resources, had what I needed ready in my inventory and was camped in front of a crafting station the night before posed to login and grind.

The same goes for SWG Beta, from beta 2-3 to launch day, well Launchday take 2, I was an arisan mining a 80% chanical and a 0004 by the end of the day almost.

This is true of all beta participants.

Message Edited by Darksfallen on 03-23-2005 08:06 AM





CU is currently in Alpha, not Beta.



--
SantosL Halper
Master Doctor / Master BH
Darksfallen
Wed Mar 23, 2005 9:15 am
#8






SantosL wrote:

CU is currently in Alpha, not Beta.



I do understand that, but that only further makes my points, more people will know when beta hits and those people will have a very large veryshort lived advantage.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
gibsonSG
Wed Mar 23, 2005 9:29 am
#9

thanks for the replies



I was just a bit curious since I know we all work hard on the resource front



Pembroke Castle <Dominus Nihil>
Thorkahn
Wed Mar 23, 2005 9:49 am
#10

My take is that part of the objectives of the CU is to turn the economy upside down and so I think resources will be completely altered.


Why upset the economy?


SOE is counting on a huge influx of new players with the release of ROTS and they want a virgin economy for the new players.


I remeber as a new player back in Sept., that one of my biggest issues was that the Epic toons are so entrenched in the economy that it was very difficult to get in.


Also, SOE has no incentive to care about what the majority of the vets think or want.


They know that most vets will stay regardless, and the small number that do quit is nothing compared to the potential new player base with the release of ROTS.


We must always remember that SOEs overriding goal is to make money, not happy gamers.



IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
pircio
Wed Mar 23, 2005 11:24 am
#11






Thorkahn wrote:

My take is that part of the objectives of the CU is to turn the economy upside down and so I think resources will be completely altered.


Why upset the economy?


SOE is counting on a huge influx of new players with the release of ROTS and they want a virgin economy for the new players.


I remeber as a new player back in Sept., that one of my biggest issues was that the Epic toons are so entrenched in the economy that it was very difficult to get in.


Also, SOE has no incentive to care about what the majority of the vets think or want.


They know that most vets will stay regardless, and the small number that do quit is nothing compared to the potential new player base with the release of ROTS.


We must always remember that SOEs overriding goal is to make money, not happy gamers.







what you say could very well be true, it is hard for newcommers to break in. however, its not right to penalize the ones that have been sticking with it for a long time because after all, don't they deserve it for working so hard for so long?


the problem is now, we are in too deep to try to manipulate the economy for ANY reason. even if they make it so avian turns into dathomirian insect meat, the big time docs have all this money they can be like "yeah gimme 100k at 50 cpu", and these new guys can't come close.




Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
Thorkahn
Wed Mar 23, 2005 11:55 am
#12






pircio wrote:





Thorkahn wrote:

My take is that part of the objectives of the CU is to turn the economy upside down and so I think resources will be completely altered.


Why upset the economy?


SOE is counting on a huge influx of new players with the release of ROTS and they want a virgin economy for the new players.


I remeber as a new player back in Sept., that one of my biggest issues was that the Epic toons are so entrenched in the economy that it was very difficult to get in.


Also, SOE has no incentive to care about what the majority of the vets think or want.


They know that most vets will stay regardless, and the small number that do quit is nothing compared to the potential new player base with the release of ROTS.


We must always remember that SOEs overriding goal is to make money, not happy gamers.







what you say could very well be true, it is hard for newcommers to break in. however, its not right to penalize the ones that have been sticking with it for a long time because after all, don't they deserve it for working so hard for so long?


the problem is now, we are in too deep to try to manipulate the economy for ANY reason. even if they make it so avian turns into dathomirian insect meat, the big time docs have all this money they can be like "yeah gimme 100k at 50 cpu", and these new guys can't come close.







/agree, it is not fair or right. Only problem is that SOE is not interested in right or fair. In all fairness, the devs are probably the only ones that are interested in being fair, most of the time. All is takes is one suit with enough corprate clout to hire a marketing consultant and boom you have a CU that has become a game / economy / nerfer for the benefit of money and market share.


If avian does change to insect, as you suggested, then it would actually help the economy the way I suggested. Those same docs you mention might have the money, and they would be spending it like water to get the resources. That would help new players and new guilds.


I have also began to think that any vets that do stick around and that want to maintain similar independence, will now probably have to open another account so that they can run a Master BE too. Again, more moolaah for SOE.





IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
Cafa
Wed Mar 23, 2005 12:14 pm
#13






SantosL wrote:





Darksfallen wrote:







Cafa wrote:

I can safely state Alpha testers have absolutely no advantage.


Fivo Asia




This is completely untrue. I mastered Shipwright in a matter of an hour and a half after knowing from JTL beta what resources I needed, I gathered a little over 70million resources, had what I needed ready in my inventory and was camped in front of a crafting station the night before posed to login and grind.


The same goes for SWG Beta, from beta 2-3 to launch day, well Launchday take 2, I was an arisan mining a 80% chanical and a 0004 by the end of the day almost.


This is true of all beta participants.


Message Edited by Darksfallen on 03-23-2005 08:06 AM



CU is currently in Alpha, not Beta.




Exactly, and beta should last a whole 5 days tops the way things are going. This isn't JTL with the month+ long playtime advantage a number of shipwrights enjoyed.


Cafa Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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