Doctor Archive
Thread: Will docs be able to heal others at all after the CU?
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Eldath
Wed Mar 23, 2005 4:10 pm
#1
I've been trying to study the notes and there's one point on which I'm confused. Docs will be able to make craftable stims that everyone can use for themselves. Will docs still be able to have stims that they can use to heal other people?
Thanks,
El
MyT_Chicken
Wed Mar 23, 2005 4:34 pm
#2
Eldath wrote:
I've been trying to study the notes and there's one point on which I'm confused. Docs will be able to make craftable stims that everyone can use for themselves. Will docs still be able to have stims that they can use to heal other people?
Thanks,
El
Doctors will be able to heal other people. How is still unknown...On the other hand Doctors will not be crafting anymore, it would be Medics who do the crafting.
Transig
Wed Mar 23, 2005 7:22 pm
#3
What other players will have are personal use stims regardles of medical traning that , i believe, have a time delay for re-use.Hopefully docs and medics will still be the mainstay healers as they should be able to use the stronger types.
What this fixes is the need to use 15skill points just to use basic stims ,this is one of the better ideas for purely combat profs.
(a 100-200point boost to my health and action has gotten me out of trouble more than once)
Obata
Wed Mar 23, 2005 9:53 pm
#4
Docs will be able to heal using ability alone, with no meds. That is what the "enhanced abilities" line means. The ability of a doc to heal can be enhanced with a consumable made by BEs (enhancers).
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