Doctor Archive

Thread: CU Prerequisite

allgoodnamestaken
Thu Mar 24, 2005 12:15 pm
#1


If I read the CU update correctly they are bringing professions into skill point balance. The changes to Doctor that they have stated have met "mixed" reviews, however I wondering about the skillpoints needed. Are Combat Medics and Doctors going to reamin the only two professions that must master a "normal" trade to advance to their elite skills?


As it stands, if no changes are made to CM/MD skill point requirements, I (as a MD/MSwords) will have 4 skill points remaining in my template. I need these combat skills as I'm a field healer not a starport buffer.This means I'll be forced to surrender FS skills I have enhancing my combat ability. MCMs will only be able to use ranged skills in their template if medical skill points requirements remain the same and they too will have 4 skill points remaining with that template.


Now I understand, and I believe most accept that MD/CMs should be mastering their medic skills but that is the old system. The ablity to craft my own meds was a major part of being doctor for me. My droids carried anything that I needed to have medicines available to my group. That being said if Doctors will no longer be crafting their own Medicines why would their be a requirement to complete the crafting line in Medic? I mean if they want to separate the healers from the crafters, do it completely. Atleast that why I could use those points to make me more effective combatwise in an attempt to cover for my potentially diminished Medical capacity. I'm sure the MCMs out there have similar feelings...



edit spelling

Message Edited by allgoodnamestaken on 03-24-2005 02:21 PM

MyT_Chicken
Thu Mar 24, 2005 12:43 pm
#2

Dunno...all we have right now are assumptions...and those are not the best things to drive on.




h Egri p
§ If you don't know; you'll find out soon enough! §

pircio
Thu Mar 24, 2005 2:23 pm
#3

that brings up a good point... why would we need the crafting line in medic to be doctors and CMs if we don't get to further those abilities.


well currently there are 4 columns, 1 crafting, 1 med use, 1 treatment speed, and 1 treatment


let's say they DO change it... what would it be?


the crafting column is out, but the other 3 still work with both. assuming that they change it (this is a what if scenario), its either those 3 will lead to the elite profs (which is still a huge SP cost but a little better), or, they have to change how the progression works for those columns. Also, they have to take everything out of master medic and throw it into those 3 columns, and put some sort of "unique" bonus to master medic (something a doctor or cm wouldn't necessarily need but it would be beneficial). I've never been a CM, but the prerequisites for a doctor and a CM should be the same, because it IS the same.


Basically, my conclusion is such... unless we get a major revamp just for the medical professions (which I think is a good idea), the best thing that could happen to us as far as skill points are concerned, is 3 branches. however with the retooling that's involved i doubt that it will happen



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MyT_Chicken
Thu Mar 24, 2005 2:35 pm
#4

/sigh


As has been discussed the past few days...We don't know.


We really need to stop comparing old with new...Everything that we currently know is basically worthless when it come to the CU. To much is changing.




h Egri p
§ If you don't know; you'll find out soon enough! §

Obata
Thu Mar 24, 2005 2:41 pm
#5


From Blair's post:







  • The following profession trees will be modified by adding and removing new special abilities to bring them in line with the new system: Marksmen, Medic, Brawler, Scout, Riflemen, Pistoleer, Carbineer, Bounty Hunter, Smuggler, Commando, Pikeman, Swordsman, Fencer, Jedi, TKA, Doctor, Combat Medic.

  • All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions.








    • There is a change coming to the prereqs for doctor. I'm not at liberty to spell it out. If you look at the prereqs for the other elite combat professions (doctor is considered an elite combat profession), you can get an idea what it will look like.




      Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
      Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
      eeseigeameo
      Thu Mar 24, 2005 11:07 pm
      #6



      Obata wrote:
      From Blair's post:


    • The following profession trees will be modified by adding and removing new special abilities to bring them in line with the new system: Marksmen, Medic, Brawler, Scout, Riflemen, Pistoleer, Carbineer, Bounty Hunter, Smuggler, Commando, Pikeman, Swordsman, Fencer, Jedi, TKA, Doctor, Combat Medic.
    • All of the above professions will be re-balanced so that mastery requires a more equal number of skill points for each of the elite professions. No player will be able to master three elite combat professions.

      • There is a change coming to the prereqs for doctor. I'm not at liberty to spell it out. If you look at the prereqs for the other elite combat professions (doctor is considered an elite combat profession), you can get an idea what it will look like.






        the real question is this, "...will be modified by adding and REMOVING new special abilities..." I mean really, why would they create new abilities just to remove them?



        Eeseigeameo Owoa
        Master of Teras Kasi - Master Doctor - Master Tank
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        allgoodnamestaken
        Fri Mar 25, 2005 1:23 am
        #7


        I understand that, and I'm hoping they will expand more upon what they already showed us. I'm just raising this as a point to note. I'd hate to get bent over the table skill point wise by the CURB due to an oversight
        MyT_Chicken
        Fri Mar 25, 2005 1:48 am
        #8

        Yeah but you can please people some of the time, but theres always people that don't like something. We don't know how the skill points are going to be changed. Is it possible that we won't get what we want? Sure...but right now the best course of action anyone can suggest is to just wait and see what happens.




        h Egri p
        § If you don't know; you'll find out soon enough! §

        JedoS
        Fri Mar 25, 2005 5:16 am
        #9

        Rangers still need to master scout, right?



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