Doctor Archive

Thread: CU Issues List

Chek
Mon Apr 04, 2005 8:37 am
#1

IMHO, weneed to make a list so that our new correspondent, Marrow1, can easily take our concerns to the devs and get them fixed before the CU is live. I'm going to start and make it brief and without commentary.


1. Doc income

2. Meds:


  • Please give us a conversion table so we can see how / if our meds convert to the new system.

  • What will happen to my already crafted Strength, Quickenss and Focus buffs, heals, poisons and diseases?


    • If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?

  • Stim Epacks do not exist in the CU.


    • How will these be converted?

    • If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?

  • Heal States packs do not exist in the CU.


    • How will SWG reimburse me for the expense of these packs?

    • Can they be 'broken down' after the CU into their subcomponents and resources?

  • For those docs who will not be pursuing BE, canyou give us the option to have our existing sub components tobe 'broken down' after the CU into resources?

3. Docs and FS



  • How will MD get enough xp to convert to FS xp?

  • Is there a plan to modify the fs conversion rate for medical healing to bring it in line with the new buff/heal xp granted?

4. Docs and foods/clothing/droid bonuses:


  • Will bivoli and havla still work for docs?

  • Injury/Wound treatment skills don't exist in the CU. Will these clothes be converted to provide a useful mod for docs?

  • Droids gave a +110 to heals, will this still be the case in the CU?



Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
wyrwulf
Mon Apr 04, 2005 8:47 am
#2

You have some good points, but dont expect any from of reimbursement for anything.


A big issue is the FS quests and village, I have brought this up several times and no valid answer yet, eventhough I am not doing any medical FS trees it is a big issue for the Medical professions and needs to be addressed ASAP for those that are.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
UmmonPrime
Mon Apr 04, 2005 9:01 am
#3

They've stated that EVERYTHING will be converted. Not so sure on how some of them will be convereted, but they may just go for a generic item for eveything not in the CU that is currently being used.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


cornellius
Mon Apr 11, 2005 7:11 am
#4

Any new info ?




Sunakk
Mon Apr 11, 2005 8:29 am
#5

I don't think Devs see Doc income as an issue, as they've posted before that Docs will get income just like any other combat profession: your share of mission reward and loot. Doc was never designed to make tons of money off of its services, and the income question has been raised since Beta. Not sure if there will ever be a solution.

I'm sure we'll get much more info on conversion details as we get further into testing.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Escoh
Mon Apr 11, 2005 8:36 am
#6






UmmonPrime wrote:

They've stated that EVERYTHING will be converted. Not so sure on how some of them will be convereted, but they may just go for a generic item for eveything not in the CU that is currently being used.





Myabe they will all be converted into smelted metal



--[ =Escoh= ]--


R.I.P SWG 04/27/2005
SalineCanine
Mon Apr 11, 2005 2:27 pm
#7








Sunakk wrote:
I don't think Devs see Doc income as an issue, as they've posted before that Docs will get income just like any other combat profession: your share of mission reward and loot. Doc was never designed to make tons of money off of its services, and the income question has been raised since Beta. Not sure if there will ever be a solution.

I'm sure we'll get much more info on conversion details as we get further into testing.






Mytoon has been very successful doing so.


I currently have 600 to 800 sets of Uber buffs in stock, I would INDEED! like to understand the conversion rate. I have spent Millions of credits, time, and recources keeping my stock up for the lastyear of opening my Uber Service to the community of Jammy Town, and surrounding areas.


I would also like to add other people I know in Rl, who have assisted me in doing so, countless hours of watching, testing, Making sure people get serviced properly have been so important to this.




I am a dedicated Contributer to the community , I have been paying $15 Scrilla, $chedda, & bucks every month for this service. This toon is my alt.....


THis is a very important issue.


I would expect some answers very soon.



Message Edited by SalineCanine on 04-11-2005 02:29 PM




Salty Dawg, The Fantastic Fish
Master Doctor / Master Armorsmith
Waypoint 588, 2323
Jammy Town, Dantooine
Esrina
Mon Apr 11, 2005 3:04 pm
#8






Chek wrote:

IMHO, weneed to make a list so that our new correspondent, Marrow1, can easily take our concerns to the devs and get them fixed before the CU is live. I'm going to start and make it brief and without commentary.


1. Doc income

2. Meds:


  • Please give us a conversion table so we can see how / if our meds convert to the new system.

  • What will happen to my already crafted Strength, Quickenss and Focus buffs, heals, poisons and diseases?


    • If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?

  • Stim Epacks do not exist in the CU.


    • How will these be converted?

    • If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?

  • Heal States packs do not exist in the CU.


    • How will SWG reimburse me for the expense of these packs?

    • Can they be 'broken down' after the CU into their subcomponents and resources?

  • For those docs who will not be pursuing BE, canyou give us the option to have our existing sub components tobe 'broken down' after the CU into resources?

3. Docs and FS



  • How will MD get enough xp to convert to FS xp?

  • Is there a plan to modify the fs conversion rate for medical healing to bring it in line with the new buff/heal xp granted?

4. Docs and foods/clothing/droid bonuses:


  • Will bivoli and havla still work for docs?

  • Injury/Wound treatment skills don't exist in the CU. Will these clothes be converted to provide a useful mod for docs?

  • Droids gave a +110 to heals, will this still be the case in the CU?





QFE!!!


Also, will our droids (if they are needed) still run away as soon as we enter combat?


Reza95
Mon Apr 11, 2005 5:54 pm
#9

break down the made items into the resources we use to make it, that wld spare me some grief, some...

spare us the planet resources, with lok wheat and tatt fp, it drives us to crazyville already...



Ra'is, Umi'ra, Nur'mia, Marcell & TraceyLee Yunos
Y Back again cos we're just suckers...Y

Y Meds, 3.5k/crate spices & PuPs, swoops, batteries, cheap foods, resources and lootsY
b Dantooine outside MO -595 3025 Talus Nouvel Alderande 5300 -1111b
e Please contact me for special orders on CLOTHES & ARCHITECTURAL PRETTIES or if you want me to email u my wp in-gamee
gggggggggggggggggggggggggg
GrimzKeeper
Mon Apr 11, 2005 6:20 pm
#10

I would like to hear how they are going to rollover current Doc resources to the new schematics. So that those of us who have collected millions of the best resources to hit our serversthat look to be worthless come CU, will be compensated.




AleronPre CU Jedi Elder

LAW
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