Doctor Archive
Thread: CU Issues List
- Please give us a conversion table so we can see how / if our meds convert to the new system.
- What will happen to my already crafted Strength, Quickenss and Focus buffs, heals, poisons and diseases?
- If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?
- Stim Epacks do not exist in the CU.
- How will these be converted?
- If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?
- Heal States packs do not exist in the CU.
- How will SWG reimburse me for the expense of these packs?
- Can they be 'broken down' after the CU into their subcomponents and resources?
- For those docs who will not be pursuing BE, canyou give us the option to have our existing sub components tobe 'broken down' after the CU into resources?
3. Docs and FS
- How will MD get enough xp to convert to FS xp?
- Is there a plan to modify the fs conversion rate for medical healing to bring it in line with the new buff/heal xp granted?
- Will bivoli and havla still work for docs?
- Injury/Wound treatment skills don't exist in the CU. Will these clothes be converted to provide a useful mod for docs?
- Droids gave a +110 to heals, will this still be the case in the CU?
I'm sure we'll get much more info on conversion details as we get further into testing.
UmmonPrime wrote:
They've stated that EVERYTHING will be converted. Not so sure on how some of them will be convereted, but they may just go for a generic item for eveything not in the CU that is currently being used.
Sunakk wrote:
I don't think Devs see Doc income as an issue, as they've posted before that Docs will get income just like any other combat profession: your share of mission reward and loot. Doc was never designed to make tons of money off of its services, and the income question has been raised since Beta. Not sure if there will ever be a solution.
I'm sure we'll get much more info on conversion details as we get further into testing.
Mytoon has been very successful doing so.
I currently have 600 to 800 sets of Uber buffs in stock, I would INDEED! like to understand the conversion rate. I have spent Millions of credits, time, and recources keeping my stock up for the lastyear of opening my Uber Service to the community of Jammy Town, and surrounding areas.
I would also like to add other people I know in Rl, who have assisted me in doing so, countless hours of watching, testing, Making sure people get serviced properly have been so important to this.
I am a dedicated Contributer to the community , I have been paying $15 Scrilla, $chedda, & bucks every month for this service. This toon is my alt.....
THis is a very important issue.
I would expect some answers very soon.
Message Edited by SalineCanine on 04-11-2005 02:29 PM
Chek wrote:
IMHO, weneed to make a list so that our new correspondent, Marrow1, can easily take our concerns to the devs and get them fixed before the CU is live. I'm going to start and make it brief and without commentary.
1. Doc income
2. Meds:
- Please give us a conversion table so we can see how / if our meds convert to the new system.
- What will happen to my already crafted Strength, Quickenss and Focus buffs, heals, poisons and diseases?
- If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?
- Stim Epacks do not exist in the CU.
- How will these be converted?
- If these med packs are not to be converted to a new type of med packs, then how will SWG reimburse me for the expense of these packs?
- Heal States packs do not exist in the CU.
- How will SWG reimburse me for the expense of these packs?
- Can they be 'broken down' after the CU into their subcomponents and resources?
- For those docs who will not be pursuing BE, canyou give us the option to have our existing sub components tobe 'broken down' after the CU into resources?
3. Docs and FS
- How will MD get enough xp to convert to FS xp?
- Is there a plan to modify the fs conversion rate for medical healing to bring it in line with the new buff/heal xp granted?
4. Docs and foods/clothing/droid bonuses:
- Will bivoli and havla still work for docs?
- Injury/Wound treatment skills don't exist in the CU. Will these clothes be converted to provide a useful mod for docs?
- Droids gave a +110 to heals, will this still be the case in the CU?
QFE!!!
Also, will our droids (if they are needed) still run away as soon as we enter combat?
spare us the planet resources, with lok wheat and tatt fp, it drives us to crazyville already...