Doctor Archive
Thread: Post-CU Meds they cost HOW MUCH?!?
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MataHairy
Tue Apr 12, 2005 7:12 pm
#1
Below is an analysis of the costs for the new meds as currently available on TC (information primarily from Lamronn on swgcraft). The costs of the meds was calculated using the following basis:
Flora & non-organic resources @5 cpu
Herbivore Meat @50 cpu
All other creature resources @100 cpu
These costs are representative of costs on Ahazi for current spawns; costs could be much higher for older resources. The number of charges on the new meds was assumed to be 200 based on the few test results available. For comparison sake, the cost of the current meds are presented as calculated on the same basis.
Please note that these are production costs! Sales costs can be expected to be significantly higher (2-5x).
Doctor
Enhancer FunctionTotal CostCost per chargeComparable Current MedCost per charge
Stabilizer Cure States 11,140 cr 56Cure Blind/Dizzy/Intim/Stun1230/50 = 25 cr
Nutrient Inj Health Buff18,390 cr 92Health Enhance D5320/30 = 177 cr
Bacta Infusion Heal over time 15,430 cr77 n/a
Bacta Jab Improved Heal 14,035cr70Small Stimpack E1680/55 = 31 cr
Endorphin Inj Action Buff14,285 cr 71Action Enhance D4510/30 = 150 cr
Disinfectant Disease Cure 12,785 cr 64Cure Disease C710/50 = 14 cr
Combat Med
Enhancer FunctionTotal CostCost per ChargeComparable Current MedCost per Charge
Bacta Toss Ranged Heal 11,265 cr 56Ranged Stim D1600/55 = 29
Bacta Spray Area Heal16,515 cr83Area Stim C1690/50 = 34
Neurotoxin Health Poison12,660 cr 63HealthPoisonC1530/45 = 34
Deuterium Toss Fire 18,305 cr 92Disease??2955/45 = 66
Thyroid RuptureSpeed debuff 13,805cr 69n/a
TraumatizeMind Debuff17.680 cr 88n/a
As you can see, in almost all cases (except for health & action buff) the post-CU meds are the same cost per charge or more expensive than the current meds. This should be a concern for the practicing doctor, since the effect of the meds is only expected to be 10-30% improvement on our "innate abilities".
The total cost of a full set of doc or CM meds is almost 100k credits if you craft your own, and probably 400k or more if you purchase from a BE crafter. The devs have said that these meds are expected to last 2 play sessions. Can doctors really afford to spend 200k on weak meds per session, especially in the post-buffing era? Alternatively, they can chose not to purchase meds, which will make the crafting med crafting line in BE about as useful as a chef pre-food revamp!
All in all, the resource requirements need to be decrease. In the follow 2 posts, I present my suggestions for more reasonable crafting schematics.
Message Edited by MataHairy on 04-13-2005 05:26 AM
Rehavam
Tue Apr 12, 2005 11:30 pm
#2
Good work but your resource prices are a bit low. Especially seafood. E.g. Fish should be calculated at 5000 cpu (it takes about an hour to get 100 fish meat!!!).
Reza95
Wed Apr 13, 2005 1:51 am
#3
Can i ask wat level BE do we need to be before we can make the components that we need BE to make?? Or do we have to be Master BE??
Eskie
Wed Apr 13, 2005 2:07 am
#4
Reza95 wrote:
Can i ask wat level BE do we need to be before we can make the components that we need BE to make?? Or do we have to be Master BE??
This is still in discussion in the BE boards in this thread
It is a little bit trench warfare on the first few pages, but towards the end it gets better. I encourage everybody to take part in that discussion in a friendly and constructive way so GarVa or Virrago dont get annoyed
KamaKuro
Wed Apr 13, 2005 8:00 am
#5
Rehavam wrote:
Good work but your resource prices are a bit low. Especially seafood. E.g. Fish should be calculated at 5000 cpu (it takes about an hour to get 100 fish meat!!!).
QFE
Anything I do with fish, eggs or milk will be at a SERIOUS premium.
zelp
Wed Apr 13, 2005 8:45 am
#6
MataHairy wrote:Here are the changes I made in my first round of suggested revised schematics:(1) I changed the components for the medic, doc meds and CM stims to traditional doc components (ABEC, ACRDM, ALS, ASDS) - just because that makes sense.(2) Idecreased components roughly in half (7 components became 2, 8 became 3, 9 became 4)(3) I cut organic and inorganic resources roughly in half.Here is what I came up with, and the estimated raw materials cost (same basis as above). I just listed the resources as creature or non-creature (inorganic and flora).ResourcesCreature Non-creatureComponetsCost Cost per chargeStabilizer 25 752 ABEC,2 ACRDM,2 ALS 5155 26Nutrient Inj 60 50 2 ABEC, 2 ACRDM,2 ASDS 853043Bacta INfusion 40100 4 ABEC, 4 ACRDM, 4 ALS 8980 45Bacta Jab 40 403 ABEC, 3 ACRDM, 3 ALS 756038Endorphon Inj 40 753 ABEC, 3 ACRDM, 3 ASDS 779539Disinfectant 40 100 4 ABEC, 4 ACRDM, 4 ALS 8980 45Bacta Toss25 100 2 ACRDM, 2 ALS, 2 ADM5380 27Bacta Spray 50 100 2 ACRDM, 2 ALS, 2 ADM7880 39Neurotoxin 25 150 3 ADM,3 ARC,3 AIA5560 28Deuterium Toss50 150 4 ADM, 4 ARC, 4 AIA883044Thyroid Rupture25200 4 ADM, 4 ARC, 4 AIA658033Traumatize50 175 4 ADM, 4 ARC, 4 AIA895545With these formulas the cost of the new meds, is comparable to the current. I full set of purchased meds for a doc could still cost 100k+. It is questionable if this would be enough of a benefit to justify this cost. In addition the cutting the resource and component requirements in half, the formulas could be adjusted to give 300-400 charges, while still maxing effectiveness. I think a cost of 10-20 credit percharge (raw materials) would be low enough to appeal to all doctors.Message Edited by MataHairy on 04-12-2005 07:37 PM
100% ACK.
Please Marrow, hand this post to the Devs if you agree here.
Happymob
Wed Apr 13, 2005 8:50 am
#7
Except veteran kits are available at 200 cpu to 250 cpu. So nothing is truly worth more than 250 cpu right now. That may change, of course.
Rehavam wrote:
Good work but your resource prices are a bit low. Especially seafood. E.g. Fish should be calculated at 5000 cpu (it takes about an hour to get 100 fish meat!!!).
MataHairy
Wed Apr 13, 2005 9:14 am
#8
Veteran kits on Ahazi are going for around 100 cpu right now, but prime avian meat was up to 300 cpu when current and up to 600 when old before veteran rewards.
Happymob wrote:
Except veteran kits are available at 200 cpu to 250 cpu. So nothing is truly worth more than 250 cpu right now. That may change, of course.
Rehavam wrote:
Good work but your resource prices are a bit low. Especially seafood. E.g. Fish should be calculated at 5000 cpu (it takes about an hour to get 100 fish meat!!!).
MataHairy
Thu Apr 14, 2005 12:16 am
#10
I just updated to include the costs of my revise schematics.
ImageExpert
Thu Apr 14, 2005 12:35 pm
#11
Just for my personal reason...I really hate myself for selling my CM component resources
...back to waiting for a good spawn game..hehehe
Nice work Matta
...I am usually too lazy to figure out how much things actually cost me to craft lol...floated for future reference 
/5star Matta
Nice work Matta
/5star Matta
MataHairy
Thu Apr 14, 2005 1:55 pm
#12
can anyone confirm the resource requirements now that they fixed training?
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