Doctor Archive

Thread: making stims, which component to experiment on to increase uses per?

Hermann
Wed Aug 20, 2003 2:59 pm
#1

i've not made stims with the advanced comps yet but i have gathered them all up and am now rdy to start production. up to now i've been ignoring experimenting on the "uses" line and have been exerimenting all components in the effectiveness line. while i get a nice base heal my uses per stim are still crap. i've heard that you only need to experiment on one of the pre-fab comps in uses to bring up the stim but i'm not sure which one.



liquid, bio or chem?

Houdani
Wed Aug 20, 2003 3:18 pm
#2

Charges = BEC (use materials with high OQ and Toughness)


Effectiveness = LS & CRDM (use materials with high OQ and PE)


H.





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Tolquemata
Wed Aug 20, 2003 3:19 pm
#3

Well, considering each component has a power and charges attribute and only one component you can experiment on the charges which is *drumroll*... the Bio Effect Controller....

Sugnuru
Wed Aug 20, 2003 4:18 pm
#4

way to help the guy by being a jackass

daver
Wed Aug 20, 2003 6:59 pm
#5

The BEC charge number affects what your "base" number of charges is on the stimpack. You can, of course, experiment it up when you're making the stimpack itself.


Advanced BECs generally have charges about 15 higher than a basic BEC. All other things being equal, this usually doubles the "base" charges in the stimpack when it's crafted.





Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


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