Doctor Archive

Thread: Thoughts on /drag?

Lucreel
Wed Aug 20, 2003 7:23 am
#1

Hello,


Was out with a group last night. Got a chance to use /drag some. Here's my thoughts on it. I welcome any thoughts others have on /drag.


It's fun watching corpses drag over the ground, and can be modestly usefull to help a Doc avoid agro during PvE. However, the limited range of /drag, while realistic, means that in most cases I have to be close enough to the fighting that I still run a significant risk of drawing agro. Without any sort of sneak ability for a Doc, they almost might as well run up to their patient. Can be usefull if you have two or three group members whom you are about equally spaced from, but if you were to run to all of them would add a lot of extra time to your treating of them.


PvP usefullness of /drag: NONE. At least as far as I can tell. Again, you will have to be so close to the body to /drag it that generally you will get the snot beat out of you before the body reaches you. Add to that the fact that the drag animation advertises that a medic is nearby, and the drag goes in a straight line to you, that everyone will know exactly where you are.


So, basically, the /drag ability, while kinda humorous to watch, and slightly usefull in PvE, doesn't seem that helpfull to me as a Doc.

Migosh
Wed Aug 20, 2003 8:07 am
#2

The main advantage of drag for me is it keeps an agro critter from whacking him as soon as I rez him. Its also convenient for stacking corpses and incaps in a nearby scout camp, while I patch them up. Its not an uber skill, but its one of the funner ones for medics.


And yes, its great for getting incapped/dead players out from under the feet of an agro lair area.


moondrgn
Wed Aug 20, 2003 8:09 am
#3

First, I thought drag was a medic skill, not doctor skill (although, I could be wrong).


Secondly, I found drag to be very useful in three instances:


1. borked terrain where you keep being told you're too far away from the player to heal, even though you're standing on top of them,


2. saving your buddies from death blows, and


3. pulling incaped person from the range of an irritated mob that would attack them or you if you were to heal too close.


I believe 2 is the most useful of them all. I've saved many people from death blows by snatching them quickly out of harm's way.




(@)
Lucreel
Wed Aug 20, 2003 9:11 am
#4






moondrgn wrote:

First, I thought drag was a medic skill, not doctor skill (although, I could be wrong).


Secondly, I found drag to be very useful in three instances:


1. borked terrain where you keep being told you're too far away from the player to heal, even though you're standing on top of them,


2. saving your buddies from death blows, and


3. pulling incaped person from the range of an irritated mob that would attack them or you if you were to heal too close.


I believe 2 is the most useful of them all. I've saved many people from death blows by snatching them quickly out of harm's way.






Well, yeah it is amedic skill. But that doesn't mean it's not potentially usefull for Docs. In fact, I should think it would, usually, be more usefull for Docs than for Combat Medics, since we don't get any ranged stims or heals. I'm just trying to get my head around the tactical uses of /drag. As far as number 2) I'm a Doc who can revive players. What do I care if they get deathblown or not? Granted, I don't wait for them to get DB'ed - I try to drag them while they are still incapped. My problem is chiefly that I still seem to draw a lot of agro even sitting back from my group and dragging their incapped bodies to me for a heal.


And, like I said, I can't figure out any tactical uses for /drag in PvP.

Elenora
Wed Aug 20, 2003 9:38 am
#5

Drag in PvP is very powerful esp with all the mind dots and mind dmage flying around...drag them away from the enemy keep from being DBed...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Skotticus
Wed Aug 20, 2003 10:11 am
#6

I still say it'd be better to have a pick-up-drag animation. But no one wants to sacrifice their 20 or so meter drag range for it...



Tarrik Endara
Master Doctor/Musician
Chilastra
Amorphous42
Wed Aug 20, 2003 10:39 am
#7

A couple of suggestions for the /drag command:



  • I wish the effective range increased in conjunction with one of the skill boxes. Gaining three meters as you moved up the First Aid tree would be nice

  • I could also see Combat Medics gaining a increase in range as they leveled up

  • GiveMaster Medics acarry (/carry?)command. This would force you into /peace mode and reduce your movement speed but allow you to drag a character continuously until you issued a drop (/drop?)

Ididn't think/drag worked on corpses. I need to try that.

Mraughh
Wed Aug 20, 2003 2:06 pm
#8

drags range increases as you go up the tiers, capping at 27.2m(i think thats the top, kinda tired atm)yes its a pain on messed up terrain. I use drag all the time when i'm being a dedicated healer, I can evac6 guys at a time now since i got so much practice with it at ft tusken early on. just stay on autorun, do drive by heals while you drag corpses/incaps to a safe spot. takespractice using drag but it pays in spades. I have it hotkeyed so it makes it alot easier to use.



If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
Traigus
Wed Aug 20, 2003 2:28 pm
#9

I'll add it anyway...
lol


-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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ogreb42
Wed Aug 20, 2003 4:36 pm
#10

Drag is good, i use it all the time in PvE combat. Also, its fun to make a body pile before starting the resurrectionsif the coast is clear and you managed to survive a massacre. :-D


It can be confusing with the height requirements associated with it. I've beenwell within range to pull an incapped melee guy away from the front lines, but because of height differences i couldnt drag him.

Lucreel
Thu Aug 21, 2003 12:43 am
#11

Yes, /drag worksthe sameon corpses as incapped players. I did it several times last night. Drag the corpse to a safe(er) spot before reviving, and you are at least slightly less likely to get agrod, and it's much more likely that you can heal the player up before they get attacked again.
Zarlor
Thu Aug 21, 2003 12:50 am
#12

I really like that /carry command. Bring it up on the Medic forum and see if Traigus will add that to is list of Medic Issues and suggestions. I think that would be a very useful enhancement of the /dragIncap command.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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