Doctor Archive
Thread: OQ/PE/UT relationship, we still don't have the full story, info given to us is incorrect.
I am basicly a pro stim maker, my stop specialises in stims, it's what i do in game, so i do tons of testing on this.
To break it down into simple and demonstratable terms the whole 66%/33% thing with PE = heal and UT = charges is not correct.
Identical components, straight from a factory run, ready to make stim B's with, taobaust organic used for all tests (998OQ, 998PE)
trineo katrium ore, 922OQ, 963UT, no PE - pre experiment result, 332 heal, 34 charges
class1 radioactive, 968OQ, 506PE, no UT - pre experiment result, 328 heal, 32 charges
In theory and according to the stats we have been given, the radioactive is80.6% of max possable heal value, and the ore 60.8%, yet the ore yealds the higher heal value.
I would suggest that it's ignoring the PE ellement of the chemical becuase most inorgs have UT not PE, but even then the chem should yeald a higher heal vlaue than the ore, but it doesn't.
There's still either something going on they've not told us or what they think is happening isn't.
yeah there is definately something in the background that nots kosher....
seems like some materials are just better for stims than others despite stats
nothing i can document...just the feeling i get from making so many
those results make perfect sense. A friend and myself determined through experimentation how the system at least SEEMS to work. When you used that very high quality organic in conjunction with the inorganic with NO PE and some UT, your "final" PE was the same as the organic (what we determined via experimentation was that the game only cares that the specified statistic is in one slot...if your organic has PE and the inorganic has i t as well, it will average the two. If the inorganic has no PE, the game is perfectly happy using only the one, and ignores the second material for "final" calculations). This resulted in a high damage healed attribute (based on PE) and a lower charges value (based on UT). Using the resource with lower PE caused the game to average the two, giving a final PE of 750 instead of nearly 1000, which explains the lowered damage healed attribute. The charges are higher, however, since unit toughness now shows up in one of the materials used (it assumes zero if it cannot find it on any one material, if it finds it on one it uses that, on two it averages the two, ad nauseum).
These results have been confirmed by myself and a weaponsmith friend of mine, so i feel pretty confident that they're right. Feel free to prove me wrong and provide an alternate solution! ![]()
So it sounds like on something like a Stim b, for example, the equation works out to:
Final OQ=(Organic OQ + Inorganic OQ)/2
Final UT=(Organic UT + Inorganic UT)/2
Final PE=(Organic PE + Inorganic PE)/2
Resource Charges=(Final OQ * .66) + (Final UT * .33)
Resource Power=(Final OQ * .66) + (Final PE * .33)
Final Charges = Resource Chages + BEC Chrages
Final Power = Resource Power + BEC Power + LS Power + CRDM Power
Does that look about right?
Zarlor, if I understand it right, it's a bit more complicated. More like:
Final UT=(Organic UT + Inorganic UT)/(Number of resources with a UT attribute); If DIV/0, Minimum 0
So, if only the Inorg has UT, it would be (0+Inorg UT) / 1
Not a bad programming design, because it protects them in case they forget to add attributes to all resources (like not all resources have PE or UT). Plus, they don't have to worry about a divide by zero either.
Very interesting! Let's take this one step further. Assuming this info is indeed correct, then the optimal configuration for Stim-B's (for example) would be:
BEC: Organic (1000OQ, 1000UT) + Inorganic (1000OQ,no UT) OR Organic (1000OQ, no UT) + Inorganic(1000OQ, 1000UT)
CRDM: Organic (1000OQ, 1000PE) + Inorganic (1000OQ, no PE) OR Organic (1000OQ, no PE) + Inorganic (1000OQ, 1000PE)
LiqSusp: Organic (1000OQ, 1000PE) + Water(1000OQ)
FinalCombine: (same as CRDM if you want effectiveness, BEC if you want charges)
The only question I have is... If you built your BEC's using an inorganic with 1000OQ and a horrible PE (but it had no UT so it made a great BEC) -- would that horrible PE count against your average on the final combine? Or does the final combine only look at the stats of your components and the resources in the final combine?
GPF.