Doctor Archive
Thread: Experimenting on Ease of Use for ALL enhance action packs has undesirable effects
I thought experimenting on Ease of Use dropped the Mind Cost of using the medicine/enhancement. That may be why it in effect ups the Medicine Use requirement.
I could be wrong though,
Leland
Experimentation on Ease of Use as far as I know and everyone I've talked to does NOT drop mind costs. It drops the required medicine use requirement. Medicine Use Skill is obtained through your doc knowledge box line and the medic and CM equivalents (combat medical support). So that message saying that you cannot use a med - you don't have enough medicine use skill.
Experimenting on Ease of Use for enhance action packs makes it so you have to have more medicine use skill to use them - not less. I've already confirmed it with another doc and did a /bug
Well I have a question. Im a master doctor so when im done with my enhancement pack no matter how high the required med use is, I can always use it. So if I were to lower the required med use would that possibly lower the varience in the enhancements? I know you all hate the varience in those enhancements, I do...
Just a thought