Doctor Archive

Thread: Healing to slow

Nuttynoah
Fri May 13, 2005 6:41 am
#1

hi all

was with a group of about 5 yestarday, and one of them was a MD like myself,we had a bit of a job trying to keep up with the healing of other group members, think the timer on this should be speeded up if we now have to group in the game, or could it havebeen SOE server lag....or both.


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS






NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


MyT_Chicken
Fri May 13, 2005 8:54 am
#2

It's only slow if your group agro's 50 lvl 80 agros....


I've noticed that the larger the group, the easier it is to keep people healed....but thats just my experiences.






h Egri p
§ If you don't know; you'll find out soon enough! §

KindKnave
Fri May 13, 2005 9:24 am
#3


The better your group is the less danger they are in so the dependance on heals goes way down. I can go out with 4 CL80 friends that know what they are doing and the only reason I even try to heal is to get the xp, they dont need healing because they kill the animals so fast and efficient they don't take any damage to speak of. Get 8 in the group and you have to work hard to get a heal in before the fight is over. If you don't heal during the fight you get no xp



I respec'd from swords/doc to tkm/doc and that gave me the toughness I needed to tank and heal... if you are going to try to heal then you will need to be able to tank because with the current system healing injuries is the best 'taunt' in the game. I will keep this template and hope the devs improve doc enough that it is fun, if not I doubt I will play much longer after I finish the ROTW quests simply because the game is not as fun to me as it used to be.



SiL'


Message Edited by KindKnave on 05-13-2005 11:25 AM



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