Doctor Archive
Thread: Anyone able to buff over 10% yet?
I'm sure there is probably info on this in previous posts, but I'm late for work and don't have time to read right now.
I've tried being in Med Centers, using my Surgical Droid, wearing med enhanced clothes and eating bivoli all simultaneously, and can still only get 10% off of my buffs.
Are short-term 20% buffs available yet?
Thanks all,
Casesan
I might be mistaken but I thought I had read that docs would be able to do a 10% long lasting buff and a 30% short lasting buff with the CU. So far 10% is all I have been able to do, and the longest I have been able to do is 52 minutes... still not long enough
It takes a CL80 group longer than 10 for each to grab 2 missions, sometimes longer. So most ppl aren't interested in a 10% boost that will go away before they finish their second mission with 14 to for the goup, simply a waste of time.
SiL'
The game is completely borked right now in about 100 ways. Onscreen slicing reports of 10-15% really do 2-7% when you figure the math. Feign Death was incapping me before today's patch. My graphics [in SWG only] intermittently have rips/tears and artifacts. My UI button swap outs/changes won't persist from login to login. forcing me to redo them every session ever since Tuesday. Combat won't always break until you fight something new and win (...the list goes on and on).
Message Edited by Katalepsis on 05-13-2005 08:15 PM
The duration of the buff is whats effected by the enhancer NOT the %, the previous guy was right the 20% are from spice of which you can take 4 to get a total of 80% health increase by the way.
Oh add that to a health crystal and a 10% doc buff and some foods and hello mr 8K health character, even if it is short lived.
Currently I craft chuffin excellent enhancers and they give 8 mins more buff, whoopidoo. However I am thinking that with +64 Augemntation from be clothes (no cap on the melee / ranged ones as there was before at +25) and master medic and master doc this should go from 48 mins to jsut over an hour
Mr_Desert wrote:(...) However I am thinking that with +64 Augemntation from be clothes (no cap on the melee / ranged ones as there was before at +25) and master medic and master doc this should go from 48 mins to jsut over an hour
The devs confirmed on the tailor forums that the +25 cap from clothes is still in effect (any clothes, any skill). Do you have solid math to back up that you get more than 25?
lycanthropy wrote:well they may say that the cap is there, but on i am wearing a shirt with 16/16 melee/ranged, and pants with the same stats, and aswell a jacket that ads 4more to defense, a total of 36extra melee/ranged defense, and it is showing up as that.
could be just bugged display not stopping once it reaches the cap.
Pre-CU there was a display bug - you could get more than +25 from clothing and it would show up in parantheses behind your normal skill, but for calculations the extra skills got capped at 25.
Since the devs say the cap is still there and the display bug was existing pre-CU already, I doubt that calculations now take more than +25 from clothing.
well they may say that the cap is there, but on i am wearing a shirt with 16/16 melee/ranged, and pants with the same stats, and aswell a jacket that ads 4more to defense, a total of 36extra melee/ranged defense, and it is showing up as that.
could be just bugged display not stopping once it reaches the cap.
Hi all
I was on the understanding and what was postedPre-CU about buffswasthat enhancerswhich arecraftable by BE (which docs would buy and administer to ppl)is how the 20%short-termbuff is acheived, compared to doctors which can only bufffor10% long-term using theAdanvanced Nutrient Injection command?
But I have read that enhancers are broken (bugged) with alot of other items atm.
Eskie wrote:
Mr_Desert wrote:
(...) However I am thinking that with +64 Augemntation from be clothes (no cap on the melee / ranged ones as there was before at +25) and master medic and master doc this should go from 48 mins to jsut over an hour
The devs confirmed on the tailor forums that the +25 cap from clothes is still in effect (any clothes, any skill). Do you have solid math to back up that you get more than 25?
No but I can only go by what I see and if you ctrl+c you can see it adding it up. And what I can see is enough for me, even if its not working im feeling better as I believe it is