Doctor Archive

Thread: XP help for the remaining Docs/Medics out there

Magnax
Sun May 15, 2005 11:02 am
#1

Well kinda,
if you are FS sensitive and in need of some med xp to grind and dont have anyone to go group hunting with i have found that going to the village in phase 4 is one of the best ways to get it done. i've had the master doc/master rifles template for a year and dont see myself changing it..... of course there are pro's and cons to this
Pro- 1) you'll always find a group
2) aside from the crafting quest you can do your quest (combat or healing) while healing
3) if you bacta spray a group of ppl that are firing at different targets you'll get med xp when each of their targets goes down
4) by being a level 80 master doc/rifles vs the level 77 or so sith i was pulling in 4600 to 4800 med xp per target and it came rapidly due to the target rich environment
5) in between the downtime you can network with ppl from other guilds/factions
6) more ppl than not tip you for rezzing/buffing them in combat (better than just walking around cnet & having ppl ask for wound heals then running off.....now know how entertainers feel
7) inspiration buff gets you a little more xp
8) lets face it phase 4 combat is just out and out fun......

Cons- 1) well you are in comat & death is a very real possibility....for some reason i was in the southern gate last nite and got caught in a crossfire between the sith inside the village & those running into it from the south..triple incapped with no chance..lol
2) doing the 800 or so pts of healing more often than not makes you the target with the sith
3) the down time between waves can get tedious
4) the long drive from the science outpost to the village
5) once the phase is done so is a quality grinding spot

i just wanted to put out an option for all my fellow docs who need a place to get their med xp on...have fun
jcecil
Sun May 15, 2005 5:46 pm
#2

I think it's a great idea. I was out there for 6 hours yesterday with my Ranger. The times when there were docs and cm around, it was so much better. The half-hour wait isn't so bad, it's actually a nice break. And if you play it safe and stick near the hutts, there's much less of a chance you'll die. I LOVED those huts. You can also stay near the gates and take them one or two at a time. That usually works, just don't leave your speeder out thinking you can make a fast getaway. Speeder's don't make good tanks.



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