Doctor Archive
Thread: Are Doctor Mods Broken?
Page 1 of 1
Arlasin
Mon May 16, 2005 10:35 pm
#1
Hello all. I was wondering if any other Medics/Doctors/CMs noticed the same occurence as me. I've experimented with crafted enhancers, buffs, and heals. At the moment my support template consists of CM 4000, Doc 4000, and Medic 4440. Before I tested and kept this current template, I was Master Doctor and Master Medic.
I think that the stat mods you receive in the skill trees of Medic, Doctor, and Combat Medic are broken. I think the crafted enhancers are also broken to a degree. I've noticed in my testing that Novice level Doctors give the same quality buffs as Master Doctors--or at least they seem to, from what the buff icons say. I admittedly haven't done individual calculations on patient's healths to see if the numbers work out.
Another thing that has made me believe this is wound and injuryhealing. I chose the template I have now for maximumHealing Efficiency. I also purchased a set of clothing that has the new BEHealing Efficiencybonuses. This mod is described (when you hold your mouse over it) as "how efficient you are at preforming any healing action." However, even at +140 with +25 max bonus from my BE clothing, my heals are all similar in strength to other Doctors and CMs, and my wound heals (while dependent on BF) also seem independent of any bonuses I might have to this mod. (Removing and adding the clothing, consuming food that adds to this mod makes no difference.)
Reguarding crafted enhancers, they do give a bonus but smaller enhancers seem to give the same healing bonus as larger crafted enhancers. This issue affects Chefs and Bio-Engineers as well, if the mods are broken, as their crafted goods that give bonuses are thereby useless to us.
I was wondering if this issue had been identified and/or verified by any other players and hopefully some CSRs or Devs, and if so, if there was any acknowledgement and plans for fixing the problem.
Thank you,
Dr. Dwilah Thi'nel
Message Edited by Arlasin on 05-16-2005 10:39 PM
KnightHawk420
Tue May 17, 2005 4:18 pm
#2
Arlasin wrote:
Hello all. I was wondering if any other Medics/Doctors/CMs noticed the same occurence as me. I've experimented with crafted enhancers, buffs, and heals. At the moment my support template consists of CM 4000, Doc 4000, and Medic 4440. Before I tested and kept this current template, I was Master Doctor and Master Medic.
I think that the stat mods you receive in the skill trees of Medic, Doctor, and Combat Medic are broken. I think the crafted enhancers are also broken to a degree. I've noticed in my testing that Novice level Doctors give the same quality buffs as Master Doctors--or at least they seem to, from what the buff icons say. I admittedly haven't done individual calculations on patient's healths to see if the numbers work out.
Another thing that has made me believe this is wound and injuryhealing. I chose the template I have now for maximumHealing Efficiency. I also purchased a set of clothing that has the new BEHealing Efficiencybonuses. This mod is described (when you hold your mouse over it) as "how efficient you are at preforming any healing action." However, even at +140 with +25 max bonus from my BE clothing, my heals are all similar in strength to other Doctors and CMs, and my wound heals (while dependent on BF) also seem independent of any bonuses I might have to this mod. (Removing and adding the clothing, consuming food that adds to this mod makes no difference.)
Reguarding crafted enhancers, they do give a bonus but smaller enhancers seem to give the same healing bonus as larger crafted enhancers. This issue affects Chefs and Bio-Engineers as well, if the mods are broken, as their crafted goods that give bonuses are thereby useless to us.
I was wondering if this issue had been identified and/or verified by any other players and hopefully some CSRs or Devs, and if so, if there was any acknowledgement and plans for fixing the problem.
Thank you,
Dr. Dwilah Thi'nel
Message Edited by Arlasin on 05-16-2005 10:39 PM
I was just looking over these forums to see when these mods might get fixed. As far as I can tell... all 3 do absolutely nothing at this point.
Page 1 of 1