Doctor Archive
Thread: Stimpack Z's?
RomulusOjibwa wrote:
I think anything more than a good B is a waste for a master doc.
Heck no! I wouldn't go anywhere without Stim Es. Period. Only Stim E is a virtually guaranteed full bar heal for a buffed character or a pet. That one little fact means I can let a bar drop down pretty low and still know that I can hold off healing (and therefore losing mind) for as long as possible to get the absolute most effect out my healing actions. That can be a huge advantage depending on what you are taking on.
B's are good but E's are even better.
Dont Experiment on the heal value.
Experiment on the charges.
I think the max amount of charges i could get on my stim E with advance components was about 75 Charges. with a couple of points into heal. so the end product would turn out like 600 heal/ 75 charges. for a total of 1000 credits to make roughly.
anyone so the equation works out like this
Heal per Credit = (Heal x charges) /(total cost of components)
HpC = 600x75 / 1000
HpC = 45000 /1000
Heal per Credit = 45 credits per heal
Now imagine if i had janta blood in it.
75 charges is awesome far outweighing the cost of Stim B's
If i can make 50 Stim E's with these charges. i can make a fortune in saving.
Stim E's are the go.
Castor-T
Master Bio Engineer
Holo doc.
0-3-1-4
Castor-T has got it right. I only carry a crate of E's. The number of charges is the key. I have a crate of 50...about 43 left now...and i dont have to worry about running out for a long long long time
.
Roninnn Three
Master Doctor / Novice Fencer