Doctor Archive

Thread: Bug: use of experimentation tapes:

Arcdischarge
Mon Dec 29, 2003 10:31 am
#1

I've recently lost two +1 medical experimentation tapes and was wondering if any other doctors understood how this system works. These things cost dearly and I don't want to lose any more.


The tapes were lost when dragged into an article of clothing which already had an medical experimentation in 1 socket. The first item was dragged into a medical vest with +3 medical experimentation (and +12 wound treatment by the way). The second item was dragged into an undershirt with +9 medical experimentation. In both cases I saw "item used" flash on my screen. In both cases there were empty sockets in the article of clothing. Upon examination both articles of clothing the +1 experimentation mod was not implemented.


Does anyone in the doctor community understand how these things work? Is there room for only one skill tape of a particular type in an article of clothing?




Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Zarlor
Mon Dec 29, 2003 10:36 am
#2

Skills tapes like that will not stack in a single item of clothing. So unless you can wear 10 seperate socketable articles of clothing/armor, than +1 Experimentation tapes will be pretty much useless for you, since you will only get 1 extra experiementation point for every +10 in the skill. (Up to a total of 2 EP since the skill mods top out at +25.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Arcdischarge
Mon Dec 29, 2003 10:52 am
#3

Thank you Zarlor, I figured you would know. Hehe I only need +8 more and have used only 2 items of clothing to get to +12, I could handle some +1's, darn it.



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Zarlor
Mon Dec 29, 2003 11:39 am
#4

You know the worst part of is that I've known about that particular bug for quite a while, the Tailor Corre brought it up quite often since it is related to a problem they have with stacking of modifier cloths, and yet every now and then I still screw up and put a tape into a socket where it won't work. Go figure.

Message Edited by Zarlor on 12-29-2003 12:40 PM



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Traigus
Mon Dec 29, 2003 11:52 am
#5

I just did this... this morning... after reading this thread even... deerrrrrrrr...just came back to win the 'bozo of the board award.'


-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Zarlor
Mon Dec 29, 2003 11:54 am
#6

You can borrow mine until the next time I do it.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Chariyc
Mon Dec 29, 2003 12:30 pm
#7

How many different articles of Clothing can one wear?


I know of:


1. Undershirt


2. Overshirt


3. Pants


4. Boots


5. Gloves


6. Belt


7. Hat


8. Backpack or Sash


Are there others that will have slots?

Zarlor
Mon Dec 29, 2003 12:37 pm
#8

You might ask on the Tailor forum if someone here doesn't have an answer for you. I'm a Wookiee so I'm limited to something like 5 articles of clothes anyway, and only one of them is considered "field wear" so we got screwed out of using the BE clothes for combat resists on anything other than that 1 item (either of the shoulderpads for those who may not have known.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Chariyc
Tue Dec 30, 2003 1:11 am
#9

Cross-posted on Tailor Forums:


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=966


If you know the answer to this, please help out!

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