Doctor Archive
Thread: Bug: use of experimentation tapes:
I've recently lost two +1 medical experimentation tapes and was wondering if any other doctors understood how this system works. These things cost dearly and I don't want to lose any more.
The tapes were lost when dragged into an article of clothing which already had an medical experimentation in 1 socket. The first item was dragged into a medical vest with +3 medical experimentation (and +12 wound treatment by the way). The second item was dragged into an undershirt with +9 medical experimentation. In both cases I saw "item used" flash on my screen. In both cases there were empty sockets in the article of clothing. Upon examination both articles of clothing the +1 experimentation mod was not implemented.
Does anyone in the doctor community understand how these things work? Is there room for only one skill tape of a particular type in an article of clothing?
Message Edited by Zarlor on 12-29-2003 12:40 PM
-T
How many different articles of Clothing can one wear?
I know of:
1. Undershirt
2. Overshirt
3. Pants
4. Boots
5. Gloves
6. Belt
7. Hat
8. Backpack or Sash
Are there others that will have slots?
Cross-posted on Tailor Forums:
http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=966
If you know the answer to this, please help out!