Doctor Archive
Thread: Quick Survey for Doctors
1. no. If everyone could use them, then no one would want to group with a doctor. Some doctors actually like grouping and going on hunting trips
2. no. Why would someone go to all the trouble to find a doc to buy wound packs to load into a droid to have healing. Also It would allow a few doctors to just mass produce wound packs and everyone would just use the droid again aliviating the need to group with doctors.
1) No, I'm not oppsed to this, but only Stim A's. I've always backed the removal of medical use for Stim A's. Anything over A you need a Medic/Doctor for.
2) Yes, I'm opposed to this. Analogy: Allow me, a Master Doctor/Novice everything else, to use a Lazer Cannon? People specialize in advanced professions to gain use of that advanced professions skills and abilities. You want to treat wounds, use a doctor. You can't replace a doctor with a droid, it effectively removes a class from co-op play.
I was asking if you where opposed to it. Reading your reasons suggests you are oppesed, so you should have answered Yes. Most likely my fault in the wording of my questions. My appologies.
1. no. If everyone could use them, then no one would want to group with a doctor. Some doctors actually like grouping and going on hunting trips
I think you are wrong in stating that no one would want to group with a doctor, here are a couple of reasons: a) I stated quite clearly that they packs would not work as good for a non-medical character, reducing the amount of heal they give, requiring more applications and more time. b)I for one would much rather have a Medical character running around stimming me than have to worry about it myself. I did have novice medic at one point and healing yourself takes time, interupts your concentration and makes it one more action that is not killing your target. Let me assure you, a doctor or medic will ALWAYS be welcome in any group I am a part of.
2. no. Why would someone go to all the trouble to find a doc to buy wound packs to load into a droid to have healing. Also It would allow a few doctors to just mass produce wound packs and everyone would just use the droid again aliviating the need to group with doctors.
Well, they would not go to the trouble of finding a doctor to buy wound packs to load into their droid to heal wounds they currently have. But what about wounds they get out in the field? I would certainly purchase supplies to use out there because what if there is no doctor to group with or what if your doctor dies and decides he's not going to run all the way back out there and instead is going to go do some healing in the med center for xp?
Both of these ideas do not take anything away from doctors in my view. Medics and doctors still get UXP for the packs and they get paid for the packs they sell. I know I can't go to a medcenter without seeing some medical professional complaining that it takes either time or money to make these packs and no one is tipping him.
Both of these ideas would give you a source of income.
2) Yes, I'm opposed to this. Analogy: Allow me, a Master Doctor/Novice everything else, to use a Lazer Cannon? People specialize in advanced professions to gain use of that advanced professions skills and abilities. You want to treat wounds, use a doctor. You can't replace a doctor with a droid, it effectively removes a class from co-op play.
While I agree with you to a certain extent I find myself disagreeing with your anallagy. As ANY character can pick up a combat droid or a creature pet and do damage with it.
I also find myself thinking of the books and movies where surgical droids do in fact work on patients without the need of a doctor.
Ido agree that stimpack -A's should be the highest form of stimpack that a non-medical character could use.
a) I stated quite clearly that they packs would not work as good for a non-medical character, reducing the amount of heal they give, requiring more applications and more time. b) I for one would much rather have a Medical character running around stimming me than have to worry about it myself. I did have novice medic at one point and healing yourself takes time, interupts your concentration and makes it one more action that is not killing your target. Let me assure you, a doctor or medic will ALWAYS be welcome in any group I am a part of.
I don't understand. If you're saying that they're so worthless that you wouldn't use them, then why suggest the possibility. I mean, if you're offering them a Stim Negative A, why wouldn't they just sit and regenerate? They'd be spending more time sitting down regenerating mind than they'd save by healing. If they are valuable, then all it does is devalue the medics starting out. Field medic duties are the only reliable source of xp (cloning makes med center heals very inconsistent) and money (participating in groups is the only money source, as tips are not).
I am a huge proponent of grouping and interdependency. I think that soloing for xp is a poor reason to play an MMO, so anything that gets a missioning group to need a medic, even a novice one, is a good thing. If everyone can stim usefully, his role goes down the toilet. At least now he has a purpose. Heck, I'm more in favor of raising the med use for Stim-Bs to 10 or more so that we have to sacrifice effectiveness to allow Novice Medics to use them. I'm certainly not in favor of 0 med use Stim-As.
On your second suggestion, it's an odd request. Doesn't the end effect just mean that a person with enough money doesn't ever need to visit a med center? How is this a good idea except for soloists? I just can't see why they would do it, although I'm certainly not opposed to anything that makes droids more attractive to people.
I'd say:
1. No
2. Tentative No (with a Maybe if there was a reason)
1) I would not be opposed to Stim As (only)being available to anyone. It would open a market, especially for Medics, that would fill a roll for basic damage healing that could in no way compete with the Stm B and higher market or interfere with folks wanting true medics in their groups, IMHO.
2) Touger one. Perhaps with a Wound A only stipulation this wouldn't be such a bad thing to have happen and could help open some more markets for med sales as well as for droid sales. However Wound As, in the context of how little wounding generally occurs, may still be a tad powerful if only because it would allow healing at a rate of 10 wounds every 30-60 seconds, where even the Med Center or best Ranger camp only provides that level of healing every 3 minutes, or so. Still if the bugs about where you could call a droid were fixed (sojme planets you can call anywhere, it seems) and this was limited to only the surgical droid chasis you would at least be assured that it would be in a rather vulnerable droid that could only be called in certian places, like that camp if you are out in the wilds.
Question 1: Would you be opposed to letting non-medic characters use stimpacks that they purchased from medics and doctors? If so, why? Keep in mind that the success of these stimpacks would not be as good as if they where administered by a medical professional.
Question 2: Would you be opposed to allowing non-medic charcters heal wounds utilizing a Surgical Droid made by Droid Engineers but must be supplied with Wound Packs made by and purchased from medics and doctors? If so, why? Keep in mind that the success of thesewound packswould not be as good as if they where administered by a medical professional.
Thank you for your time.
1)Yes, I'd be opposed. Why should someone without novice medic be able to heal themselves? I figure if the medical community doesn't have the inate ability to get the materials required to make even the lowest level meds why should EVERYONE then be allowed to use them? Oh wait but the medic can buy the resourcesand then sell what they make....Where do they get the money to purchase the materials if everyone can heal themselves? Almost no one pays to get healed now. Can you imagine what it'll be like with everyone being able to heal themselves? So you say they should take missions to get the capital,,,,Right....Just go over to the Medic mission terminal, right next to the Artisan and the Entertainer mission terminalsand pick one up....Oh wait there is no Medic mission terminal.
2) Yes, I'd be opposed. Same reason as above.
While i am open to these changes I do not like or want them.
Question 1: I would be opposed to this. This just serves to make combat classes that much more powerful, depending on the level of stim you're talking about.
Question 2: This is more interesting. Personally, I wouldn't be opposed to this. However, the reason for that is that I never sit in a med center and heal anymore. In my view, this would FINALLY let doctors make some money on woundpacks, but it would also most likely completely wipe out the med center. For those beginning docs that need the med xp that a med center can provide, this isn't a good thing. So this idea has trade offs.
I'm oposed to both of these.
On one hand I'd love the income from selling As. But it would be at the cost of my B market. Nothings for free. If people are buying As to heal with they won't be buying Bs to heal with. Wounds need to stay as a Medic/Doctor only privledge. If Droids can heal wounds then the med center becomes a very empty place. And the newbie medic suffer.
Arton Country Doctor
Currently stim-b's are way overpowerd. 15 point in novice medic makes them as powerful as a novice doctor and this is unacceptable. I looked further into the forum and found a similar post discussing the situation. While reading this post I realized that the problem with everyone having stims that heal to full health causes the mind debate. What your discribing would only make it worse.
Mind damage cant be stimed.
If everyone was not a novice medic do you think they would care? Mind incap is an annoyance at best. Yes you have someone down but that’s part of the battle. If you could stim mind then most battles would last forever (with tef they still do). I hate to be mind incaped just as much as the rest of you. As medics we want to counter it somehow, but we can’t and that is part of the game. If you took away novice medics stiming themselves during battle, mind damage becomes just an annoyance like it should be.
Possible solutions to the mind incap problem
Only combat medics heal in battle.
While you are in battle mode you can not stim yourself or others, they can stim you. You can peace out and heal yourself and others but if peace fails you need someone to heal you. Doctors and medics are support characters, they have no offensive attacks. Why should they stim in battle mode. They can still cure poison, cure states, and rez, if they have a probot with a med package they can even enhance in battle. Don't get this as a power grab for combat medics, it gives Doctors allot more power to. they are allot more useful as support in battle. It also forces the rest of the party to try to keep them alive. It removes the mind damage nerf cry with only cm's healing in battle you can't spam heals till you deplete your mind pool causing mind incaps being the only solution in PVP.
Stop all medics from healing themselves
Including CMs. Stims are support not the answer to all PVP Damage. It does everything above.
Add a Specials delay after stim for up to 30 sec
Right now no novice medic will invest in speed nor will they invest in med usage. Why use stim-c when stim-b cures your damage. Allot of players will complete First Aid but only to heal pets. If you Forced them to complete the speed tree to get a 10 sec delay and then master medic to get 3 sec delay. It would weed out the dabblers and make healing have a consequence.
Most players want to live forever in a battle and win them every time. 75% reduction in battle helped this allot, no more one hit kills were a god send for PVP. Then they added AT-ST’s, commandos got power, and poisons worked finally. All of this bypassed or was to powerful for the 75%. You pierced my invisible shield so you must be nerfed. Then they gave them stims that could counter damage to health and action in one hit. Hence the mind issue as came about.
this is a repost of a simalar post I wrote in the cm forum.
Novice medic is more powerfull than a novice doctor. now you want a no medic to have that power.