Doctor Archive
Thread: standard stim power scale for consistant pricing
as we all know for a fact resource shift and we can't always get the best quality on specific resources for advanced componants. while people still need stims and would prefer to get consistant results. you may be able to make 450 power stims at some point and then have a problem with bad resources and get 350 power. you should probobly not sell them for the same price the quality of the beter stim is 28.5% better and that's a fairly large precentage and people may think you are trying to rip them of.
Isugest making a scale for stims using classes acording to their power.the price of each class should be set per chargeand then multiplied by the number of uses.
Low quality : 100,150,200 ( stims no self respecting doctor would make)
Below Avg : 250 ( not likely to be crafted)
Avg: 300 ,
Above Avg: 350
High: 400
Very High: 450
Amazing: 500
Unreal: 550
here is my idea : since the quality of resouces change you should usually be able to make 3 classes pretty consitantly unless you save resources from previous spawns. the bulk of your stims should be 300 or 350 ( you may add more classes but 50 points seems like a good scale) from time to time you'll be lucky and manage to get stims with high or very high power and you'll price them acordingly.
this way people would get consistant stims for consistant prices per charge and you'll get rewarded for making high stims( which are usually in small quantity ) by pricing them acordingly.people when coming to your shop will know what to expect and what prices they are going to pay .I sugest stim prices should vary exponetially( i mentioned it before) but it doesn't really matter because consistancy is the important thing.
example: your main market is crates of stims 350 power . you should sell uses in bulk let say you are lucky and can make 350/45s where your previous spawn you could only make 350/35 . if you crated 9 stims in a crate before you can put 7 in one and sell for exactly the same price and still you are selling the exact same number of uses. but since we don't live in a perfect world. just adjust the number per crate and adjust prices acordingly. which wouldn't cause large variations in prices. if you just sell all stims for the same price you are either underpricing or overpricingalso giving your customers inconsistant products.
this leave you with problems of how to divide crates. but you canalso experiment your stims acording to yourrequierments and sometimes omit or add certain advanced componants and experiment them towrards the result you want to get.
Ahh.. The old pricing thread. Big thing to realize is that 50% of your price has to do with the market on your server and the resources available. Stuff that I sell for 40k a crate of 50 might go on another server for 80k and on another for 30k... I'm on Bloodifn.
In case it matters, here's my priceing scale.
Note: I'm only talking about the sale of Crates with 50 stims in the crate. I do break my crates when asked, but that's not too often.
My3 step Pricing scale..
Uses:
- 30-35 = 15k
- 35-40 = 20k
- 40+ = 25k
Heal Power:
Power Stims
So what I do is I look at the final combine of my stim and add the two number together for my crate pricing. If I make a low stim 32 use, 310 power, I sell it for 25k a crate. If I make my target Stim 35 use, 355 heal I sell it for 40k.
I did update this now that we have the ablility to break crates. This really made my 400+ Power Stim sales a lot more effective. I can sell any size crate for 2k each stim in the crate and people are a lot more apt to buying them now that they don't have to buy 2-3 singles and they can buy little crates of 10-15 at a time. Normally these have close to 40 uses so they last a bit logner too.
Simple no?
I made an excel spreadsheet. Even tho I only spent 10 minutes creating it, it should be self-explainatory. Help yourself at
http://www.mounzer.dk/stimprices.xls
Prices are based on a "per charge" basis
Yep, everyone has blinders on to the unbelievably lucrative market of non-advanced Stims.
Sorry, but server variances, planetary differences in your own galaxy, changes in player funding, and maturity of the market all make a standard pricing scale unworkable.
Observe your marketplace, listen to your customers, understand your target audience, and then price accordingly.
I'm still confused by all this- which kind of packs are you talking about? Archon's calculator says I should be selling my Stim Cs (450/33) for about $730 each...while the other calculation says I should be selling them for 2000/stimpack.
Now if the original poster is talking about Bs I guess I can see it...? Or are you talking stimpacks in general?
I started this game as a Merchant and that has profoundly affected my thinking with every class I have since played
That is why posts like the original one hereseem to me basically naive
If you sell stuff too cheap product moves slowly. If you sell it too dear someone will cut the market out from under you
And I love that ![]()
As a Novice Doctor I make a lot of StimBs in the range "no self-respecting doctor would make". At this stage for many of us you don't always have ample supplies of advanced resources, you need to make stuff manually with varied results
The resource cost of a Stim B ranges from 64 (ubiquitous resources) to 104 (quite fiddly to harvest resources). The cost of digging up resources by harvester is about 1 credit per, or a bit less
Now that suggests to me that there is a market for high end Stim Bs using the advanced components at around 5 creds per - 500 per Stim, and a market for the low end stuff at about 3 creds per - about 180 per Stim
Now in fact they sell for more than that on pretty much every server
I think we're doing rather well for ourselves right now
I am discusing mainly the idea of keeping your products consistantly priced where your customers know how much they are going to spend and get exactly what they want to buy. this would probobly help you sell. yeah and this is alittle about pricing formulas.and i was mainly refering to Bs since that's the largest market.
the formulas mentioned were Archon's composite formula which uses (N+1)*N/2 +bppc where N is (power-base)/step . this is a good formula which seperate high end and low end stim where 300 is the border it looks like 2 parabolas.
Groupette's formula acounts for experimentation where you can experiment either charges or power and price those sperately . basicly it's a sum of 2 linear functions.
I can detail them but this editor likes to crush alot.
the function i offered is exponential which is generally basicly state. for every N points the stim is better than the previous level the price would be P percent higher.
and as you see i like math i'm generating hypothetical models for every aspect of stim healing such as benefit scale of stimswith different skills, and now i'm going to work on the benefits of the 150 points you can add to your base stim, etc.
i'm currently planning to open a buisness it's going very slow since i can't play much. my main concern is selling people what they want and being consistant so they know what to expect..atm i don't mass produce i charge a premium for almost everything.
The formula I use is Brista's Advanced Singularity Composed Refractional Variation Formula adjusted for seasonal, local and quadrinumeric factors
In other words I bung it all on the market for 2K a Stim ![]()
I put my Stims on Bazaar overnight, and have been adjusting my prices according to the speed at which they sell. The sale rate seems to slow appeciably at prices over 1400 creds per Stim B, no matter how impressive the power. (On my Galaxy).
I try to make the best Stims I can....I like catering to rich powergaming PC's who want the extra power. these guys will pay a lot of cash for anything over 400 for a StimB. Thats what I bank on.