Doctor Archive
Thread: Idea for Doctor Skill set
TechBoss wrote:
By the way, it really peeves me off that I have to even consider wasting skill points in scout or artisian to have skills that droids or medic should easily fill. I could live without the vender, but surveying boils my blood at least once a week so I need the additional range on the tool.
It boils my blood to even reply to this message. If your gonna be a healer, you better get over the fact that you have to get scout and survey. I'm really tired of people complaining that they can't do everything and they can't just solo the game. THATS NOT HOW THE GAME IS DESIGNED. I've been a Master Doc for almost 7 months, and I have yet to have any problems with getting the resources I need. I don't buy them, but I can get anything I need from the people I heal and the people in my guild. This game is not made to be SOLOED. So get over it. Medics and Docs do NOT need Survey or scout to do what they need to do. It just helps. I only have scout because I'm a MBE, other wise I would use my points for MTK again. Get over it...We are probably never gonna get either of the abilities...and if we do get them, they might as well get rid of Artisan and Scout professions, because they will be useless.
Just my feelings, don't think I'm flaming you...I'm not, I'm just getting sick of it. People need to realize that this game is meant to be depended on other professions. Heck if SOE give us the abilities to Scout and Survey, they might as well give every combat class the ability to make their own weapons.
Techboss, I wasn't trying to flame you so forgive me if I went out of line....
-Egri
Just my feelings....don't mean to put you down by disagreeing with you, Just I personally don't think you made any valid points other then the idea to give the DE's a Havester Droid that has a VERY VERY limited range.
TechBoss wrote:
Let me explain my original post a bit more as it obviously came across incorrectly.
On Surveying:
I do agree that artisians should have an advanatage in this area as they have a whole line devoted to it. The main reason for going up this line now is to get an increase in survey range and possibly I higher sample rate. Medics on the other hand have the medical forage skill which is all but useless. In this area, there is a compromise that can be reached, by giving medics the ability to survey and giving the artisians another benefit from the tree. The best scenario is for DEs to produce surveying droids and/or artisians producing survey tools useable by all classes with limited charges and specified ranges (something they can experiment on).
/agree...Medical Forage is a waste of time. But it serves a purpose, because atleast you can check to see if the resources is atleast worth harvesting. Yes its nothing like "sampling" but it has a purpose. I still DO NOT agree with giving the Medic or Doc Profession Survey...I'm sorry, but 9 out of 10 times if you ask a Artisan to find a WP for you, he will do it. It might cost money, but it is worth it, if the resource is good enough. Heck I've never been charged from non-guild mates (IE Public). So Sorry, but gonna have to disagree on that. The DE survey droid COULD be an ok idea, but I think it's wishfull thinking
Now, on to why I hate surveying. Resource concentrations frequently center on rough terrain or are in the "no build areas" around cities. Tattooine and Dathomir are probably the hardest planets to find high concentrations on flat enough ground to build harvesters. This wouldn't be so bad, but Medics have a schematic that requires Tattoine fiberplast. I still cannot understand why a camp of anysize can reform the landscape to accomidate it, but a harvester can only be deployed on perfectly flat ground. Do they no have civil engineers in the Star Wars universe?
Dathomir is a crap place to put harvester. But I can't really agree w/ tatooine. Also remember that the SIZE of the harvester detemines if you can place it. I have never had a problem w/ placing a Person Harvester in a tight place. Yes mediums and Heavies get tricky, but you can place Personals almost anywhere. Even if its not the Highest concentration you can get them pretty darn close.
The other annoying thing is when resources spawn within the "no build" limits of a city. Why there are no build limits, I have no idea. How many cities do you know of that have a 1km ring around the downtown area?
Would you like a harvester in your back yard? Nope....its tacky, and hard enough load times involved when you go into a city as it is. That is the reason you need a mayors permission to place in the city limits. Because that city is "a work of art"....why would you want a harvester poluting your garden area that is 5m away from it. Makes no sense to me.
Resources concentration centers need to only spawn in areas where they can be harvested OR harvesters should be placable anywhere within reason. The current system is very aggrivating and a none productive time sink. The other option would be to remove planet specific resources from all the crafitng systems. That way the rugged planets could be avoided if the person desired.
Must also disagree w/ you here. Resources can alway be harvester. Period. Maybe not w/ a medium or a heavy, but I can almost promise you that if you try a personal you can get pretty darn close. And if that doesn't work hire a novice artisan to sample the resources. Good XP for them, and hey you still get your resources. And if nothing else go somewhere else. There are multiple vains for each resource on a planet. And to remove the planet specific resources would be like handing me a million dollars for no reason. There would be no effort put into the products, because you can just use whatever you want to make it
On Scouting:
This one is easy to explain. Dead animal plus knife plus half a brain equals meat, hide or bone. If an animal currently produces 10 units for a novice scout, it should produce 8 units for yeah standard player.
Sorry, can't agree here either. This would put the scouts out of work. Because you are crossbreeding a profession. Why would I get scout if I can be a medic save the points for something else and still be able to harvest. The whole point of this game is for each profession to work with eachother. And finding a good toon template is part of that process. I'm sorry man, I just can't agree that giving us harvesting abilities is logical. There would be no point for scouts or rangers if I could just go out and get my own stuff.
As previously stated in a few threads, every player should be able to do certian basic skills that are important to the game. These include use of Stim As, certs for the CDEF weapons, ability to hit with your fist, ability to harvest from dead animals and ability to survey. As a novice in any class other than medic, you can get started relatively easy. A medic is completely screwed unless they have another profession.
Disagree here to. Medics are healers and there for if you wanna make a combat class...and you wanna heal, then you need to dish out the points. Certs for CDEF and punching things....usually results in death. A CDEF sucks and has a very very low damage, and your fist is even lower. As a medic you have those certs....heck you can even use a Rebel blaster which is a pretty good gun, but if you wanna be good with it, you have to pick up marksman. And because I already explained my views on harvesting and survey, I wont do it again. I'm sorry but I just can't agree with you.
MyT_Chicken wrote:
Techboss, I wasn't trying to flame you so forgive me if I went out of line....
-Egri
..... blah blah blah long winded posts by both of us
So your the **edit** who has the personal harvester setup in such a manner that no one can put a heavy or medium within a 150m of a good resource spawn on Tattooine.
Seriously personal harvesters and a novice sampling resources do not yield enough resources for a reasonable factory run.
TechBoss wrote:
So your the **edit** who has the personal harvester setup in such a manner that no one can put a heavy or medium within a 150m of a good resource spawn on Tattooine.
Seriously personal harvesters and a novice sampling resources do not yield enough resources for a reasonable factory run.
hahaha No its not me....I only have Heavies I'm afraid.
And yes your right, a single personal harv doesn't produce enough yield for a factory run. But 3 does....and at the same cost and total extraction rate as a medium. And your also right, sampling from a Novice Artisan doesn't give you enough yield for a factory. But its give you something to work with until you can get a WP for the resource your looking for. Not everything has to be done in mass. Its still not a valid reason to give us anything we don't already have.
I'm assuming you read my reply, and I'm also assuming that it made sense to you as you didn't really have much to say about it. I hope I didn't offend you in anyway, I'm just tring to give my opinion on the situation.