Doctor Archive
Thread: enhance packs, and rez ability some complaints
I'm all for rezzing in combat.
And a timer on rez! I was so dissappointed the first time I good-samaritaned across Lok just to find out that there was an unspoken, invisable timer that prevents corpses from being revived after X-minutes.
X because I still don't know what the actual time allowed is.
As for the buff numbers, they debated for months on this, took everyone's opinions...
and changed it anyway.
Did they make some sort of nerf I am unaware of ? You can rezz during combat, I do it all the time. And I don't even think there's a timer on Reviving. HOWEVER, you can't revive while Blinded, Stunned, Intimidated, or Dizzy. Annoying, but that be how it is.
As for Buffs, you can get 3K buffs with the right materials and some Bivoli and a 110 Med Droid. I like the way buffs work now. I like knowing that with a 900+ kit I won't hit 1000 for a buff.
Yup, I'm about to hit 3k per stat again DAMMIT!!
I'm so close ![]()
Made 1085 packs today *sigh*
If they had a variable death-timer based on race. Bothans can go 2 minutes but trandoshans can go 7 or something like that. Or, have it based on the racial average of constitution or some agglomerate value. Also, make foods that could prolong the timer by a few minutes. Probably pretty easy to code, and would add a little spice.
pyclone wrote:
I dont' post here much, but i have to say i don't really like the way buffs work now.
I always thought one of the pluses to being a doctor was you could keep buffign yourself until you get that 3k buff, anyone else feel that way?
Also i dont' get why we can't rez in combat, you can db in combat? shoudl be able to rez
Thoughts? FLames?
pyclone
Posts: 2387
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