Doctor Archive

Thread: Custom Tailored Buffs?

KaiRan
Mon Apr 19, 2004 9:39 am
#1

Every day, same thing. Pay 6-12k, get 2000 to 2350 HAM buffs for 3hrs+.


As a client and a Doc Buff addict, it has occured to me that I dont always need 3 hrs of HAM boost. Nor is 2000+ bonus toHAMs always appropriate for every night's activities.


This one-size fits all system is a bit lacking to me, perhaps I'm not the only one? I would prefer some options! Perhaps shorter lived, higher buffs? 1 hr at 3.5k for Masters? Or lower level Buffs for longer periods? 4hrs at 1.5k? Dialing in my buffs for the night would prove much, much more rewarding! Running up to Yavin to hunt hides, and rarely get badly hurt? Long life, low level buffs. Trying to kill Nyax on Corellia? High grade, short buffs.


I assume this cant be done, due to the lack variety in what has been offered, but I sure wish it could!



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
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VTmoon
Mon Apr 19, 2004 9:56 am
#2

actually it is possible, you can get 4 hour buffs that hit around 1.4k-1.6k or even higher the problem is most doctors cater to the PvP gorus which want the highest buffs rather than the longest. But I don't thibnk many docs will do that for you unless you talk to one of them in person and ask them to custom make u a set you can have doctors buff you with. I have a guild mate who does that, gives me his packs and I buff him with them because helikes the time element too.




Mono Noke
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Roustabout
Mon Apr 19, 2004 9:58 am
#3

I agree that sometimes when just leveling you don't need that great of buffs. Or at the same time average pvp MIGHT last one hour total from departure to raid so high buffs would be great. The problem though is that duration would almost have to have a seperate bar to experiment on and make that experimentation have a higher cap than what it is now.


It's a good idea and would actually make buffing more entertaining and have to actually interact with the customers but for now I bet the DEVS have some more pressing concerns and, frankly, if they the code as few times as possible then that makes me happy.
AzramX
Mon Apr 19, 2004 10:30 am
#4


Well the problems with your request are as follows. First are you talking about a buff for 1hr and 3.5k in the power of buff? or price? I'm guessing power let me know if im wrong. Ok lets address the 1hr.. Sure it would be possible in 2 ways to get the 1hr buff, first would be to downgrade to a lower buff pack from enhanced D's to maybe enhanced B's but if you were refering to power then there would be no way to achieve even near 2k or even 1.5k or 1k power buff. The other way would be for a doc to find (and it would be rare) the resources needed to make the crappiest buffs (and thats what it would be) Even with the crappiest buffs your pack might well get near 1hr but doubtfulDecay resistence determines the buff time and I believe with an enhanced D pack even sub 100 on DR would get you higher than 1 hr. This is of course with experimenting because lets face it without that and using the crappy ingredients you would have a buff that literally wouldnt even be worth the trouble. Just keep in mind that most docs when crafting their buffs are not even paying much attention to the duration of the buff because we can experiment only on ease of use, charges and power and power and duration are all in one.. depends on the DR of the ingredients so if we get out duration to lets say 7k or 6k and our power is near 400 thats not good enough so when we go to experiment on power and get a success the mechanics also calculate the success in DR of ingredients and increases it also so we may get something like 355power 7000duration and experiment (great success) then it jumps to 455power to 8000duration. Now granted there is a hard cap on how much power and duration can go but this is bound by the stats on the ingredients.. Its not easy to tailor a buff. You may win in one area but you will lose in the other because they are linked together, now if we could experiment on each one separately then yes,
Starphire
Mon Apr 19, 2004 11:24 am
#5

my price would remain the same but I could do a timer vs power buff selection.


that does however require the doc to spend more time picking out even MORE tailored resources. More time = more money!!!



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
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KaiRan
Mon Apr 19, 2004 2:29 pm
#6

To clarify, or rather, to be less focused on numbers...


As a buyer, I would like to see Buffs that trade duration for HAM increase and vice versa. Stronger buffs that are shorter lived, and longer lasting buffs that are weaker. I dont mean lower grade buffs, and my focus is certianly not on the cost, just the buff results.




Sounds like it is possible for buffs to have different attributes depending on experimentation and resources/ingredients, and tailoring long &low or short &high packs could be accomplished in advance, but is not efficientat the time of the buff.


With this in mind, would it be possible to custom order buff packs with specific attributes from one doc, and at the time of the buffask the starport docs to use my supplies? Would any of you object to this idea? If so,why? Does it effect your XP if you use someone else's supplies? Just looking for a new way of approaching my Buff usage, and a more versitile way of approaching my night!



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
DarthXanthic
Mon Apr 19, 2004 2:32 pm
#7

The problem is you'd have to find such specific resources to do this, it wouldn't be worth the money in the end.


Low oq high dr avian/reactive for duration buffs.


High oq/pe avian/reactive with low dr for power buffs.


It just doesn't make sense. I try to avg about 2300 per stat for 3 hours for the sets I sell to other master doctors.
PsionicHawk
Mon Apr 19, 2004 3:22 pm
#8

The simple answer is no while I am an MCM and have not crafted a buff pack in awhile I seem to recall that there is not an expiramentation bar for duration and another bar for power.



a Snodewejowoji a
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Naritus

Eugee
Mon Apr 19, 2004 3:32 pm
#9

The last post is correct. Experimental Effectiveness raises both the Power and Duration. You can't choose to raise one or the other. The only thing you could do is use **edit**ty PE or DR to drag that stat down... but why? If you only plan to play for an hour, it still only takes 1 or 2 missions to make your money back.



Jaysen Haebdun
Master Doctor | Master Gunfighter
DarthXanthic
Tue Apr 20, 2004 12:04 am
#10

I do this for ME.


I use janta and buff myself 2800-3000 per stat for 3 hours if I'm PvPing.


I use normal crdm and 900/500/900 avian with 900/600 gas and hit 2k per stat for almost 4 hours.


DarthXanthic
Tue Apr 20, 2004 12:07 am
#11






KaiRan wrote:


1 hr at 3.5k for Masters? I assume this cant be done.







You assume right, 3500 is not possible.
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