Doctor Archive

Thread: /healdamage Command details?

petey305
Thu May 13, 2004 8:28 am
#1

Hi Guys and Gals,

I'm fairly new to the Doc profession (1-2-1-1 - no tumbling, strict field med healing). I have a question on the /healdamage command (but this also goes for the /healwound commands as well). BTW...I'm not sure if those are the EXACT commands, I'm not in front of SWG right now, but you get the point.


The question is, do these macros have any intellegence when selecting with stim/wound pack they use? For instance, I have a assortment of Stim B's and Wound packs that heal for different amounts of damage (Stim B/C that range from 200 to 500+ and wound packs that range from 40 to 150+ healing). Some of these weak ones are relics from the Medic tree crafting, but some I craft on purpose (I don't want to use a 150 Stamina wound pack on someone that has 5 stamina wounds, but I like everyone to be at 0 across the board). Also, I hunt in a group with a few experienced players and a few noobs. Things can change VERY quickly in the heat of a battle (someone at full HAM to incapped in a matter of seconds, especially the noobs). If I'm right next to someone, I like to give them a 'top off' stim shot if they are a little damaged while I'm running to help a player that is almost incapped (just to give me a couple seconds to get back). I don't want to use a 500+ Stim C to heal someone for 100 health damage. This is really made worse that 2 out of the 6 people that I hunt with are going up the rifleman tree, so they are usually 60 meters away, that's a long run when 3 people are taking heavy damage by creatures with DB's :-D

Anyway, up till now, I have just loaded hot keys with different levels of these things, but that gets tedious, since they all look the same and I constantly have to refill my hotkeys in the heat of battle (finding out which Stim B should go in which slot just takes too much time during battle). I started naming my packs STIM X - ??? (Where X is the level of Stim and XXX is the power), but still, If I didn't have to worry about it, that would be great.

Anyway, thanks for the help. Buff Long and Strong!

Petey
aka - Kuato Sen (Kettemoor)
Obata
Thu May 13, 2004 10:16 am
#2

I'm afraid the toolbar is really the only way to choose specific packs, other than using them right from your inventory. The healing commands do not use an AI that looks at how much healing is needed and how powerful the packs are. You can make things a little easier on yourself by keeping your stronger packs in your backpack and using them from your toolbar while keeping your weaker stims in your main inventory where they can be accessed with just the /healdamage command.

On a side note, you might want to adjust the tactics of your group a little.We all have the instinct to chase down those who need healing, but the best way is for them to run to the healer. My guild has that as rule number 1 when hunting, always run TO the medics. We make it known to new people very early. If you run away from us, we won't chase after you. As a CM with AOE stims, I have less of a problem, but the rule still applies. I try to stay in one spot as much as possible, so everyone can find me quickly. The new group arrows make this work even better. It's also the best way to handle PVP healing/curing.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Obata
Thu May 13, 2004 1:17 pm
#3

I take a much simpler approach. I carry only 2 kinds of stims, Stim E and Area Stim C. Yes, I know the E's are overkill for many situations, but I make them myself and would rather waste the healing power than further clutter my inventory (a huge problem for a MD/MCM). I need only to use the /healdamage command and if I'm within 6 meters of the target, the stim E will be used, otherwise the area C is used. Obviously this only works if you are a CM. Before I picked up CM, I still only carried stim E's.If you buy your stims, then you are probably much more concerned about wasting them.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Sotaudi
Fri May 14, 2004 12:53 am
#4






petey305 wrote:
Hi Guys and Gals,

I'm fairly new to the Doc profession (1-2-1-1 - no tumbling, strict field med healing). I have a question on the /healdamage command (but this also goes for the /healwound commands as well). BTW...I'm not sure if those are the EXACT commands, I'm not in front of SWG right now, but you get the point.


The question is, do these macros have any intellegence when selecting with stim/wound pack they use? For instance, I have a assortment of Stim B's and Wound packs that heal for different amounts of damage (Stim B/C that range from 200 to 500+ and wound packs that range from 40 to 150+ healing). Some of these weak ones are relics from the Medic tree crafting, but some I craft on purpose (I don't want to use a 150 Stamina wound pack on someone that has 5 stamina wounds, but I like everyone to be at 0 across the board). Also, I hunt in a group with a few experienced players and a few noobs. Things can change VERY quickly in the heat of a battle (someone at full HAM to incapped in a matter of seconds, especially the noobs). If I'm right next to someone, I like to give them a 'top off' stim shot if they are a little damaged while I'm running to help a player that is almost incapped (just to give me a couple seconds to get back). I don't want to use a 500+ Stim C to heal someone for 100 health damage. This is really made worse that 2 out of the 6 people that I hunt with are going up the rifleman tree, so they are usually 60 meters away, that's a long run when 3 people are taking heavy damage by creatures with DB's :-D

Anyway, up till now, I have just loaded hot keys with different levels of these things, but that gets tedious, since they all look the same and I constantly have to refill my hotkeys in the heat of battle (finding out which Stim B should go in which slot just takes too much time during battle). I started naming my packs STIM X - ??? (Where X is the level of Stim and XXX is the power), but still, If I didn't have to worry about it, that would be great.

Anyway, thanks for the help. Buff Long and Strong!

Petey
aka - Kuato Sen (Kettemoor)





As said in a previous reply, the AI does not have the intelligence to make the correct choice, so the only answer is to put them in the toolbar. Here is the strategy I use.


I carry at least threegeneral use Stim-Bs in my inventory at all times. These are decent but lowerpower stims that take care of minor to moderate damage. I also have more powerful stims in my toolbar. These stims are in a satchel in my back pack along with my buff packs which are also in the toolbar. They are in a satchel merely for organizational purposes, The satchel is in the backpack to keep room in my main inventory.


I then have a macro that clears the combat queue and does a /healdamage. This will heal using the stimpacks in my main inventory. I then have other macros that clear the combat queue, then toggles the toolbar to the appropriate one, pressesone f the slots where the high-yield stimpacksare located. These macrosthen switch the toolbar back to my main combat toolbar. So for light to moderate damage, I simply fire off the one that chooses the stimpack from my inventory, and if I need to heal heavy damage, then I fire offone of the macros that use a high-yieldStim.


When you fire off your main high-yield macro and hear the tone indicating a toolbar was pressed with nothing in it, simply fire offa second macro and make a note to refill the toolbar when the danger is over. And if you run out of the high-yield because you did not get the packs replaced, simpy fire off the one that uses the lower-yield stims from your inventory.


This seems to serve me well.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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