Doctor Archive

Thread: grinding the doc tree... any tips?

skizzi
Fri May 14, 2004 1:20 pm
#1

whats the best way to grind in the doc tree? i got threw the medic grinding done pretty quick also whats the best path to pick for a doc.. like what colum do u fill up first? thanks



Dr. Dereal
Gorath

"lifes like a box of chocolate, the ones with the force crystals are better"
SioBabble
Fri May 14, 2004 2:19 pm
#2

The sooner you can buff, the better offyou are. If you have an MD who can mentor you in the form of providing meduse 90 enhance Dbuff packs, and you can get master knowledge and advanced wound treatment (where you get the enhance skill) go for it. Enhance packs give you half the power of the buff as XP. Jeffn is still working up the CM ladder and lost a TON of XP sitting around buffing folks in the Coronet starport the other night because he quickly hit his cap. As an MD he could accumluate the max med XP you can bank. Buffing very quickly brings in a lot of XP, especially if you're using D packs. Just let the patients know they're not getting full MD buffs but a close approximation, give them a discount, and you'll have more XP and money than you know what to do with very quickly. You'll have to figure out a way to get away to train, which is far from a bad situation to find yourself in.


The other techniques you used as a medic still apply, of course. Wound healing at aproximately 2x the number of wounds healed, stimming tumblers, all flavors of entertainers, combat healing, healing a sampling artisan...all those techniques are still available to you.


For the crafting grind, it's ABECs in the practice mode all the way.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


lund0529
Fri May 14, 2004 2:26 pm
#3

If you need healing xp, stand by the incoming passengers in Coronet and heal their wounds before they even finish loading. Lots of people limping home from the non-starter planets.


If you have pets, get them diseased, burned, or otherwise massively wounded and heal their wounds (no xp for healing damage).


Once you can make/use buffs, either make/buy good ones, or use the low ones on your pets. Buff/store/buff/store etc.


If you want to do it and have some fun at the same time, go to endor and hunt screechers in groups. Plenty of wounds to heal.


Healing damage = pts healed * 1/4 = xp


Healing wounds = pts healed * 2.5 = xp


Buffing = pts healed * 1/2 = xp


Using res packs is good xp too. If you're really hard up for xp, get someone to let you kill/rez them over and over. Some radioactives give high wounds when sampled by hand too. The mind wounds make this not too efficient for long though.

motarian
Sat May 15, 2004 12:51 pm
#4

i would go up the surgen line so you can rez, then kill and rez someone a bunch of times. then go up the medical use line, then buff for the rest of the xp.



wombat motarian laziest jedi ever
trw rebel
"first one's here, first one's here"
look out for the shotgun sniping rednecks
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