Doctor Archive
Thread: Doctors gettin left behind when it comes to having a vendor!
Smuggler is a hybrid crafting/combat/social profession, and it does not require artisan. Thus, if we want vendors, we have to spend the skill points to get our own, or lease one from a merchant.
Bad2TheB1 wrote:
But its the only crafting proffession (except BE) that does NOT require Novice Artisan.
I'm in the same position as you. Being Master Doctor and Master Swordsman, I am unable to get a vendor with the remaining skill points I have.
I read Kevie's thread about the issue and understand that in order to get a vendor we would have to invest some skill points purely for that purpose. However, I also like the idea of placing the +1 vendor skill at every master profession skill box. Merchants should have better means/more effective toolsto make profit with the skills they have so that this wouldn't be "taking something away" from them.
Another solution would be to increase the amount of total skill points everyone receives, with the new professions coming withspace expansion.
GuardianHawk wrote:
I am very very sorry to post this here as I know the flames will be comming quick. So I will just put my fire blanket on now.
I do however ask you to think for a minute about the overall game situation and dynamics. In reality the solution might be to either destroy the vendor if you drop the skill to have one or to move the first vendor into the merchant tree.
I think it is very important for the game to develop a merchant class. People who play characters that make their living as a merchant. It should be a separate and distinct skill.
We all know how other games like UO work where there are vendors all over the place and almost none of them have any product on them. Personaly, I like the idea of having vendor malls. In UO I ran a vendor mall and worked with about 10-30 other players to keep vendors stocked with every imaginable resource. Most vendors specialized in one type of item but there was a second multipurpose vendor room.
A merchant can be a lot of fun to play, working with suppliers (crafters) and customers. Meeting the demands for the mall, keeping supply up of all variety of items etc.
This is also good for players. Having fewer places to go to shop that contain more things is just more convient. Just think how many people are spamming for their one personal vendor at the starports. If there were a distinct merchant class there would be more merchants barking for malls but fewer people overall.
Also when shopping we wouldn't have to run from place to place finding one empty vendor after another. There can and should be a chain. Crafter -> Merchant -> vendor in mall -> customer.
Sorry if this offends any Docs. But really wouldn't it be easier to just sell to a merchant and be done with it?
No flame here at all. 5 stars for you! In fact I'll take it a step further and say I can't wait till the make it so you can no longer keep your vendors after you drop merchant or artisan. Merchant means merchant not combat. Cake, eat it to, all that other crap. Great post.
Songe wrote:
Yeah I agree too, selling stuff is the merchants job. As a doc you can make plenty of money selling stuff in bazaar really.
I don't agree that you can make plenty of money selling on the bazzar, as it is still limited to 6000 creds pr sale. Yes you can sell almost any single items and some small crates, but enhance packs you can't sell, and the demand for larger crates and the 25 item limit makes it impossible to use the bazzar.
I would rather see well fuctioning merchants, if there was no way of having a pharmacy. I agree with GuardianHawk, move the first vendor into the merchant tree, and have some serious merchants at work here, but I fear to go thru one more step before hittin the public would bump prices a bit! -and I still favor the pharmacy idea!
I think empty vendors should be auto deleted, to avoid all the empty vendors... Very frustrating!
And to TheWok - smuggler, hmmm.. yes a hybrid proffesion, but hydrid from what other proffesions!? Unarmed IV and Pistols IV, so gettin a master combat proffession in either of those is no problem, you can even have master smuggler, master rifleman and a vendor and 28 skill pts left over! And BE is not really in trouble on this either as they still have skill pts, enough both master any combat prof. and have a vendor.
I just had another idea:
If the pharmacy couldn't be granted right of the bat at your own house, then maybe make it a city building, like the parking garage, and have master doctor residents of that village/town/city use it to sell their medicine (like the bazzar) with no limit on the price and maybe limit the item count to 500 pr. doc.
Then to favor the merchants, make this pharmacy only placeble by Merchants, like the hospital is only placeble by Doctors!?
Flippa wrote:
Doc's can make money selling on a bazaar, agreed. Doc's can also sell through a merchant, agreed. Any master medical profession should be able to open a pharmacy and not have to sacrifice combat skills to do so. (agreed?)
Why should we get a special merchant abilitiy when no one else does?
I play as a doc who is out there in the field healing and resurecting his hunting party/allies, i need combat skills to be able to at least hold out whilst getting attacked by rancors etc whilst i perfom medical assistance on my collegues/ friends.
At Master Doc and not even halfway up the Rifleman tree I can easily hold my own being attacked 3 or 4 Rancors grouped with only one other Rifleman.Strangely enough that leaves me with plenty of SP's for Artisan/Merchant. That arguement is weak at best.
This is star wars ffs we should be able to buy a droid and have him run the shop. (Flame away merchants) Or we could do what other people do and open more than one account and line SOE's pocket even more.
Either way Master Medics should have a way other than a Merchant to sell their products at their prices.
A Doc is not a combat class. In order to be a Doc and a Merchant you have to give up Combat skills. And if all this crap is about money work up TKA or Rifle and go run some missions. Or go sit in Coronet and buff people. What your asking is a little ridiculous. This is not a flame in any way, just an opposing opinion.