Doctor Archive

Thread: Power vs. Charges in ABECs for buffs

Dronayus
Sat May 15, 2004 1:49 pm
#1

Here's a useful question i've always wanted answered, maybe you can answer it for me Angent001. For each point in charges increased on the BEC, how many charges does this count for in the buff packs? For instance my recent packs are made with: ABEC: 17/18 (10/9 without experimentation), ACDS: 60 and ASDS: 72. I use a 837 PE/923 OQ avian meat and a 920 OQ reactive gase and my packs come to 874 power 26 charges. Now, during my experiments i created a ABEC that had no experimentation to effectivess, but power, which came out to about 10/22 for them. The final packs were about 840/30 or so. My question is, with each level of experimenation for charges on the ABEC's, how many charges are added to the final pack?


Also something else confused me. Is there a base amount of charges that buff packs start from and the ABEC's just adds to that number? Because in another one of my test i did the reverse of the previous, i experimented only on effectivness and got a 22/9 for the ABEC's. When i went to craft the packs, the initual charges started at 20. What I always believed was whatever the ABEC's charges is, that is how many charges the buff pack will start with before experimenting it up further, but my test disproved this by my pack having a base of 20 charges with the ABEC having only a 9 for chragers. Is there a set base?





ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Legende
Sat May 15, 2004 2:34 pm
#2



Dronayus wrote:

Here's a useful question i've always wanted answered, maybe you can answer it for me Angent001. For each point in charges increased on the BEC, how many charges does this count for in the buff packs? For instance my recent packs are made with: ABEC: 17/18 (10/9 without experimentation), ACDS: 60 and ASDS: 72. I use a 837 PE/923 OQ avian meat and a 920 OQ reactive gase and my packs come to 874 power 26 charges. Now, during my experiments i created a ABEC that had no experimentation to effectivess, but power, which came out to about 10/22 for them. The final packs were about 840/30 or so. My question is, with each level of experimenation for charges on the ABEC's, how many charges are added to the final pack?

Also something else confused me. Is there a base amount of charges that buff packs start from and the ABEC's just adds to that number? Because in another one of my test i did the reverse of the previous, i experimented only on effectivness and got a 22/9 for the ABEC's. When i went to craft the packs, the initual charges started at 20. What I always believed was whatever the ABEC's charges is, that is how many charges the buff pack will start with before experimenting it up further, but my test disproved this by my pack having a base of 20 charges with the ABEC having only a 9 for chragers. Is there a set base?




You answered your own question in the first paragraph... all subcomponents are 1:1 ratio with the final result. Your 18C ABEC gave you 26C on the buff, the 22C ABEC gave you 30C... 1:1 result. I've also tested this myself with both charges and power and have yet to find any instance where a 1:1 ratio was not the case. When experimenting, you are only experimenting on the final resources thrown into the creation screen.

As for your second paragraph... I hadn't tested the low end of charges in the past, looks like that's something I'll have to do. Try crafting a buff pack with a regular BEC and see if you still get 20 charges, that should tell you right off hand if there is a minimum. You could also try to grab some crappy resources on the bazaar and make a new ABEC with lower charges than they one you used here. Worth taking a look at, perhaps I will myself when I get the chance.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Starpilots
Sat May 15, 2004 6:51 pm
#3

making 14power and 21 charges always, costumers who I speak like more charges on ther product.



~ Armorsmith ~
~ Offers, in my workshop -458, 906 Naboo ~
~ Mandalorian Suit ~
~ Loot Made Armor Stock ~ Normal Armor Stock ~
AndersWestlie
Sat May 15, 2004 9:57 pm
#4

When it comes to charges vs power, do what you feel best.... Your customers will comment to it, andyou ought to listen to them.


As for the topic of BEC power vs pack power.. I had a curious onethe other day.

Made some BECs with 19 power and some with 20.. All other components and the final resources were the same.....

Packs turn out 949 and 951 power....! I was so darn confused, I almost didn't know what to do, really.

I guessed rather fast that this is the same as an armorsmith friend of mine commented on. When they experiment on layers they can have one percent number (let's say it's 3%),where(still as examples) an 80% experimentation gives the same as 85% in numbers on the schem. When assembled, and that's experimented on, he could squeeze out another % of resistance on the higher experimented layer. It's like the digits are hidden, but really there. Made me wonder if my 20s are 20.9s or something..


Can anybody back me up on this, or post additional info?



Ewid Lexiadon - Semi-retired
DarthXanthic
Sat May 15, 2004 9:58 pm
#5

You need to take into account the decimals I believe.
AndersWestlie
Sat May 15, 2004 10:01 pm
#6

It is rather hard to take into account decimals that do not appear, but yeah, that's what I think too... Rather bad system imo.



Ewid Lexiadon - Semi-retired
Atreus47
Sun May 16, 2004 12:17 am
#7

Hi, I'm fairly new at doc but I just finished my first factory run of buffs. The meat wasn't great so they came out around 760 power and 27 uses, although they are all MU90. I used 14 power/ 19 charge ABECs for these buffs.

So my question to other docs is, do you yourselves and the people who buy your buff packs prefer to have the additional charges or do they want a little extra power? Which would sell better, a 820 power/20 charges pack or a 800 power/30 charges pack? I have a few stacks of old meat and I want to make some master level packs next but I'm having trouble deciding wether I should go for power, charges, or balance in my next batch of ABECs.



Vastio
Elder Jedi Knight
Bad2TheB1
Sun May 16, 2004 12:45 am
#8

Hi,


Well to the doc buffing, the additional charges is gold. The power affected in the final pack is like 1:1 from the ABECs so I would prefer a 800/30 to a 810/20 any day! in the buff itself the difference is only about 27 pts, and what is that gonna help - maybe you can take an extra headbud!


But the charges are for me far more valuable!





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Baccareb - Master Doctor/Surveyor/Master Merchant
Argami Baccarebson - Teras Kasi Master/Rifleman
Agent001
Sun May 16, 2004 12:51 am
#9

i experiment charges in ABECs no matter what im gonna use them for
Starpilots
Sun May 16, 2004 4:03 am
#10

Im making also armors, with armor is a fackt have seen it also, and calculate by it its hard to gues.


haven't seen it BEC jet but I bet its there, also the effect on a buff pack is not that mutch as on a armor if our packs got 1 power less or use well costumers still buy it because the variation between the makers are mutch greater than on armor, where every one is making 65%base resist on composite, so if you making 66% you beter.

With buffs because we can't always put up with the demand for it people aren't that intrested in those 2 points less or more because in the end the people at the spaceport still buy ther buffs for a 10k a buff sesion plan simple if the get a 2540 or 2600 buff most are more in how lang will the buff stay and not in those 50 extra power. High piower sells great I have to admit beter than lower but for every thing is a market



~ Armorsmith ~
~ Offers, in my workshop -458, 906 Naboo ~
~ Mandalorian Suit ~
~ Loot Made Armor Stock ~ Normal Armor Stock ~
Songe
Sun May 16, 2004 5:11 am
#11

Charges for everything too as far as I am concerned.



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Novice Lekku Stomper
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