Doctor Archive
Thread: a TKM has questions concerning medical droids (cuz i'm 4xxx in doc)..=-)
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Malaik
Tue Aug 02, 2005 1:36 pm
#1
Ok, Doc's here goes. I hope you Guys/Gals can amswer some questions for me.
What advantage does having a medical droid do?
In combat will it lower the amount of mind I use for healing?
What do bacta jab/toss enhancers do and how do I use them to benefit my combat role?
What is considered to be a top end medical droid (i.e. on harvesters you look for a high BER rate).
In combat, are they targetable for the enemy to hit? (if i have it out while in combat).
What would be the cost of said "uber" medical droid (roundabouts, i know all server prices vary)?
what is the best mind food/drink out there to complement my combat prof's? (look in sig for my template).
I would really appreciate an answer to all of my questions, as I want to go and try to solo Necrosis.
Thanks to all who post answers,I much appreciate them.
c-mot
Tue Aug 02, 2005 3:06 pm
#2
a droid with med rating of 110 is the single best enhancement to healing power. for example a char with your template heals for around 1300 with bacta shot - with a med droid (110) u heal around 1750. the mind cost stays the same. the numbers might change after next patch when the non-master heals will be reduced - but the increase by droid will stay.
u can use enhancers to further increase the healing power (whereas it seems they increase more %-wise with lower med skills).
a droid needs just 1 med modul to reach 110 med rating - so there is still room for combat moduls. u can have a CL30 combat droid with med rating 110 - which can help u in combat or at least look after itself.
u can use any droid chassis for medical droid moduls - i have a probot, a r2 unit, a repair droid and even a even a binary load lifter (my pre-cu preferred buff helper
) with med use 110. those droids arent that expensive (depends on servers) - but as the DE profession suffers from some serious bugs and u still find some pre-CU droids in vendors (which stated stats are misleading), u should expect some interesting bugs. i recently bought a nice CL30 combat droid, which i couldnt train an attack command.
u can use enhancers to further increase the healing power (whereas it seems they increase more %-wise with lower med skills).
a droid needs just 1 med modul to reach 110 med rating - so there is still room for combat moduls. u can have a CL30 combat droid with med rating 110 - which can help u in combat or at least look after itself.
u can use any droid chassis for medical droid moduls - i have a probot, a r2 unit, a repair droid and even a even a binary load lifter (my pre-cu preferred buff helper
Malaik
Wed Aug 03, 2005 9:11 am
#4
what do the enhancers do exactly?
Are they timed, so if you use one you have greater healing for say 20 mins (does an icon appear under your HAM bar?) or are they like stims..one use type of things?
How do I use them?
GoldnGT
Wed Aug 03, 2005 10:30 am
#5
The Bacta Jab enhancers are used instead of the bacta jab itself. they heal more damage than just the regular bacta jab.. like Stims.. only there is no 1 min wait on them like with Stims. you can use them as fast are your bacta jab recharges (7 secs?)
Skwall
Wed Aug 03, 2005 11:42 pm
#6
question...how far must the droid be so that the healing bonuses are still taken into account?
do bonuses' still apply for when the droid is incap?
in a more direct question, how viable is it for PVP, and what is usually recommended for it?
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