Doctor Archive

Thread: Please don't take away my Adrenaline Boost!

ParadigmRed
Thu Aug 04, 2005 2:15 pm
#1


I was a master doc before the CU. I took a long hiatus from the game, several months, and came back right after the CU.


I found that my profession wasn't quite as powerful as it used to be. Most people could do without my services. In fact, most of them didn't bother with my new, rather weak, buffs, even when I was in thehunting group and standing right there. I like being a doc, though, so I kept at it. It made my soloing life easier, no doubt about that, and I figured before long creatures would get abilities (disease, poison) that I could counter, increasing my usefulness.


I was still getting used to the changes when suddenly . . .


I noticed I actually had an ability that made a NOTICEABLE difference. The key word is "noticeable" in case you couldn't tell. When I used it, I could actually see the difference, unlike all my other buffs, which, to be honest, could run out and I wouldn't even realize I'd lost them.


Of course, that was the Adrenal Boost. Before long, other players also realized this was an actual useful buff, and it was generally the only thing I was ever asked for.


I know the controversy over the adrenaline buff is already off to a running start, and I know this post is probably redundant, but I hope someone listens anyway.


Please don't mess with the AB. Yes, I'm aware of the jedi issue and the buff stacking. Make it so buffs don't stack if you must; after all, food buffs toward the same attribute don't stack, so how hard can it be with buffs?


It just kinda seems like one of our best abilities is getting hacked rather than fixed. Sure, the devs may not have wanted anyone to have a speed boost higher than 40, but just capping the maximun (additive) combat speed at forty would be preferable to ganking our existing skill. Capping it would leave Jedi and doctor abilities in balance; Jedi still get their own boost, which could at any time be augmentedup to40 by a doctor, no more, leaving both profession's abilites with value . . . just an idea.


What does everyone else think about this?


Fenox
Thu Aug 04, 2005 3:04 pm
#2

I don't think there gonna get rid of it.. there just nerfing it for jedi so they dont stack it with there force speed.



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genkii
Thu Aug 04, 2005 8:30 pm
#3

Master doc Adrenal Boost is now +25, it got smacked by the hand of Nerf, a common hobby of out wonderful developers, gotd forbid they just put a cap on it or make it non-stackable.





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Mafuw
Thu Aug 04, 2005 10:30 pm
#4

Doc adrenal boost was very powerfull, a lot better than Jedi buff... Just say thanks to jedi buggers who stacked +40 doc buff +20 doc buff and +25 jedi buff :X


Anyone knows if you can still stack the 2 doc buffs ? That would be REALLY stupid because that was the stacking that unbalanced everything...





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hamhamthe3rd
Thu Aug 04, 2005 11:35 pm
#5






Mafuw wrote:

Doc adrenal boost was very powerfull, a lot better than Jedi buff... Just say thanks to jedi buggers who stacked +40 doc buff +20 doc buff and +25 jedi buff :X


Anyone knows if you can still stack the 2 doc buffs ? That would be REALLY stupid because that was the stacking that unbalanced everything...







it didnt only stack with force speed, it stacked with that mushroom pie found on kashyyyk. anyway, preventing it from stacking could have ended the imbalanced issues IF thats what they only thought was wrong with it - stacking. i dont think they thought stacking itself was merely the problem and as a result you will notice they have done both, prevented stacking and lowered the speed increases.
ParadigmRed
Fri Aug 05, 2005 1:54 am
#6


I don't know, HamHam. Maybe they did just decide that anything over +25 to combat speed was too much. I've been playing since this was implemented, and now AB is pretty much like my other buffs; not real noticeable. Oh well.


I guess my complaint is mainly that most of the "balancing" and "fixes" seem to involve a shift toward overall mediocrity rather than stratifying the professions with powerful abilities unique to different master templates. Abilities that really make you say; "I am a doctor and I can do this cool thing." or, "I am a (insert profession) and I can do this cool, useful thing that no other profession can." Instead it feels like everyone's abilities are shadows (and in some cases near exact replicas) of what everyone else can do.


*sigh*


Pardon my depression. Getting smacked with the nerf bat always makes me feel . . . weary. Whenever I log on and find that one of my abilities has gone the way of the dodo bird I sit there and wonder if it's really worth the irritation, and if maybe I should just play something else for awhile.


Well, it's late and I'm starting to ramble. G'night.


Seraphim

hamhamthe3rd
Fri Aug 05, 2005 3:23 am
#7

im not a fan of the change neither, but im not afan of many parts of the game now.


i wish they would leave well enough alone but what can you do? if its good, useful orfunin any combination of that, it cannot last. it may as well have read, "fixed an issue that made doc fun to play...docs should now have less ways to have fun."


Athenian
Fri Aug 05, 2005 6:18 am
#8

Once again they are nerfing a profession instead of fixing things. They always pick the easy way out.

They have killed this profession.



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Amsterdoominator
Fri Aug 05, 2005 11:46 am
#9

They should have increased the Jedi speed buff instead to +40.


Right now my speed is so low I can barely hit once every 3 seconds. And the dmg output of jedi is alredy very retarded.


The past few days my doc/swordsman already had the ability to take down many enemies faster and he could heal better, buff himself etc. Right now I don't think my jedi can even compete anymore.




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MackAgp
Mon Aug 08, 2005 2:12 am
#10






ParadigmRed wrote:


It just kinda seems like one of our best abilities is getting hacked rather than fixed. Sure, the devs may not have wanted anyone to have a speed boost higher than 40, but just capping the maximun (additive) combat speed at forty would be preferable to ganking our existing skill. Capping it would leave Jedi and doctor abilities in balance; Jedi still get their own boost, which could at any time be augmentedup to40 by a doctor, no more, leaving both profession's abilites with value . . . just an idea.


What does everyone else think about this?







Not only have they reduced it's effectiveness to +25, they have also made it so it doesn't stack with a jedi Force Speed (previously, you could get +40 from AB and +25 from FSpeed 2, now it's +25 from AB and that's it)


When applied to a jedi who has the FSpeed enhancement on, it overwrites it, leaving just the AB , when the jedi tries to apply FSpeed, they get a msg saying they already have an enhancement of that type.


Oh and +25 is not that good, I guess time to find a +25 speed CA to stack with it!!







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AlmightyBob
Mon Aug 08, 2005 7:46 am
#11




If anyone would care to run a petition to this effect, they have my signiture. There is no question that AB was a noticeable buff, a tremendously useful buff. It was indeed unbalancing, as the devs said in explanation for the nerf, and we all know how much they value balance. However, if not onedoctor buff has a reallynoticeableeffect on combat, why should anyone feel the need for a doctor's primary services?The skill point investment is simply not justified by the meager improvement a doctor has from his or her own buffs. A hard cap on speed buff enhancement is reasonable (and, of course,already exists for other forms of attribute augmentation), rendering the doctor profession unnecessary is not. Please devs, undo the nerf.

Message Edited by AlmightyBob on 08-08-2005 11:08 AM

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