Doctor Archive
Thread: All Elite Profs should raise hit points
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Transig
Sun Mar 20, 2005 2:44 am
#1
Ok you want to be a Doctor (i do) but combat profs get the hit point raise and armour certificates.
I would be happy with this if and only if by tranining up to be a master Doc you also get bonuses to your hit points and armour certs so that a master in combat would not be necessary if you did not wish to.this goes for all the other non combat profs as well.
You may not get to wear the best armour or have th higest hit points but you would stand a better chance of survival whilst healing and looking after your group buddies in a fire fight,in turn it would be there job to protect you, but if your standing there with 1500 hit points (small combat traning plus enhancement) and a flannel shirt your not going to survive long in the more dangerouse places.
I won't add weapons to this as i'm sure most have some degree of basic combat skill .
This is essentially a compromise so that everyone gets a chance to have fun at all aspects of the game without sacrifising any of the goals you may have If you want to be a Doctor and an Architect (77+63+63+29=232 skill points leaves enough for 1box in a combat prof) you can.
This is my thought on the situation, we may not be able to stop what is coming but lets hope thatwe canat least modify it so that every one gets something out of it and not have SWG turned into a combat only type game because SWG is a lot more than that.
Transig
Sun Mar 20, 2005 2:53 am
#2
just had a thought after posting this ,look at the other games all medical and non fighter characters are not as tough or string but they don't stay with the same hit points all the way up the levels or are unable to wear better armour why should we.
i hope you get my drift.
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