Doctor Archive
Thread: Some random thoughts about the Doc and the CU.
What's the use of a doctor (no capital D) who is a ripoff in buffs' pricing and holds no woundpacks to HELP those actually in need ?
Doctor should be a CHARITY profession, not a careless money making machine. MAIN IDEA OF BEING A DOCTOR IS TO HELP PEOPLE IN NEED. Try visitng today's hostpitals and ask for wound healing. There r 2-3 tumblers, 10-15 people afk-healing them (doc grinding)...and none can heal your wounds. But heh, they grind to make money not to be community helpers, so no wonder the Devs r nerfing the profession in the upcoming CU.
doctors (still no capital D) - it is YOU who are ruining the profession, not the Devs.
Dueller wrote:
Doctors.....there r 'Doctors' and 'doctors' in our community.
What's the use of a doctor (no capital D) who is a ripoff in buffs' pricing and holds no woundpacks to HELP those actually in need ?
Doctor should be a CHARITY profession, not a careless money making machine. MAIN IDEA OF BEING A DOCTOR IS TO HELP PEOPLE IN NEED. Try visitng today's hostpitals and ask for wound healing. There r 2-3 tumblers, 10-15 people afk-healing them (doc grinding)...and none can heal your wounds. But heh, they grind to make money not to be community helpers, so no wonder the Devs r nerfing the profession in the upcoming CU.
doctors (still no capital D) - it is YOU who are ruining the profession, not the Devs.
Or.... it is your unrealistic expectation of others that is ruining it.
Should armor smiths give out free armor? Should weapon smiths give out free weapons. Should loot munkeys give out free loot?
It is simple foolishness to impose some sort of moral law on one prof and not on all of them. No where in the Master Doc box does is say "Becomes a slave to other".
There is some major difference between doc and eg. armorsmith: doc can buy buffsets, and earn 300% profit with it. Armorsmith has to make own stuff to earn from his/her profession.
Dueller wrote:
Naw, it only means that the CU will add some meaning to the profession, unlike this happens to be now.
There is some major difference between doc and eg. armorsmith: doc can buy buffsets, and earn 300% profit with it. Armorsmith has to make own stuff to earn from his/her profession.
Clearly you do not know the economics of either prof.
Take a look at the resouce costs in a buff pack. Then take a look at the resouce cost vs price of armor. You will find very quickly that the meds on a cpu standpoint are far cheaper.
It's undeniable that becoming a m_doctor, and start making money (lots of money) with this profession is easy. When u r NOT a doc crafter, and just a person who buys other crafters' sets and sell them with 300% profit. And one can not rely on you when in need of wound healing.
That's why i divided the profession into two: 'docs'[ a)dont bother with crafting, altho its cheap as u stated b] u cant even heal someone else's wounds coz u simply don't care] and 'DOCS' [ a) experienced crafters, b) helpers, c) free buffs for newbies, d) not only coronet message spammers with ripoff pricing]
And i only hold a grudge against the first type. And i strongly believe we r overwhelmed by the numbers of those. Which brings a shame upon the profession.
Panthu wrote:
Whoa, I love playing Healer and Support roles.... but, I like money too! The idea of having a Prof that is totally self sacrificing is a bad one and leads to the "need" for Bots. Luckily, I don't think that's the boat Docs are going to be in at all after the CU.
We'll be able to go out and team with people again. That means: shared mission payout, group looting, my personal fav from other games - Doc gets first chance at rare drops as a courtesy. People want Healers to go out with them in other games and are extremely grateful, I'm looking forward to that in SWG now!
This type of support role will be done by CM.
Currently when I go down the DWB or in the Vette I use far more CM stims than doc stims. I suspect that if you want to be a support healer post CU you will become a CM.
The only added bonus a doc gets is the cures which unless they change the strenth of PvE poison/disease will not be worth it.
Dueller wrote:
I do know the resource cost of a buffpack in every detail =)
It's undeniable that becoming a m_doctor, and start making money (lots of money) with this profession is easy. When u r NOT a doc crafter, and just a person who buys other crafters' sets and sell them with 300% profit. And one can not rely on you when in need of wound healing.
That's why i divided the profession into two: 'docs'[ a)dont bother with crafting, altho its cheap as u stated b] u cant even heal someone else's wounds coz u simply don't care] and 'DOCS' [ a) experienced crafters, b) helpers, c) free buffs for newbies, d) not only coronet message spammers with ripoff pricing]
And i only hold a grudge against the first type. And i strongly believe we r overwhelmed by the numbers of those. Which brings a shame upon the profession.
I would argue that the docs who sit in coronet are some of the most helpful people in the game. They are always ATK. They are often very nice. The provide a very needed service. They have a very thankless job that is very boring.
So why not pay them for it?
Even in the post solo group one can run mission or two in just few minutes to pay for the buff. I have two toons. The other one I play without the of Marrow. When I log in I am very thankful to find a doc who is buffing. I pay them 20k. Then I run over to dant and take two 9.5k piket missions which I can pull myself. It takes me all of 10 min to get buffed in the MO, kill the 2 mission, and then I have the rest of the 3+ hrs to go do what ever I want.
Sorry, but to try to catagorize others without knowing them is bad form.
Marrow1 wrote:
This type of support role will be done by CM.
Currently when I go down the DWB or in the Vette I use far more CM stims than doc stims. I suspect that if you want to be a support healer post CU you will become a CM.
The only added bonus a doc gets is the cures which unless they change the strenth of PvE poison/disease will not be worth it.
No, I really don't think so. I expect that CMs will be ranged healers with a decent chunk of offensive abilities. Doctors will be the pure healers in the field now and will have very powerful heals with some other fun uptime abilities (short buffs and state clearing), but no offensive abilities.
CMs will be getting a mega-boost in their kick butt ability I think and their heals will be secondary to Docs'. So, if my guesses are right, then no, I'll still want to be a Doc in between the two. We're both really just guessing till they post this info though, so, looks like we'll just have to wait and see. ![]()
Panthu wrote:
Marrow1 wrote:
This type of support role will be done by CM.
Currently when I go down the DWB or in the Vette I use far more CM stims than doc stims. I suspect that if you want to be a support healer post CU you will become a CM.
The only added bonus a doc gets is the cures which unless they change the strenth of PvE poison/disease will not be worth it.
No, I really don't think so. I expect that CMs will be ranged healers with a decent chunk of offensive abilities. Doctors will be the pure healers in the field now and will have very powerful heals with some other fun uptime abilities (short buffs and state clearing), but no offensive abilities.
CMs will be getting a mega-boost in their kick butt ability I think and their heals will be secondary to Docs'. So, if my guesses are right, then no, I'll still want to be a Doc in between the two. We're both really just guessing till they post this info though, so, looks like we'll just have to wait and see.
Dueller wrote:
Doctors.....there r 'Doctors' and 'doctors' in our community.
What's the use of a doctor (no capital D) who is a ripoff in buffs' pricing and holds no woundpacks to HELP those actually in need ?
Doctor should be a CHARITY profession, not a careless money making machine. MAIN IDEA OF BEING A DOCTOR IS TO HELP PEOPLE IN NEED. Try visitng today's hostpitals and ask for wound healing. There r 2-3 tumblers, 10-15 people afk-healing them (doc grinding)...and none can heal your wounds. But heh, they grind to make money not to be community helpers, so no wonder the Devs r nerfing the profession in the upcoming CU.
doctors (still no capital D) - it is YOU who are ruining the profession, not the Devs.
What's the use of a doctor (no capital D) who is a ripoff in buffs' pricing and holds no woundpacks to HELP those actually in need ?
That's in r/l for those who have sworn an oath. We haven't done that in game. In game, doctors are free to role play as they see fit. There is no requirement within the description that doctors are obligated to heal or anything else.
Doctor should be a CHARITY profession, not a careless money making machine.
I think most of you miss the point. The appeal of the doctor profession was that it had so many facets. For those who want to heal and do good things unto their fellow man, they found a home here. For those who wanted to buff players, make a little money, enjoy conversations, etc., they found a home here. For those who wanted to try and master the intricasies of a crafting profession w/o doing the standards ones that spawn from the artisian tree, they found a home here.
Face it, most crafting professions you can only do that, craft. With doctor you could craft, heal, buff, and other things. It was the best of both worlds to some, and that was the appeal.
It is just SO easy to stereotype players into categories. IMHO, you are making the mistake of thinking that every merchant type player is some fat, lazy, money grubbing greed machine who is willing tosell his mother if it would make him/her another 50K.
Don't you realize that games such as this are so popular because they appeal to so many different types of player? Think of the sheer experience in economics players can learn here. An environment of buying and selling to real life customers with pretend money in a virtual world...
"Hey business minded types! You want to try out some new selling ideas? You want to try and make millions? Come play SWG! Learn the ins and outs of the products, figure out how to sell, and try to make money! It's all available to you here within the confines of our MMO..."
So in they come, they money minded folk. What do they have to choose from? Artisian, weapons, armor, droids, bio, etc. But wait, what about doctors? medical crafters? It's here for them too!
There is a lot wrong with trying to cheat, steal, lie, gouge, etc., your fellow man. However becoming a doctor solely for the purpose of making a lot of money, being successful at it, isn't something players should feel ashamed of.
MAIN IDEA OF BEING A DOCTOR IS TO HELP PEOPLE IN NEED. Try visitng today's hostpitals and ask for wound healing. There r 2-3 tumblers, 10-15 people afk-healing them (doc grinding)...and none can heal your wounds. But heh, they grind to make money not to be community helpers, so no wonder the Devs r nerfing the profession in the upcoming CU.
I believe you're taking a few bad experiences and blowing them out of proportion. I can vouch that on Eclipse, if you go into the Mos Eisley med center, you will be inundated with heals the moment you walk in. Sure there are tumblers there, but they will usually always heal you of your wounds as well. The fact that they also dare to try and earn some XP by grinding on a tumbler shouldn't be held against them.
it is YOU who are ruining the profession, not the Devs.
Have you forgotten that there are many, many doctors who are furious regarding the fact they can't heal players of an opposite faction? Who made it so we can't heal opposite faction players? the Devs.
Also, are you saying that after the CU players won't be in the med center healing tumblers, but rather swarming to the wounded in order to answer the call?
You're trying to say that the doc profession is being changed based on players doing something wrong, sort of a SWG version of Sodom and Gommorah. That's the farthest thing from the truth.
The reason the doctor profession is being nerfed, (and yes, it IS a nerf), are as follows:
Buffs are out of control and must be balanced. That means we don't have the cash cow we've had up to now.
Combat will be balanced, thus healers will need a role in this new style of combat.
The devs have decided that doctor should be a healer, not a manufacturer of pharmaceuticals, so they're moving that column to the closest equivalent of pharmacist in the game...BE.
It's not because of the perceived immorality of some players....
Dueller wrote:
I do know the resource cost of a buffpack in every detail =)
Quite obviously you dont.
It's undeniable that becoming a m_doctor, and start making money (lots of money) with this profession is easy. When u r NOT a doc crafter, and just a person who buys other crafters' sets and sell them with 300% profit. And one can not rely on you when in need of wound healing.
300% profit? you are an idiot. If a pack with 30 charges sells for 300k and doctor sells a buff for 15k, he is not making 300%. Add to that the cost of bivoli and brandy lowers profit even a bit more. And it will takeover an hour to sell these 30 buffs even if you have a nonstop stream of customers.No more than any combat elite could make running missions.
That's why i divided the profession into two: 'docs'[ a)dont bother with crafting, altho its cheap as u stated b] u cant even heal someone else's wounds coz u simply don't care] and 'DOCS' [ a) experienced crafters, b) helpers, c) free buffs for newbies, d) not only coronet message spammers with ripoff pricing]
Sure, all doctors should just run around healing and buffing all that need for free. Once again I will say idiot. Where would all the money come from to buy the resources that people like you overcharge for. I buff myself and guild members, and anyone else who asks me..if I have the time. Never ask for a specific amount, usually tell them to tip what they want, I would say at least 50% of the time people run off without tipping anything. Keeping that in mind, why would I run to help you.
And i only hold a grudge against the first type. And i strongly believe we r overwhelmed by the numbers of those. Which brings a shame upon the profession.
Nobody owes you anything, if you have wounds you can sit in a med center for 3 hours while they go away. No medic/doctor has any responsibility to heal you.