Doctor Archive
Thread: Doctor problems with defense mechanics implemented on September patch...
1. Everyone now moves to take advantage of the defensive bonuses, especially if there are Commandos around.
2. Moving targets will almost always be "out of range" to heal.
I'm a Combat Medic using AE Stim Cs, so I can't really input anything on the healing part, but I can say that my state cures(poison, disease, dizzy, blind, etc) are effectively self-only now. I think state cures need to be given more range to counter this...currently it is next to impossible to cure people. If they stand still to get cured, they get burninated by Commandos and BHs, if they keep moving, the Doctor's short range healing skills are effectively useless.
On an unrelated note, I saw a Pikeman +block+ a rocket yesterday.
Good point. I haven't run into this problem *yet* simply cause I haven't been out with groups enough to need to do much in the way of state heals. I hope they consider this issue.
As an aside - I wonder if there are any Commandos running around with flamethrowers, named Trogdor. LOL ![]()
burninate the peasants ![]()
you're right though, doc cures are almoast impossible to apply unless the patient comes to us. perhaps this is the way it should be. if the patient is dumb enough not to know about the state on them and the availability of a doc in the field, their loss...
Hello, I thought I'd add another comment to my previous one. My tactic in groups is to hang back and /drag incapped/dead players to me, for the most part. I have /drag hotkeyed so I can do it quickly. When I drag the incapped player to me, I at that time take care of state problems, then hit the player with a stim and they can go back on their way. If they are dead, I /revive them and hit them with a stim. During combat, CM's are supposed to be the primary damage healers, so I mostly leave that to them. I hang back and try to care for the fallen. As for dizzy/blind/stunned - those effects seem to be such short duration that they mostly aren't worth worrying about.
Sometimes, if I feel the group is doing well enough, I will try to go up by the main melee and heal/healstate people, but mostly I just hang back and /drag. It really works pretty well for the most part, especially in larger groups.