Doctor Archive

Thread: Master vs. 0-4-3-4 And Beta Mind buffs?

meyer1215
Thu Sep 11, 2003 6:37 pm
#1

I'm in a toss up right now between a Master Carbineer/Master Doctor or a Master Rifleman/Doctor(0-4-3-4) [/aim is almost required for riflemen, i'm 1 point shy of getting master both, /aim and scout exploration 1.(+20 terrain nego)]. I'm currently waiting unitl I see how mind damage/Weapon Ham experimentation/Food buffs are "Fixed".


How does master Doctor compared to 0-4-3-4 Or even 4-4-4-4?


And, during the beta, I know doctors had mind healing, Did doctors also have mind buffs? If they did, are doctors currently trying to get them back if mind healing is re-introduced(even if we dont do the mind healing)?



--Rorrimot (Doctor/rifleman/carbineer)

Serra_Amoretta
Thu Sep 11, 2003 7:06 pm
#2

I just responded to a thread asking about master CH or master DOC (should be just below). Basically the only benefit to master doc (for me) is being able to make secondary stat enhance-D's -- and I can see the amount of skill points required to get master doc not worth that benefit for a lot of people.


There are no mind buffs and there won't be for docs.





Serra
jkray8472
Thu Sep 11, 2003 10:45 pm
#3

Actually, there are mind buffs. Master Dancers and Master Musicians can buff your mind by watching and listening. I think that the buff lasts for 2x the amount of time you listen, up to half hour of listening. I don't know what the values are on these buffs, but I do know they happen.


Food, drink, and spice also buffs mind.




--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Ail
Fri Sep 12, 2003 9:19 am
#4

I would expect the +25 wound treatment that master doctor get helps make your buffs much more powerfull....



Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Slimjim_Iapkre
Fri Sep 12, 2003 12:24 pm
#5

The musician buffs seem to enhance substats by 50%. Dancer buffs enhance mind by 25%. Or at least that's what I've seen from watching/listening to both. Although it might be the other way around, not sure. The buff also lasts for twice as long as you listen, up to a max of 30 minutes total buff time.




SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Kamat
Fri Sep 12, 2003 12:35 pm
#6

And don't forget in-game drug dealers and food. While doctors need a way to heal mind, we do not need a way to boost mind.
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