Doctor Archive
Thread: What do you think about your buffs?
I posted a similiar queery in the Bounty Hunter forum, outlining how I feel that the size of Dr buffs, and the ability to buff secondary stats is really unbalancing. And I fear that if the buffs are left at their current levels, the resulting nerfing to make things balanced again will be quite harsh.
So, what do the Drs think? while it's nice to be able to give someone many times their base stats, for huge periods of time, with no down side, is it unbalancing? If the buffs were to be brought down, what do you think would be a realisitic level?
I'm not trying to rain on anyone's parade, but I know the devs have stated repeatedly that I shouldn't be able to spam my specials repeatedly, and I shouldn't be able to solo red cons easily. But with a couple good buff, I can pick up my sword, and gain tons of XP for my 'secondary' weapon as I endlessly spam specials and brush off damage from red cons.
I get a 2k buff.. ok heres what goes into that -
Avian meat
Reactive Gas
Dolovite Iron
Domesticated Oats
Herbavore meat
Class 4 petro
Lokian wheat
Tatoonian fiberplast
On top of all that, they require Master Doctor to buff that well. The Wound treatment line and Master doctor gives a bonus to how well the buffs work, and even if you can apply the buff, if you are not a master doc you wont get the full effect of it that way.
These buffs are not something you just slap together with stuff you find on naboo that is a general catagory.
Do yourself a favor and look at what goes into a tatoine sunburst or neutron pixie... Things like "ore" lol, nothing very specific.
If they drop how effective these buffs are, they certainly need to make them a standard rate, and make it so that its a stim injection that ANYONE can use.
If they dont do that, the requirements are just INSANE for something that someone could get better from something they consume from a smuggler.
PS - this along with stim Bs are the only 2 ways this profession makes money, nerf the buffs and you are 1 step closer to removing the doctor profession from the game.
Simply put buffs -ARE- a docs "schtick." With out those 2/3rd's of my classes coolness goes out the window. Each class needs a gee whiz factor. For a doc we have our buffs. Nerf my buffs or give me mind heal and it's an instant accout termination.
The requirments to make the best buffs are just ugly in terms of resources and character points.
Without buffs what's the point to people fighting? Just send the pokeman in and stand back....
Nope! Not unbalanced when its available to all players. And as far as PvE goes, how boring is is whacking out "non-competitive creatures", just because you can? Might as well hang out in the city yards all day long then............
If you are blessed to be buffed, go find something that does challenge you.
I did post this on my server forum for reference:
http://forums.station.sony.com/swg/board/message?board.id=Tarquinas&message.id=24504
It's not unbalancing in the way that you state. For example, with a full set of buffs on, I have pretty high stats and regen rates. However, most red con mobs will still eat me alive solo, simply because they have 4x the HAM i do, and hit me in the head. So...I definitely don't think it's unbalanced.
If they nerf buffs, I think you'll see a lot less doctors around then you do now. That'd probably have some interesting implications for the same combat professions that are apparently asking for the nerf -- in that you'd have to wait that much longer to get healed anywhere.
Overall, I think doc buffs are fine where they are...
Well,
When the devs state that you shouldn't be able to spam specials endlessly, I think they mean in the absence of buffs? What else is the point of buffs? And secondary stats? And being able to buff secondary stats? Buffing is the height of the docs profession. It is the chief means at this point that I'm able to make any money at *all*.
And, I'm not sure it's entirely unbalancing. Any player can get nearly equivalent buffs if they know a good Doc. As far as riflemen. . . yeah Doc buffs don't help you. . . but there are buffs for mind stats too. Everyone knows about spice. There are also Master Chef food/drink that'll buff mind, and most people don't know this, but if you listen to a master musician for like 15-20 minutes, you'll get a nice focus/willpower buff that lasts about 2x as long as you watch the Musician. Watch a master dancer and your mind pool gets buffed.Watch for 1/2 hour and you'll get an hour long buff (although, personally, I think they need to increase that to about 3x as you watch the dancer/musician, to be about in line with Doc body-related buffs).
I just wanted to add. . . the thing I find very humorous about this post is. . . like a month back I heard a number of *very* vocal players whining on the SWG Discussion forum that *OMG KD costs too much!!!!* And I tried to suggest that players might try getting some buffs if they want to spam out their specials.
Docs end up sandwiched between people, on the one hand, crying that specials are too expensive to use (which actually makes buffs quite desirable at that point, but if they reduce costs without buffs, then buffs become not so usefull all of a sudden), and people on the other hand who think that buffs are too unbalancing lol.
Key sentence in this entire post. Walk a mile in our shoes before shooting off about our skills. If the buffs I'm working so hard to get to get nerfed all of the sudden, I'm going to be upset. Leave us be.
heh nerfing the buffs would probably increase the combat medic on cost of the doctors, those buffs are pretty much the only reason why I'm going doc instead of combat medic.
If they nerf/remove buffs I'll go cm instead, at least here I'll have to run less (ranged healing) and I also get a new shiny offensive power to boot.
Anyways why are we even talking about this, the devs haven't mentioned anything about buffs, and everyone playing can get buffed - so basically when being a Master doc the only difference regarding buffs compared to i.e a master bounty hunter is that the doc doesn't have to go look for someone to buff him. Granted the MBH doesn't have to waste time making and looking for materials for the enhance medpacks.
heh read you post again and since there is now edit then....
As far as I can see Tristan you wouldn't have made this topic if the docs where able buff mind pool and secondaries just aswell. But needless to say those buffs should help you eventhough they don't allow you to spam specials.
Oh well I guess the best response to your post is:
I'm a carbineer, I'm not able to hit the mind pool aswell as a rifleman is, and I think its wrong that someone is able to inflict that kind of damage to an unhealable pool. So I think the devs should remove specials that target mind - all expect scatter shot of course.
Oh to all you others disclaimer:
The statement above is not my personal opinion, it is merely an attempt to make it clearer for Tristan what he is suggesting.
What puzzles me is how little the stats seem to affect the buff.
On my server nobody has class 4 liquid petro fuel yet, so my CRDMs are 19 power at best. I managed to get a lot of very nice Avian meat (970 OQ 930 PE), but the reactive gas on my server has been terrible (believe me, I've been looking for 2 months). However I managed to get hold of reactive gas that was 695 OQ.
I can still make 800-900 power 9k-10k duration action buffs, but using these ingredients the avian meat varieties come out at 695/7502. The action buffs definitely last longer (by maybe 15-20 mins), but they seem to be in the same size range as the other buffs: 700 to 2600.
I'm not mathematical so I just go by gut feel, but it seems to me that the effect of our skills is much greater than the effect of the buff pack stats. When I use buff packs that had some failures in experimentation the lower range of the buff is definitely lower than it would be when applying buffs from a successfully experimented pack, but the upper range seems about the same. I buff 2500s from 695/7502 health packs and 850/9000 action packs. Maybe the upper range happens more often with the action ones? Not sure.
I got the last crafting box in Doctor tonight, and was humming along happily with my freshly boostedstats (800+ boost across the board, except mind of course). Then the rebels invaded Bestine, and I figured I'd do a little PVP to defend the honor of the Empire... just to be safe, I tacked on a stim of neutron pixie and put a fresh powerup on my pistol.
Ubese armor goes on, stats stay just dandy! I attacked a nearby pistoleer and laughed as his scoutblaster barely touched me.
Then suddenly I was incapped, and 3 seconds later slain. I didn't even know what hit me... check my combat log and a BH had hit me three times in a row with EXTREMELY rapid Eye shots. Poof, so much for buffs.
So what was I thinking about my buffs? "OMFG these are worthless in PVP!"
You're only as strong as your weakest link, and the mind pool is an incredibly weak link in PVP. If anything is unbalanced, it's mind damage. Let the **edit** BH's and riflemen have the same hardships the pistoleers and carbineers face when attacking buffable and healable pools. I'm tired of the l33tsp34k kiddies and their cookie cutter Bounty Hunters
Isumi wrote:
I'm tired of the l33tsp34k kiddies and their cookie cutter Bounty Hunters.
I couldn't agree more, isumi. And as soon as you say anything about the situaiton, you get 50+ replies saying 'BHs are meant to be uber. They should pwn any other combat class in 1 on 1 combat'. I've even seen some say that BHs should win in 2:1 fights, if neither of the other two are BHs. I just don't bother to mention it any more because....
Holo has made several statements around mind dmg not being meant to be the determining factor in PvP (as it most certainly is now). Hopefully something will be done soon.