Doctor Archive

Thread: Doc Buffs (Not a rant, but an idea that just makes plain sense)

Laleela
Sun Jul 03, 2005 9:03 am
#1


Hello fellow doctors.

First off, the search engine is broken again, so please no flaming if this has been covered before.

I understand why doctor buffs were changed. (notice i didnt use the term nerf :smileywink They were made weaker and shorter in duration, to get doctors in the field and to encourage more grouping for experience. That's cool with me. Here's what needs to happen though. ALL doctor buffs need to be Area Effect, or Group buffs, period. What I mean is, I hit advanced nutrient injection, and my entire group gets it. Much like the Bacta Spray line. Either group or an area effect like spray would be awesome. That will not effect grouping, as the short duration will still require the doc to actually accompany the group on the hunt. I mean come on, let's be honest. Who keeps their groups properly buffed at all times now? With the fast pace grinding hunt group on Dantooine, you simply don't have time to buff 8 people. You end up doing spot buffs and not covering everyone properly. It's not fun trying to follow 8 people around and hit them with 4 buffs every 30 min, 15 min for the adrenal. Not to mention the short range on them.


I really do not have anybones to pick with the devs in regards to Doc changes, but this would make it MUCH more fun to group and hunt, even with all the retards in the MO.


What do you guys think??

Message Edited by Laleela on 07-03-2005 11:05 AM



Niunu

Master Fencer / Master TKA / Master Brat
MyT_Chicken
Sun Jul 03, 2005 10:16 am
#2

While I have yet to read anything like this, I like the idea.....however, if you think Doc bots where bad before, this would make it 10000000000x worse, because you could just put a doc in your group, set up a macro, and the doc could goto school, work, store, etc. Reminds me of the whole Entertainer AFK Group botting....only now Doctors would be the target. I highly doubt this will ever happen just for that reason alone.


Good idea though




h Egri p
§ If you don't know; you'll find out soon enough! §

Laleela
Sun Jul 03, 2005 10:34 am
#3

Heya MyT,

Not quite sure I understand how making our buffs into group buffs would change anything with buff bots. People with a 2nd account can drag a bot doc along with them now, and even have them set macros to target them, /follow and buff.

If you think about it, if they made the buffs Area Effect (not just making them buff our group), it would kill buff bots business anyway, as people could just be standing idly by and catch the bot's buffs anyway.


My main problem is, buffing in the field is NOT fun as it is. The buffs don't last long enough to make it worthwhile for the doc to miss out on up to 60 or 70k experience while she runs around trying to buff each of the other 7 members in her group.



Niunu

Master Fencer / Master TKA / Master Brat
TheTemplar
Sun Jul 03, 2005 2:11 pm
#4

Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.



«Diekid Murmalon»
We are warriors, born from the light
An army for freedom, defenders of life

HIGH KNIGHT OF HONOUR

Laleela
Sun Jul 03, 2005 2:52 pm
#5






TheTemplar wrote:

Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.





Yes, I could live with that. Though I don't see what reason they'd have to keep the adrenal one single target. The only reason I've heard and read that's behind the shorter duration and weaker strength of the buffs is to make us into a combat proff that goes in the field. Having all 4 primary doc buffs into Area Effect would not hurt that one bit.



Niunu

Master Fencer / Master TKA / Master Brat
bjer
Sun Jul 03, 2005 5:38 pm
#6






TheTemplar wrote:

Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.





Less powerful than 10% for 40 minutes?



___________________________________________
Ninoo (canceled Nov. 2005 due to NGE
... and again Dec. 2006 due to server desolation)
Inge (canceled Nov. 2005 due to NGE
... and again Nov. 2006 due to server desolation)
Laleela
Sun Jul 03, 2005 6:52 pm
#7






bjer wrote:





TheTemplar wrote:

Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.





Less powerful than 10% for 40 minutes?





That's not what he said. he said the stat buffs maybe could go area, but the speed buff single target. While I do not see the purpose of making adrenal single target, he wasn't saying the other buffsshould be less powerful.



Niunu

Master Fencer / Master TKA / Master Brat
CrazedArmorsmith
Sun Jul 03, 2005 11:29 pm
#8

great idea Laleela.


id love to see this put in, as right now, esp with how fast groups move its hard to keep everyone buffed and happy.


esp in my situation where im a Swordsman and tank first and a doc second. what very little downtime i have i usually spend trying to catch people up on buffs...

Laleela
Mon Jul 04, 2005 9:11 am
#9







TheTemplar wrote:





Laleela wrote:





TheTemplar wrote:

Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.





Yes, I could live with that. Though I don't see what reason they'd have to keep the adrenal one single target. The only reason I've heard and read that's behind the shorter duration and weaker strength of the buffs is to make us into a combat proff that goes in the field. Having all 4 primary doc buffs into Area Effect would not hurt that one bit.






Well, it was a thought. Making all buffs area might take some of the fun out of it, long duration / long recast buffs that are less powerful should be area while other buffs with short recast and short duration might be single target to keep us busy. The thing that bothers me with the current buffs are the long recast timers, you have to dedicate almost a minute per person to buff which is too long in a combat situation.








Hey thanks for the reply!


No offense to you at all, but do you really think it's fun to buff everyone individually? How can making our buffs area effect be less fun?? Personally, the fun of being the new post CU doc is keeping everyone alive, and getting some action, not chasing down 7 people, losing roughly 70k exp while I try to get everyone buffed individually.....every 39min I might add.....14min for the speed buff.


Oh well to each her own. It'd be cool if a Dev might chime in on this.

Message Edited by Laleela on 07-04-2005 11:14 AM



Niunu

Master Fencer / Master TKA / Master Brat
Laleela
Mon Jul 04, 2005 9:16 am
#10






CrazedArmorsmith wrote:

great idea Laleela.


id love to see this put in, as right now, esp with how fast groups move its hard to keep everyone buffed and happy.


esp in my situation where im a Swordsman and tank first and a doc second. what very little downtime i have i usually spend trying to catch people up on buffs...






I think so too! I don't see anything negative about this at all.



Niunu

Master Fencer / Master TKA / Master Brat
After5CST
Mon Jul 04, 2005 10:16 am
#11


Good idea.


One suggested change:


Make the area effect version of buffs only available at MDoc, the lesser versions would all be single target. I think MD should get someperks not available before, and this sounds like a great candidate.


I don't know about radius, but would think 10m or 15m would be appropriate. Not close enough to have to stand on top of each other, but not so huge that it covers an entire battlefield.


It would also make NPCs a little tougher that had an attached doc ( e.g. a stormtrooper doctor ). He could just fire off a set of buffs at the beginning of combat, and his group members would all benefit from the bonus. Much more accomplishable from a scripting level than single-target buffs, I would think.


To summarize in more detail:


Nutrient Injection:



  • Basic available at Medic 4--- ( as today )

  • Improved available at Doc --3- ( as today )

  • Advanced available at Master Doc (as today), but changed to be group area effect.

Endorphin Injection:



  • Basic available atDoc ---1( as today )

  • Improved available at Doc ---3 ( as today )

  • Advanced addedto Master Doc, performs as a group area effect Improved.

Seartonin Injection:



  • Basic available atDoc ---2( as today )

  • Improved available at Doc ---4 ( as today )

  • Advanced addedto Master Doc, performs as a group area effect Improved.

Adrenal Boost:



  • Basic available atDoc ---2( as today )

  • Improved available at Doc ---4 ( as today )

  • Advanced addedto Master Doc, performs as a group area effect Improved.

I doubt we get it, but it's a good idea. A really good suggestion, IMO. As you note, I only bother to buff group members who request buffs -- and usually only those of a specific buff type -- unless I'm standing around waiting for some reason ( e.g. some group members are en route to nearest, etc ). While I like buffing team members, the bufs aren't significant enough for the group to wait on them, and I'm unwilling to spend my combat time buffing other members.


Message Edited by After5CST on 07-04-2005 10:18 AM

TheTemplar
Mon Jul 04, 2005 12:32 pm
#12






Laleela wrote:





TheTemplar wrote:

Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.





Yes, I could live with that. Though I don't see what reason they'd have to keep the adrenal one single target. The only reason I've heard and read that's behind the shorter duration and weaker strength of the buffs is to make us into a combat proff that goes in the field. Having all 4 primary doc buffs into Area Effect would not hurt that one bit.






Well, it was a thought. Making all buffs area might take some of the fun out of it, long duration / long recast buffs that are less powerful should be area while other buffs with short recast and short duration might be single target to keep us busy. The thing that bothers me with the current buffs are the long recast timers, you have to dedicate almost a minute per person to buff which is too long in a combat situation.





«Diekid Murmalon»
We are warriors, born from the light
An army for freedom, defenders of life

HIGH KNIGHT OF HONOUR

BenAfar
Mon Jul 04, 2005 4:51 pm
#13

I agree with most of the ideas here.


The only place I have been able to keep a group constantly buffed was in a jedi group hunting feral wookiees, and then only because there are periodic down-times between spawns. That isn't true in groups doing missions because the down times are spent on bikes moving to the next mission location.


True, when you get to it, there is often an initial pause as everyone assembles, but as a TKM / Master Doc I usually use that time to renew my own buffs and PowerBoost, by which time the rest of the group are ready to go. No one seems to want to wait for buffs, because with the exception of Adrenal Boost, they see no point in getting them.


The other thing that bugs the heck out of me is not being able to buff / heal combatants, but I am not sure of an easy solution to that problem -- unless we can get the option to be made combatant by healing someone who is, like in the old system.


Overall, though, making the buffs area affect would really help. Something should exist to set us aside from non-masters besides a few extra minutes in buff duration.




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Arta Aseh Chilastra TKM / Master Doctor / Novice Pikes & some FS stuff
Mayor of Twilight Mist Talus home of The Republic Underground (TRU)
Rundarm Lagasse Chilastra Master Architect, Master Smuggler
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