Doctor Archive
Thread: Doc Buffs (Not a rant, but an idea that just makes plain sense)
Message Edited by Laleela on 07-03-2005 11:05 AM
TheTemplar wrote:
Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.
Yes, I could live with that. Though I don't see what reason they'd have to keep the adrenal one single target. The only reason I've heard and read that's behind the shorter duration and weaker strength of the buffs is to make us into a combat proff that goes in the field. Having all 4 primary doc buffs into Area Effect would not hurt that one bit.
TheTemplar wrote:
Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.
Less powerful than 10% for 40 minutes?
bjer wrote:
TheTemplar wrote:
Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.
Less powerful than 10% for 40 minutes?
That's not what he said. he said the stat buffs maybe could go area, but the speed buff single target. While I do not see the purpose of making adrenal single target, he wasn't saying the other buffsshould be less powerful.
great idea Laleela.
id love to see this put in, as right now, esp with how fast groups move its hard to keep everyone buffed and happy.
esp in my situation where im a Swordsman and tank first and a doc second. what very little downtime i have i usually spend trying to catch people up on buffs...
TheTemplar wrote:
Laleela wrote:
TheTemplar wrote:
Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.
Yes, I could live with that. Though I don't see what reason they'd have to keep the adrenal one single target. The only reason I've heard and read that's behind the shorter duration and weaker strength of the buffs is to make us into a combat proff that goes in the field. Having all 4 primary doc buffs into Area Effect would not hurt that one bit.![]()
Well, it was a thought. Making all buffs area might take some of the fun out of it, long duration / long recast buffs that are less powerful should be area while other buffs with short recast and short duration might be single target to keep us busy. The thing that bothers me with the current buffs are the long recast timers, you have to dedicate almost a minute per person to buff which is too long in a combat situation.
Hey thanks for the reply!
No offense to you at all, but do you really think it's fun to buff everyone individually? How can making our buffs area effect be less fun?? Personally, the fun of being the new post CU doc is keeping everyone alive, and getting some action, not chasing down 7 people, losing roughly 70k exp while I try to get everyone buffed individually.....every 39min I might add.....14min for the speed buff. ![]()
Oh well to each her own.
It'd be cool if a Dev might chime in on this.
Message Edited by Laleela on 07-04-2005 11:14 AM
CrazedArmorsmith wrote:
great idea Laleela.
id love to see this put in, as right now, esp with how fast groups move its hard to keep everyone buffed and happy.
esp in my situation where im a Swordsman and tank first and a doc second. what very little downtime i have i usually spend trying to catch people up on buffs...
I think so too! I don't see anything negative about this at all.
Good idea.
One suggested change:
Make the area effect version of buffs only available at MDoc, the lesser versions would all be single target. I think MD should get someperks not available before, and this sounds like a great candidate.
I don't know about radius, but would think 10m or 15m would be appropriate. Not close enough to have to stand on top of each other, but not so huge that it covers an entire battlefield.
It would also make NPCs a little tougher that had an attached doc ( e.g. a stormtrooper doctor ). He could just fire off a set of buffs at the beginning of combat, and his group members would all benefit from the bonus. Much more accomplishable from a scripting level than single-target buffs, I would think.
To summarize in more detail:
Nutrient Injection:
- Basic available at Medic 4--- ( as today )
- Improved available at Doc --3- ( as today )
- Advanced available at Master Doc (as today), but changed to be group area effect.
Endorphin Injection:
- Basic available atDoc ---1( as today )
- Improved available at Doc ---3 ( as today )
- Advanced addedto Master Doc, performs as a group area effect Improved.
Seartonin Injection:
- Basic available atDoc ---2( as today )
- Improved available at Doc ---4 ( as today )
- Advanced addedto Master Doc, performs as a group area effect Improved.
Adrenal Boost:
- Basic available atDoc ---2( as today )
- Improved available at Doc ---4 ( as today )
- Advanced addedto Master Doc, performs as a group area effect Improved.
I doubt we get it, but it's a good idea. A really good suggestion, IMO. As you note, I only bother to buff group members who request buffs -- and usually only those of a specific buff type -- unless I'm standing around waiting for some reason ( e.g. some group members are en route to nearest, etc ). While I like buffing team members, the bufs aren't significant enough for the group to wait on them, and I'm unwilling to spend my combat time buffing other members.
Message Edited by After5CST on 07-04-2005 10:18 AM
Laleela wrote:
TheTemplar wrote:
Quite a good idea. Buffing in combat usually slip my mind and when it's time to buff up it usually takes too long. Maybe some less powerful buffs could become area buffs while others, like the speed buff, could be personal.
Yes, I could live with that. Though I don't see what reason they'd have to keep the adrenal one single target. The only reason I've heard and read that's behind the shorter duration and weaker strength of the buffs is to make us into a combat proff that goes in the field. Having all 4 primary doc buffs into Area Effect would not hurt that one bit.![]()
Well, it was a thought. Making all buffs area might take some of the fun out of it, long duration / long recast buffs that are less powerful should be area while other buffs with short recast and short duration might be single target to keep us busy. The thing that bothers me with the current buffs are the long recast timers, you have to dedicate almost a minute per person to buff which is too long in a combat situation.
I agree with most of the ideas here.
The only place I have been able to keep a group constantly buffed was in a jedi group hunting feral wookiees, and then only because there are periodic down-times between spawns. That isn't true in groups doing missions because the down times are spent on bikes moving to the next mission location.
True, when you get to it, there is often an initial pause as everyone assembles, but as a TKM / Master Doc I usually use that time to renew my own buffs and PowerBoost, by which time the rest of the group are ready to go. No one seems to want to wait for buffs, because with the exception of Adrenal Boost, they see no point in getting them.
The other thing that bugs the heck out of me is not being able to buff / heal combatants, but I am not sure of an easy solution to that problem -- unless we can get the option to be made combatant by healing someone who is, like in the old system.