Doctor Archive

Thread: Am I the only one upset about wounds from space being removed?

After5CST
Thu Jul 07, 2005 1:40 pm
#1

It wasn't at all surprising to me. The theme from the devs seems to now be "Players should be able to do something good for other players, not remove something bad." In other words, they've switched from "The carrot or the stick" model to "The carrot or no carrot" model.

e.g. the removal of Battle Fatigue: The EXP bonuses from entertainer buffs, the disabling of many state-inducing effects from NPCs, etc.

I'm shocked space wounds wasn't removed earlier. I also won't be surprised if wounds aren't removed entirely from the game, or are automatically healed while logged out ( is that already in? I can't remember ).

Whether or not this is a good design decision is something left for pointless discussion. Unless the design parameters are changed by the dev team, things will likely continue along this path.

Message Edited by After5CST on 07-07-2005 01:40 PM

Message Edited by After5CST on 07-07-2005 01:40 PM

Dapu
Thu Jul 07, 2005 3:15 pm
#2


Yes, I'm upset about it, too.


Surprised? Not at all. As previously stated, when they started talking about removing battle fatigue I sort of knew that even though nothing was said that wounds would be next. In fact, I wouldn't be surprised if they take out wounds completely without saying anything aboutit with this next publish.


The devs seem to think the only reason we should ever "interact" should be grouping. The days of needing to trulyinteractare over. No more going to a crafter to get the best item. You go on the specified mission or quest instead. No more need to go to a cantina and get rid of battle fatigue. No more need to go to a med center and get your wounds healed.


The only question I have is if there is anything the devs have missed that requires interaction, because I'm sure that will be next if there is.




SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


ext1
Thu Jul 07, 2005 10:33 pm
#3

If this happens I may just drop MD alltogether then....I mean, socializing while healing I greatly enjoyed. Their plan of the jedi killed the medcenter as a social spot, now your telling me one of the few good sources of wound damage is going to be removed too? I think it was said best above that apparently the devs only care for us to socialize in combat grouping. Well, random mindless combat and hunting isn't my thing anymore. I guess I'll just go back to my harvesting and run a shop again. This is so ridiculous.... I know it sounds stupid and of course it's rhetorical, but: Don't the damn devs look at and play or watch the game they are grinding into the dirt??? I remember when the game was alive and social. Then came player cities...that fragmented players out a little bit, then came giving everything needed in a town to players in thier house or player city. Result: Empty player cities, and even emptier NPC cities. Then came the hologrind......Dear lord the hologrind. Every crafting class got destroyed along with the economy....and then came the wave of Jedi. But instead of making it hard (the origional plan) to be a Jedi, they caved in and removed perma. So now the game is pretty much just going combat-centric. Are they unaware that there is very little to NO social interaction outside of the occasional pick up group or PA? Are they aware that there is no real sense of community in this game anymore? I remember when cities bustled with trade and chatter, now the only chatter is afk spammers, NPC mindless chatter, and the occasional run through by a real player. Now this is totally from a more social orientated player aspect, but we DO make up part of a MMORPG community, and an important one at that.


The reason for this longer than normal rant: Merchant, Buy/Sell type of profession was the only thing I had fun with, then the economy fell out, so I switched to Doctor, and after coming back from a break I find the Doc prof looking pretty haggered, but I deal with it. Now that I hear this, I'm not so sure it's worth it anymore. And yes, after Merchant, Master Doc was the only other thing I really enjoyed, and yes I've tried most of the other professions.....If I could see an logical reason for half of the stuff these devs do it wouldn't be so surprising, but at this point? I just don't get it....


Just dump the Doc Profession alltogether, give CM what MD has and be done with it. And while we're at it, lets get rid of the NPC cities, just throw up a Starport along with bazaar term, bank term and mission terms....cus there really isn't much other point for the rest of it. It's just another annoying 300m of running we have to do.


......bleh


Bethas Vouba M.D.



BETHAS VOUBA

.:: TMA::.

Travelling Merchants Association


The_Real_Che
Fri Jul 08, 2005 12:36 am
#4

We (some of us) wanted (although the Devs said they wouldnt giveit to us) some XP from wound healing, or even just some sort of reason to go out and heal wounds. The majority of people with wounds are new players dieing in space. Rather than giving us a reason to go out and heal wounds and be social, they just remove the new player space wounds.


I dont know I just feel like they couldve found a better remedy. I have interacted with many new players just because they asked for some wound healing and even taught them a couple of things in the process. I havent seen anyone else post about this so maybe im the only one upset that they took the space wounds out of the game.





___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
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STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
with every new publish you instantly think: I've got a bad feeling about this!" -DarthMynock
Karyfars
Fri Jul 08, 2005 2:26 am
#5



Keppisuutari wrote:
But hey maybe devs will give doctors somekind of flashy new animations like they did to entertainers





yeah let us dance like a shamane to apply buffs ^^
would be funny =)

in the past days i, as a doc, haven't heal any wounds, because before i can push the button a cloacked jedi comes and heal all wounds of my patient. so i don't really have to heal wounds ingame anymore because of the well loved ...

so in my eyes it could be completely removed from game and i would be less upset about this allover loved jedi =)
VemaGara
Fri Jul 08, 2005 6:19 am
#6

I'm fine with this. I think it's boring sitting there for fifteen minutes healing up one person.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
The_Real_Che
Fri Jul 08, 2005 7:58 am
#7






VemaGara wrote:
I'm fine with this. I think it's boring sitting there for fifteen minutes healing up one person.





You're missing the point...none of us liked the 15 minute wound healing either, we're upset that the game is becoming less social. First the wound healing got nerfed with the CU...what would take me 2 minutes to heal now takes 15 mins (aside from the fact that you get 0 XP from it). People complained about not being able to find docs to heal wounds because no one wants to sit around and heal wounds for 15 mins when you get nothing in return. Rather than giving us a reason to heal the wounds they remove the wounds (noob wounds that is). I wouldnt be surprised if wounds were removed completely.


Dont know how long you've been a doc (i know you've been playing before me), but if you were a doc before all the holo craziness and the cu you remember what the med centers were like, you remember the social interactions from wound healing/buffing.

Message Edited by The_Real_Che on 07-08-2005 11:01 AM





___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
with every new publish you instantly think: I've got a bad feeling about this!" -DarthMynock
gelfling_winterfell
Fri Jul 08, 2005 8:39 am
#8





The_Real_Che wrote:






VemaGara wrote:
I'm fine with this. I think it's boring sitting there for fifteen minutes healing up one person.






You're missing the point...none of us liked the 15 minute wound healing either, we're upset that the game is becoming less social. First the wound healing got nerfed with the CU...what would take me 2 minutes to heal now takes 15 mins (aside from the fact that you get 0 XP from it). People complained about not being able to find docs to heal wounds because no one wants to sit around and heal wounds for 15 mins when you get nothing in return. Rather than giving us a reason to heal the wounds they remove the wounds (noob wounds that is). I wouldnt be surprised if wounds were removed completely.


Dont know how long you've been a doc (i know you've been playing before me), but if you were a doc before all the holo craziness and the cu you remember what the med centers were like, you remember the social interactions from wound healing/buffing.

Message Edited by The_Real_Che on 07-08-2005 11:01 AM





I wholeheartedly and thoroughly agree.


When I first started playing SWG the cities were packed with players socialising and doing things. Cantinas and Med Centres were filled with people and buzzed with conversation. It was a great way to meet people and get into groups to gain xp etc. Then came the hologrind then the CU and they're still swinging the nerf bat... Why aren't they swinging it at the AFKers?


Bah.



...gelfling



--
master Doctor | master Pikewoman | Imperial ace Pilot: Storm Squadron
gelfling_winterfell
Fri Jul 08, 2005 8:44 am
#9

Replying to myself here but I wanted to add that I am upset about wounds being virtually removed from the game. Whether they're gained on the ground or in space.



--
master Doctor | master Pikewoman | Imperial ace Pilot: Storm Squadron
c-mot
Fri Jul 08, 2005 9:22 am
#10

its not only the wounds. there are no more diseases (bugged anyway), poisons, bleeds or states from creatures in the game anymore. this makes half of our skills (x44x) nearly obsolete.

only in PvP when facing a CM those skills are needed sometimes now.

our sole role is to be a healer of 1 sort of damage in a group now - no wonder there is no big difference between a 4000 doc and a master doc nowadays.

this whole game is being simplified with every new patch it seems.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
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Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
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The_Real_Che
Fri Jul 08, 2005 9:56 am
#11






c-mot wrote:
its not only the wounds. there are no more diseases (bugged anyway), poisons, bleeds or states from creatures in the game anymore. this makes half of our skills (x44x) nearly obsolete.

only in PvP when facing a CM those skills are needed sometimes now.

our sole role is to be a healer of 1 sort of damage in a group now - no wonder there is no big difference between a 4000 doc and a master doc nowadays.

this whole game is being simplified with every new patch it seems.



I 4got about that too






___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
with every new publish you instantly think: I've got a bad feeling about this!" -DarthMynock
Keppisuutari
Fri Jul 08, 2005 12:41 pm
#12

Im upset about it, sure. Besides from healing and rezzing in huntgroups, wound healing was all that the doctors had that was needed by other players. Space wounds were only ones that really needed doctor to heal, I mean from huntingyou just dont get any wounds anymore. After 3 hours of piket bashing I usually have like a whopping 5 wounds.


But hey maybe devs will give doctors somekind of flashy new animations like they did to entertainers



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Boscohark
Fri Jul 08, 2005 1:17 pm
#13






The_Real_Che wrote:

We (some of us) wanted (although the Devs said they wouldnt giveit to us) some XP from wound healing, or even just some sort of reason to go out and heal wounds. The majority of people with wounds are new players dieing in space. Rather than giving us a reason to go out and heal wounds and be social, they just remove the new player space wounds.


I dont know I just feel like they couldve found a better remedy. I have interacted with many new players just because they asked for some wound healing and even taught them a couple of things in the process. I havent seen anyone else post about this so maybe im the only one upset that they took the space wounds out of the game.







I actually think it was a logical decisionbased on three reasons:


1) Players were getting penlized twice in space death. First they would accrue wounds to their health and second they would incur repair costs to their ship.


2) The wounds to health had no bearing on the space game. In space you success depends on the health of you ship not you. that is why we see so many black bar pilots out there. You can pilot with only one health point. The penanlty of wounds only has effect on the ground. Whether you PvP or PvE on the ground it is importrant to maintain as much health points as possible. To be penalized on the ground for actions in space agin was a tad unfair.


3) While I am like you and make the attempt to go out to med centers and heal people because of the social aspect of the game the truth is , since the CU, there are less of lus going t the med centers and cantinas to help. This makes it harder for the pilots to find people to heal them when they wanted it.


So I think these changes make sense. We will still have wounds in the ground game, exspecially after cloning so it ties more into our combat role. It also may actually open up the possibility for xp for wound healing now. Qite frankly if we had still had xp form wound helaing pilots ould have become the new tumblers. Go up deliberately get blasted a couple of tiues then go down and sit in the med center and get healed. Now with only wounding coming from ground combat and most wounding beging heale dn the field you can make the argument that wound healing should now grant xp.


But we still have the problem with the lack of need for nps and player med centers. I would still like to see a wound healing bonus associated with a Med Center, something that doubles the cure rate so it makes it worthwhile for doctors to perform wound heling in a Med center. I would also like to see Med centers give a small advantage to buffs, not t their power but, perhaps, their duration.





Boscohark / Baldorhark
Grumpy Old Wookiee of Bria / Mystical Purple Wook of Gorath
Elder Pikeman / Master Entertainer

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