Doctor Archive
Thread: Am I the only one upset about wounds from space being removed?
e.g. the removal of Battle Fatigue: The EXP bonuses from entertainer buffs, the disabling of many state-inducing effects from NPCs, etc.
I'm shocked space wounds wasn't removed earlier. I also won't be surprised if wounds aren't removed entirely from the game, or are automatically healed while logged out ( is that already in? I can't remember ).
Whether or not this is a good design decision is something left for pointless discussion. Unless the design parameters are changed by the dev team, things will likely continue along this path.
Message Edited by After5CST on 07-07-2005 01:40 PM
Message Edited by After5CST on 07-07-2005 01:40 PM
Keppisuutari wrote:But hey maybe devs will give doctors somekind of flashy new animations like they did to entertainers
yeah let us dance like a shamane to apply buffs ^^
would be funny =)
in the past days i, as a doc, haven't heal any wounds, because before i can push the button a cloacked jedi comes and heal all wounds of my patient. so i don't really have to heal wounds ingame anymore because of the well loved ...
so in my eyes it could be completely removed from game and i would be less upset about this allover loved jedi =)
VemaGara wrote:
I'm fine with this. I think it's boring sitting there for fifteen minutes healing up one person.
Message Edited by The_Real_Che on 07-08-2005 11:01 AM
The_Real_Che wrote:
VemaGara wrote:
I'm fine with this. I think it's boring sitting there for fifteen minutes healing up one person.
You're missing the point...none of us liked the 15 minute wound healing either, we're upset that the game is becoming less social. First the wound healing got nerfed with the CU...what would take me 2 minutes to heal now takes 15 mins (aside from the fact that you get 0 XP from it). People complained about not being able to find docs to heal wounds because no one wants to sit around and heal wounds for 15 mins when you get nothing in return. Rather than giving us a reason to heal the wounds they remove the wounds (noob wounds that is). I wouldnt be surprised if wounds were removed completely.
Dont know how long you've been a doc (i know you've been playing before me), but if you were a doc before all the holo craziness and the cu you remember what the med centers were like, you remember the social interactions from wound healing/buffing.
Message Edited by The_Real_Che on 07-08-2005 11:01 AM
When I first started playing SWG the cities were packed with players socialising and doing things. Cantinas and Med Centres were filled with people and buzzed with conversation. It was a great way to meet people and get into groups to gain xp etc. Then came the hologrind
then the CU
and they're still swinging the nerf bat... Why aren't they swinging it at the AFKers?
Bah.
only in PvP when facing a CM those skills are needed sometimes now.
our sole role is to be a healer of 1 sort of damage in a group now - no wonder there is no big difference between a 4000 doc and a master doc nowadays.
this whole game is being simplified with every new patch it seems.
I 4got about that too
c-mot wrote:
its not only the wounds. there are no more diseases (bugged anyway), poisons, bleeds or states from creatures in the game anymore. this makes half of our skills (x44x) nearly obsolete.
only in PvP when facing a CM those skills are needed sometimes now.
our sole role is to be a healer of 1 sort of damage in a group now - no wonder there is no big difference between a 4000 doc and a master doc nowadays.
this whole game is being simplified with every new patch it seems.
The_Real_Che wrote:
We (some of us) wanted (although the Devs said they wouldnt giveit to us) some XP from wound healing, or even just some sort of reason to go out and heal wounds. The majority of people with wounds are new players dieing in space. Rather than giving us a reason to go out and heal wounds and be social, they just remove the new player space wounds.
I dont know I just feel like they couldve found a better remedy. I have interacted with many new players just because they asked for some wound healing and even taught them a couple of things in the process. I havent seen anyone else post about this so maybe im the only one upset that they took the space wounds out of the game.
I actually think it was a logical decisionbased on three reasons:
1) Players were getting penlized twice in space death. First they would accrue wounds to their health and second they would incur repair costs to their ship.
2) The wounds to health had no bearing on the space game. In space you success depends on the health of you ship not you. that is why we see so many black bar pilots out there. You can pilot with only one health point. The penanlty of wounds only has effect on the ground. Whether you PvP or PvE on the ground it is importrant to maintain as much health points as possible. To be penalized on the ground for actions in space agin was a tad unfair.
3) While I am like you and make the attempt to go out to med centers and heal people because of the social aspect of the game the truth is , since the CU, there are less of lus going t the med centers and cantinas to help. This makes it harder for the pilots to find people to heal them when they wanted it.
So I think these changes make sense. We will still have wounds in the ground game, exspecially after cloning so it ties more into our combat role. It also may actually open up the possibility for xp for wound healing now. Qite frankly if we had still had xp form wound helaing pilots ould have become the new tumblers. Go up deliberately get blasted a couple of tiues then go down and sit in the med center and get healed. Now with only wounding coming from ground combat and most wounding beging heale dn the field you can make the argument that wound healing should now grant xp.
But we still have the problem with the lack of need for nps and player med centers. I would still like to see a wound healing bonus associated with a Med Center, something that doubles the cure rate so it makes it worthwhile for doctors to perform wound heling in a Med center. I would also like to see Med centers give a small advantage to buffs, not t their power but, perhaps, their duration.