Doctor Archive
Thread: Master Doctor / Combat Medic -- No real end game.
Hi all...
I am strongly considering retiring my Master Doctor and Combat Medic. I thought being the ultimate healer would be great...
I came from games like DAoC and EQ.
This game seems mostly about soloing. There is no real loot so there is no real insentive to group. Even doing 10-14k missions on an advanced planent yields less money than runnign your own 1k - 1.5k missions.
PvP is a joke. Even with 3k health and 3k Action I get either get: Knocked down the whole fight OR I have 20 pets kill me so fast I cant even heal.
As a side issue...people's attidudes towards Medics and Entertainers stinks. Its like we are a support profession so we owe them our time and our money just so they can run to their next mission.
Tipping is almost non-existant. I HOPE that changes as server poplultions mature and there are less young medics scrambling for exp. BUT I am not sure it will ever change.... The tone has been set.
Still...what to my fellow Master Doctors think... What have they been doing since they maxed their char?
Hello ![]()
I am a Master Doc and of course maxed pistol skill, Novice CH, Sount, Survey IV, ext ext.
Anyways, I dont go out fight unless doing mission with my boyfriend (His MC and 3 other masterd![]()
Master doc no need healin exp, i simply dont understand why you would sitat Medic center ![]()
My advice is get a factroy and crafting station at home- sell stimpacks and enhance medpack.
it will make you very busy cuz U will need a lot of resourse ![]()
Try it and let me know
wish you luck ![]()
Master Docter, Corrina
What have I been doing since I hit Master Doctor? Enjoying the game.
Raiding the high-level planets with my guild. Laying the groundwork for our player city. Attacking GCW bases. Building faction points to buy the faction perks. Stockpiling the best resources, building up supplies for war. PvPing as a group. Raising my carbineer skills.
We went through this in beta, all the "expert MMORPGers" whining that there was no DAoC/EQ endgame. Guess what? There isn't one, because this isn't DAoC or EQ, it's a completely different game. It doesn't have the same concepts, it just feels vaguely similar because it's an online 3D RPG. Lose your prehistoric attitudes from other games andapproach SWG for what it is. I've been playing these games for five years and I approached beta as an utter cynic, but this is by far the most ambitious MMORPG ever.
Have you even been to the high-level planets? Where have you been on them? Have you visited all the major PoIs, done the theme park quests? Have you taken into account that many things are currently unbalanced and scheduled for a fix? You do realise that the knockdown stuff in PvP is quite broken on the live servers, and undergoing repairs on Test, right? Then why are you judging the game based on the broken things? It's important to look at the big picture, not the temporary things.
I think half the problem is the lack of vehicles.So manypeople don't get beyond 5km from a newbie city, and think they've seen it all. They shuttle into a high level planet, glance outside the base, and say "yes I've been to Yavin 4/Lok/Endor/etc". The distances are designed for a game with vehicles and player mounts, so on foot most people are just not going to understand the scope of the game.
And you sound like you're not in a guild. That's why it feels like a solo game. Find a good PA and your galaxy will change. Honestly, the XP grind is just the newbie setup phase.
finum wrote:
The worth of medics/doctors seems dubious now, but when insurance comes back on your stock is going to increase dramatically. I am grinding towards master Doc now and once I get there I am going to be mercenary about my pricing unless you're a guild mate or active in some cause I believe in.
Very good point. In a way, I wish the auto-insurance would be turned off soon. I expect to get more /tells from people saying "Come revive my friend please" because the corpse run would either suck or the insurance a killer amount.
Of course, if it's that risky to do a corpse run, I'll have to charge an appropriate amount as well, because who's going to revive me? ![]()
Have just gotten Master Doc not that long ago, I think a Doc can be a tide turner in a battle. A small group of us took on an AT-ST. First time around was disorganized, no one waited for me to revive them, and then I got incap, by mind.
2nd time out, picked up a few more good guys, and I told everyone to not clone. We only lost one person to the clone center, otherwise I went around popping off revives and heals. And we took it out the 2nd time. Went quite well the 2nd time.
I'm having a lot of fun being a Master Doc, and don't plan on giving up. Plus there's the whole helping people thing that I enjoy.
Also for sitting in med center coment, I do that sometimes because I enjoy the people interaction. I just don't get the, "Oh you be medic and I'll be combat person so we never have to go to town" mentality myself.
Most of ingame friends I've made while working in the med center.
"Also for sitting in med center coment, I do that sometimes because I enjoy the people interaction. I just don't get the, "Oh you be medic and I'll be combat person so we never have to go to town" mentality myself. Most of ingame friends I've made while working in the med center."
Hm...nice point. Some people play this game just to play another game, but I've found a lot of people play it for the human interaction (or Wookiee interaction, or Zabrak, or Rodian...etc...heh).
The "medic and combat person" ideal is a bit skewed. Unless one has around 5 high-powered stim stacks with 30 uses each, or a medical droid with food/chem crafting module and a scout handy, the medic/combat person team will always have to go back to town when the medic runs out of stims. I've joined up hunting parties before...groups of 8 people or even just running around with Thestus Sen killing squills.
In the group of 8, I never ran out of stims because the group also had an expert combat medic and my cousin, Iafite, had Master Scout, so he could set-up camp for me to craft if need be. With Thestus, though, I ran out of stims, because I was the medic and squills are hard with 2 people. Since neither of us had scout skills, I couldn't whip out my droid to craft.
That ideal is off-kilter. Medics will have to go to town.
And I know exactly what you mean about making friends in medcenters. The medics really get to know each other. There are a few regular docs and such in AH cantina....me...Biggs...Riggen...Tribeees used to be in there...Janjelinek pops his head in every so often...Draco...Isrefo is training in doc now. The AH cantina is an excellent spot if you need healing. We docs actually set-up shifts in a sense. We're online in a pattern usually. It's quite cool. I was running out of stims one night, Riggen was hanging in there. I asked him to cover while I made more Ds. Same thing happened with Draco. One night during a raid, I believe Biggs and I were healing while Riggen was out fighting, but then joined us in a few hours.
If any doc or medic needs med xp, come to the AH cantina during an Imp raid. I've gotten 3 boxes in one night, without any exploits...just plain and simple healing.
The comraderie among docs is very refreshing.
I completed the rebel theme park... I went to Lok to speak to Han Solo... The forth quest in this set is broke. That was LOTS of fun!!
I even did the stupid quest 3 times just to make sure.
As for selling stims... Its not something I really want to do. Perpetuate 80 percent of the chars with a novice medic just so they can purchase stims made by doctors and solo.
Points of intrest...yeah well..been to most of them. The spawn rates are so low we clear the cave...come back to town. Then after 30 min go back out to cave...still empty.
One of my favorites is killing the head cult leader of a cave. He had a treasure disk. We ran for 20 min. We got to the location. Killed some new things that spawned when the treasure popped... And it had a 21/880 survival knife inside the treasure container.
Anway... I appreacaite the input.
Looks like I will probably start that new charater today.
I always get a kick out of fan boys who defend the lack of any real content by pointing fingers and saying you just dont know how to play!
I know I can't be the only one who feels the majority of SWG's is a barren wasteland?
Approach SWG's for what it is? I am. It's basically a barren wasteland littered with random "nests" of monsters.
Theme Park quests? You mean the strung together fed-ex missions? Jabba's Palace? Whoopie! GO here, fetch that and return it to me for 30 credits. Go here and kill this NPC standing in the middle of the dune sea, come back and get 30 credits. Rinse and repeat, and repeat, and repeat. Whoopie! Theme park! But, then again, you'll just say I need to let go of my silly notions of "content" and start worshiping at the alter of SWG's with the other fanboys.
High level planets? I've been to every one. They are just like the starter planets, only with bigger, nastier random "nests" of monsters. Sure there are a few static scenery items, and if you are living your life vicariously through your avatar, I'm sure walking around an abandoned ruin that was in episode IV will make your day. Or it could be nothing more than a vacant ruin in the middle ofa huge, sprawling map.
Potential, yes. Reality right now? A giant, festering turd.Ihave hope that by paying $14.95 a month to beta test, I will be able to see the game develope and mature into what it was supposed to be.
One last thing:
As far as mounts and vehicles go: once they are in the game.......then what?Then we will be able to ride our mounts or pilot or rides around.........barren wastelands with random "nests" of monsters. Mounts/vehicles are not the answer. They are a start, but not the answer. With no real reason to use vehicles, they will be nothing more than cool diversions and then we will very shortly come full circle. A circle that starts and ends with content.
The ultimate answer is - old notions of getting what you pay for aside - content. Content that gives a purpose. Without any real diversions, bad design decisions become all the more glaring. I know I will forever be lumped in with the "you dont get it crowd"
Same thing with every profession. Once you max out thats it your like "well what now"