Doctor Archive

Thread: The Good Buffs?

ZnickZ
Mon Sep 01, 2003 1:38 pm
#1

Is it the Doc or the combat medic that give the good buffs? If it's the medic, and I dont plan on crafting them myself, what skills do I need to train, and how high do I train them please?

Z



Barnabas' Znick, Master Merchant
Co-Founder of TOSH, Bria
AC, AC2, AO, DAoC, SB, SWG
www.orderofthesilverhand.com
BlakeHadden
Mon Sep 01, 2003 1:56 pm
#2

If you are talking about Enhancements, such as Health, STR, CON, Action, etc. where it increases it for a certain amount of time, it's Doctor. You would need to move up in the Intermediate Doctor's Medicine Crafting part (far right) to get to those and maybe the 2nd from the left, for Medical Use to be able to use them. Level I gets you A packs for Health and Action. Level II will get you B packs for Health/Action and A-packs for 2nd-ary stats.


I currently make B packs for those, for me it enhances 225-550 points and last 1.25 hours. The C packs look like it needs a factory.


http://dynamic6.gamespy.com/~swgcraft/skilltree.php


Should help you see what I'm talking about.

ZnickZ
Mon Sep 01, 2003 2:10 pm
#3

If I wasn't going to craft them myself, but buy them, would 0-4-3-0 work to use the best packs available?

Z



Barnabas' Znick, Master Merchant
Co-Founder of TOSH, Bria
AC, AC2, AO, DAoC, SB, SWG
www.orderofthesilverhand.com
Duckbill
Mon Sep 01, 2003 6:34 pm
#4

0-3-3-0 should be enough.



Duckbill Platypus
Master Doctor / Master Swordsman, Chilastra
Proud Member and Officer of Hidden Agenda
Migosh
Tue Sep 02, 2003 6:04 am
#5

0-4-3-0 will allow you to use rez kits and the best enhancements, you'll just have to buy them.


0-2-3-0 will let you use the best enhancements, but most skimmers opt to spend the extra 5 skill points for the rez ability.


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