Doctor Archive
Thread: Novice Doc question on Enhance A's..
Greetings to all of the Medical profession.
I have just attained Novice Doctor last night and rapidly skilled up my first box in medical crafting so my first tier looks like this; 0001. I then decided to "shake my money maker" and craft a Enhance Pack A: action, and health to try them out. I didn't experiment with the Medicinal Use as they only required a 52 and I have currently 55.
I can't use them. I went ahead and made some fast experience to skill up another box. I thought I might need the Intermediate Doc Med Use box (making my teir 0011) to use it. I haven't trained in it yet. Is this correct? Or am I missing something? I tried in a med center, with my Adv R2 med droid, and a player house. I tried using them from Inventory, and from the radial menu.
Just a bit confused... And thanks ahead of time for the Medical Wisdom you're about to share!
There is a line in the doctors skill tree that you need to use enhancements. It's the same line required to use revive I believe. I'm sorry i don't remember which line, but if you scroll through the skill tree you will find an "enhance attribute" ability that's needed. Hope this helps as i had the same problem early on.
Doc Larkle
Yeah, you need Advanced Wound Treatment to get the 'healenhance' ability to use enhance packs.
Enhance A's are pritty poor, mine usually buff for around 60-150 H/A with good normal components.
hehehe So I need to skill up multiple boxes to use them? Figures.. I used one avanced component in each, so they're 19/102's. I figured if it was anything like stims, then they'd enhance for 300-400ish. Oh well.
Thank you so much for the help!