Doctor Archive
Thread: Enhancement packs messed up ingredients
On several of the Doctor crafted items including Enhancement pack D's. It requires you use Avian Meat. And one of the prime statistics is based off of Unit Toughness. Avian Meat does not have a Toughness rating. So we automatically lose 33%
Cyrius
Look at the components for a dispersal mech, we can all craft them they are a medic item. Required: Inert petrochemical and liquid petrochem. Then it wants conductivity. I think all three of the medical proffessions have this prob and the schems need a bit of an overhaul with regard to stat requirements.
Ug. No wonder I get more experimentation out of my action enhance b's than my health enhance b's. Avian meat...Which is a pain to find in really good quantity and quality anyway.
Finding a good source of meat has been a sticking point for me.
Dr. Keegan Lazlo
Radiant/Talus/Nashal
It's definitely on the issues list, but not the highest on the list right now. (It was at #45, not exactly sure where it will be on the new list yet.)
This problem is common not only to Echance packs, but also applies to Cure Disease, Cure Poison, Regular and Advance infection Amplifiers andRegular and Advanced Dispersal Mechanisms.
The problem isn't so much the organic on most of these, as many organics do not have a UT rating and that is not a problem as long as 1 of the resources does. The problem is that in these cases NEITHER resource has a UT rating. It should also be noted that the D Enhances also vary in the numbers of Factory BECs they need, as most of the Health related ones use 3, while the Action related ones use 2. It would be nice if they would be consistent.