Doctor Archive
Thread: Two things concernging Doctor
1. There's an exploit where not only can you enhance creatures, but you can store them, bring them back out, and the enhancement will be gone so you can buff them up again. This means that a very big amount of med experience can be earned in a very short amount of time. I don't think that's very balanced.
2. What's with doctors not being able to heal the On Fire status effect? We can cure freakin dead people but we can't put out a fire? Make a fire extinguisher that we have to have in our inventories or something, but at least let us do what doctors are supposed to do. At best, it's unrealistic to have doctors incapable of curing ALL status effects.
SithlordAcid wrote:
1. There's an exploit where not only can you enhance creatures, but you can store them, bring them back out, and the enhancement will be gone so you can buff them up again. This means that a very big amount of med experience can be earned in a very short amount of time. I don't think that's very balanced.
2. What's with doctors not being able to heal the On Fire status effect? We can cure freakin dead people but we can't put out a fire? Make a fire extinguisher that we have to have in our inventories or something, but at least let us do what doctors are supposed to do. At best, it's unrealistic to have doctors incapable of curing ALL status effects.
You don't need to use any exploit if you want to make xp by using enhances....
Just stand at the exit of Coronet starport with a droid and a medical module 6 and buff players as they walk around, you will find more players than you can buff....