Doctor Archive
Thread: Is there anything useful I need to use with 90+ med use or above?
Nope, the better the resources you use on a pack, the lower the med use, from what I can tell.
The only things that use 90+ med use that I know of are C disease and poison packs.
A few things to considered. If you have to use lower quality resources, you dont have to waste experiment points on ease of use if you are at 100. nothing will be over 100, so you can focus on effectiveness and charges instead.
Also, your overall skill with a med determines the maximum effect you can get. My highest hit on an enhance D thus far has been 2250, and I just made a crate of action Ds that have 798 effectiveness and last 3 hours and 20 minutes base! No way i could do that if I had to spend 2 or 4 experiments to get it down in ease of use if my skill was lower.
It IS worth getting master, and you DO see the results. My 320ish stim Cs that I make with crap resources can STILL heal for up over 1K action and health when i use them.
Urik Sendai
"Maybe a very, very good wound pack E or enhance pack D. "
Wound E's are in the 80's, enhance D's in the 70's. The only thing requiring Master doc level medicine use is poison/disease C.