Doctor Archive
Thread: Idea for Elite-Elite Doc/CM skills
Okay, know how the devs said there will be some elite-elite professions, like Urban planner is elite-elite of Architect?
I started thinking... everyone wants AOE cure poison and AOE cure disease. As well as AOE cure states. But AOE is the Combat Medic's domain. Why not create an elite-elite profession for those who have mastered Doc AND Combat Medic? We only have 18 skill points left after mastering both, why not make a tree with several more skills to get AOE cures. Possibly, at the end of it all, get AOE revive? By taking up those skills, us docs/cm's will no longer be able to survey, fire a gun, or anything else. But there would be a defense to AOE poisons and AOE diseases that way at least.
Just wondering what everyone else thinks of this. Comments, suggestions, ideas?
Costs 1 million med xp and lets you use a mind heal stim that is equal to about 1 stim A, now that would rock.
And mind damage healing was orginally designed for Medics to do. So saying it would never happen is a bit short-sighted. It could very well happen since we were supoosed to do it originally. Working out the exploit they determined could be handled with it is the only problem. Many decent proposals have been made on that front, I think, so I do think it might be possible.
As for elite-elite-profession for AoE. Not worth it. The CM'sforte is Ranged, one could argue, not necessarily AoE. Providing some level of AoE cures that are NOT ranged does not sound too out of line for a Doc.
Not to mention without having that ability to AoE cure, CMs are seriously overbalanced in comparison to Docs. To make that cure only available in an Elite-Elite professions wouldn't restore the proper balance needed, IMHO.
Oh, and an eltie-elite profession for a Stim-A level of mind heal? That was sarcasm, right? I just can't seem to take it as a serious statement. ![]()
But I'm sure everyone can agree that it is unbalanced when a CM can poison 10 people at once, but a doc can only cure them 1 at a time. Perhaps make AoE cures have a limited AoE effective range. Like cure anyone within 10 meters, while poison can hit people in a 20 meter radius. Still gets several people cures, but not too powerful. Just trying to get some ideas out there
Also, has anyone else come across an item in game called 'Damage Stimpack'?
Early in the game someone gave me one, and it heals MIND DAMAGE as well as health and action. But it is only like 50 damage heal. I didn't think much of it at the time, but about a month ago I found one on the bazaar and bought it asap.
Both times they had only 5 charges. Is this a loot item? It was very helpful in pvp, the rebels were quite surprised when I dragged an incapp away from them and raised someone that was down from mind damage, lol.
If I find another I will be sure to take some screenshots.
Elite-Elite for Doctor could create immunity stims for status effects. Say you are immunized against poison/stun/intimidate/etc for 5 mins. Not a huge bonus, but since the time for the state healing stims are bugged (it says "wait 3 seconds" but I end up waiting more like 6) and makes them a real nuisance to use in combat.
Vodo_Baas wrote:
Elite-Elite for Doctor could create immunity stims for status effects. Say you are immunized against poison/stun/intimidate/etc for 5 mins. Not a huge bonus, but since the time for the state healing stims are bugged (it says "wait 3 seconds" but I end up waiting more like 6) and makes them a real nuisance to use in combat.
Ooooooohh, I really like that Immunization idea.
I don't know about Elite-Elite, but that would be a great skill to add to master doctor!