Doctor Archive

Thread: Idea for Elite-Elite Doc/CM skills

Lexy
Sun Sep 21, 2003 2:22 pm
#1

Okay, know how the devs said there will be some elite-elite professions, like Urban planner is elite-elite of Architect?


I started thinking... everyone wants AOE cure poison and AOE cure disease. As well as AOE cure states. But AOE is the Combat Medic's domain. Why not create an elite-elite profession for those who have mastered Doc AND Combat Medic? We only have 18 skill points left after mastering both, why not make a tree with several more skills to get AOE cures. Possibly, at the end of it all, get AOE revive? By taking up those skills, us docs/cm's will no longer be able to survey, fire a gun, or anything else. But there would be a defense to AOE poisons and AOE diseases that way at least.


Just wondering what everyone else thinks of this. Comments, suggestions, ideas?

SageX15
Sun Sep 21, 2003 4:14 pm
#2

/agree hell i need good docs



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So says Kenther Dedrick, of the line of Eld.
Moshi-Eclipse
Sun Sep 21, 2003 5:06 pm
#3

i wouldn't do it. and I don't think they would either...perhaps an elite of dr or of cm but not of both...



/check
/faint
/Moshi
ochad
Mon Sep 22, 2003 7:59 am
#4

BRAIN SURGEON = mind heals

Costs 1 million med xp and lets you use a mind heal stim that is equal to about 1 stim A, now that would rock.



_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
ImpKilla
Mon Sep 22, 2003 8:11 am
#5

Sorry, there will never be mind heals by Docs. Entertainers have to have a reason to exist.
ochad
Mon Sep 22, 2003 10:18 am
#6

By definition entertainers, "entertainment", is something you do in your downtime. Perhaps it would fit better in the CM profession but entertainers dont belong in battle.



_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
Zarlor
Mon Sep 22, 2003 10:30 am
#7

And mind damage healing was orginally designed for Medics to do. So saying it would never happen is a bit short-sighted. It could very well happen since we were supoosed to do it originally. Working out the exploit they determined could be handled with it is the only problem. Many decent proposals have been made on that front, I think, so I do think it might be possible.


As for elite-elite-profession for AoE. Not worth it. The CM'sforte is Ranged, one could argue, not necessarily AoE. Providing some level of AoE cures that are NOT ranged does not sound too out of line for a Doc.


Not to mention without having that ability to AoE cure, CMs are seriously overbalanced in comparison to Docs. To make that cure only available in an Elite-Elite professions wouldn't restore the proper balance needed, IMHO.


Oh, and an eltie-elite profession for a Stim-A level of mind heal? That was sarcasm, right? I just can't seem to take it as a serious statement.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Lexy
Mon Sep 22, 2003 3:11 pm
#8

Yes, an immunization kit would be very nice. Also, I don't think that ranged is more of what defines CM than AoE. Heck, when a pistoleer can shoot me from 64 meters, but I can't poison them without being within 55 meters, I don't think we can claim range as our 'thing'. AoE is what sets CM's apart

But I'm sure everyone can agree that it is unbalanced when a CM can poison 10 people at once, but a doc can only cure them 1 at a time. Perhaps make AoE cures have a limited AoE effective range. Like cure anyone within 10 meters, while poison can hit people in a 20 meter radius. Still gets several people cures, but not too powerful. Just trying to get some ideas out there



Also, has anyone else come across an item in game called 'Damage Stimpack'?

Early in the game someone gave me one, and it heals MIND DAMAGE as well as health and action. But it is only like 50 damage heal. I didn't think much of it at the time, but about a month ago I found one on the bazaar and bought it asap.

Both times they had only 5 charges. Is this a loot item? It was very helpful in pvp, the rebels were quite surprised when I dragged an incapp away from them and raised someone that was down from mind damage, lol.

If I find another I will be sure to take some screenshots.
Zarlor
Mon Sep 22, 2003 3:54 pm
#9

Damage stims are a loot item. You get one if you start the game as a Medic. They are also found, from what I have heard, as a rare drop from Gungans on Naboo, Drolls on Talus, and... one other that I jsut can't remember right now.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Mystic_Squirrel
Mon Sep 22, 2003 11:37 pm
#10

Elite-Elite Medical professions won't work.The regular elite professions are simply too expensive to Master.If you become a Master Doc or CM you can only afford to master 1 other profession and have 1 single extra novice skill. Especially since I can't see the devs coming up with a decent classthat would be exciting and profitable. Also the class would be totally useless in PVP since you don't get any PvP benefits for healing, and a Master medic can pretty much keep people healed up.



____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Vodo_Baas
Tue Sep 23, 2003 12:11 am
#11

Personally I would like to see an elite-elite for Combat Medic that you create and empty range unit for medicine. You can combine it (via crafting or and upgrade) to any other pharmiceutical. For wound and enhancement packs its not fervy useful, but adding it to the status/poison/disease cures would be nice. Also my Stim E's typically come out better than and ranged stim so giving them 30M of range would be nice. Possibly if used on ranged stims it would extend the range a little furher.
Elite-Elite for Doctor could create immunity stims for status effects. Say you are immunized against poison/stun/intimidate/etc for 5 mins. Not a huge bonus, but since the time for the state healing stims are bugged (it says "wait 3 seconds" but I end up waiting more like 6) and makes them a real nuisance to use in combat.



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Whitestar_Krimson
Tue Sep 23, 2003 12:48 am
#12






Vodo_Baas wrote:

Elite-Elite for Doctor could create immunity stims for status effects. Say you are immunized against poison/stun/intimidate/etc for 5 mins. Not a huge bonus, but since the time for the state healing stims are bugged (it says "wait 3 seconds" but I end up waiting more like 6) and makes them a real nuisance to use in combat.






Ooooooohh, I really like that Immunization idea. I don't know about Elite-Elite, but that would be a great skill to add to master doctor!




Whitestar
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WT Pharmaceuticals - NW of Moenia, Naboo (4164, -4124) : Co-Owner
Master Surgeon/Novice Combat Medic/Pistoleer

"While I'm alive, no one in my group is going to see the inside of that clone center!"
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