Doctor Archive

Thread: pretty good Meat pricing Formulas.

mosheg
Tue Sep 23, 2003 1:30 am
#1

you know how I love those mathmatical l functions I've tried modeling stim price with exponential ones. this time i generated a multiple on the acording to a logerithmic scale.


you know how everyone need meats in large quantities so i sugest rewarding people for getting same type meat. and as they bring more they would get higher rewards so the more they bring the higher you pay.


because of recent spawn of petrol 4 on our server people have been demanding meat and alot of it. and the best way is to buy it.


here is my formula for the multipier quantity is same type meat quantity


multiplication factor = (1+log10(quantity/(quantity needed to make 10 adv componants) ) )


so for herbivore it would be = 1+ log10(quantity/160)


this scale makes you have a base of meat for 10 subcomponants and you get a multyplyer every factor of 10 so if someone gets you enough for 100 you pay twice, and for 1000 subcomponant you pay 3 times. this is a fair scale for both the seller and the buyer.


now all i need to find a fair base price formula is a problem the base should be dependant on the weighted avg of the quality needed in herbivore OQ and PE and in avian add decay resistance. you need to use a sort of exponential scale for it. the X range is bound between 0 and 1000 . i'll do it later



Oegies , doctor (4/4/4/2) on Tempest




-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
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