Doctor Archive

Thread: Any reason to experiment on Cure poison/disease medpacks?

Archon_Eclipse
Tue Oct 07, 2003 11:04 am
#1

They have no numbers, but you can still experiment effectiveness on them. Does anyone know if it has any effect at all?



Archon M.D.
Eclipse Server
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Retired
IlyaMasool
Tue Oct 07, 2003 1:03 pm
#2

From my experience, No.


Experiment on effective has no affect on cure poison/disease.


Neither does using advanced components as opposed to regular componenets.


MorvenDee
Tue Oct 07, 2003 1:30 pm
#3

I just experimented on charges and made a crate of 50 x C packs with ~60 charges on each that I figured would last me forever



Tale
Dene
Wed Oct 08, 2003 12:08 am
#4

This is a good question. Perhaps it might on A or B paks since if you use them, it sometimes takes multiple applications to get them to work. However, I've always gotten C paks to cure on the first time.




Dene Carsonrobin

"I hate television. I hate it as much as peanuts. But I can't stop eating peanuts."
- Orson Welles
Mraughh
Wed Oct 08, 2003 4:50 am
#5

It has a huge factor on curing poisons and disease. And i am talking CM P &Ds. The problem is that it doesnt show a visual indicator on thepack as to how many points your cure will clear.


make a kit with no effectiveness experimetned and you will take serveral cures to get rid of it, make one with all points dumped into effectiveness and it'll clear it with 1 shot, 2 at the most and the poison will be severely reduced. I believe there is a crit succes/crit failure roll in the check also.


People experimenting charges rather than effectiveness is why the cures are going to be increased in the next patch. If you would like to test your cures against my poisons, email me in game. I play on sunrunner.


I test this alot since it affects how i pvp against docs.


58% effective cure c vs pot 287 single mind poison.


1 attempt - mind damage 545 - cleared with 1 shot


2nd attempt - mind damage 545 - 2 cures, 1st application reduced the poison to 28 points per tick from 545.





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]V[ Dark Jedi Guardian
ecp
Wed Oct 08, 2003 5:39 am
#6

Ive noticed the potency on the poisions make it take more packs. A friend of mine who i make schems for made a few poisons at 101 potency 277 effectivness. It took 3 poision c heals, all made with good adv comps. Ive healed alot of poisons in pvp in one shot. Not too sure but i think the potency of the poison effects the heal poison.



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Kavedawg
Wed Oct 08, 2003 6:16 am
#7

after zarlor and I did the poison test we learnedif combat medic's poison had a high effectiveness it will cause you the need to reapply the cure more often



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Kavedawg
Wed Oct 08, 2003 6:24 am
#8






Kavedawg wrote:
after zarlor and I did the poison test we learnedif combat medic's poison had a high effectiveness it will cause you the need to reapply the cure more often





the poison's potency isthe modifier used to see ifpoison will land on a target


the poison's effectiveness is the damage modifier


so if the person you are trying to cure has a high damage poison ( high effectiveness ) it will probably take a couple of shots to cure them


just to clear things up.




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The sky hasn't fallen yet but dreams have already been shattered
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