Doctor Archive
Thread: Any reason to experiment on Cure poison/disease medpacks?
From my experience, No.
Experiment on effective has no affect on cure poison/disease.
Neither does using advanced components as opposed to regular componenets.
This is a good question. Perhaps it might on A or B paks since if you use them, it sometimes takes multiple applications to get them to work. However, I've always gotten C paks to cure on the first time.
It has a huge factor on curing poisons and disease. And i am talking CM P &Ds. The problem is that it doesnt show a visual indicator on thepack as to how many points your cure will clear.
make a kit with no effectiveness experimetned and you will take serveral cures to get rid of it, make one with all points dumped into effectiveness and it'll clear it with 1 shot, 2 at the most and the poison will be severely reduced. I believe there is a crit succes/crit failure roll in the check also.
People experimenting charges rather than effectiveness is why the cures are going to be increased in the next patch. If you would like to test your cures against my poisons, email me in game. I play on sunrunner.
I test this alot since it affects how i pvp against docs.
58% effective cure c vs pot 287 single mind poison.
1 attempt - mind damage 545 - cleared with 1 shot
2nd attempt - mind damage 545 - 2 cures, 1st application reduced the poison to 28 points per tick from 545.
Kavedawg wrote:
after zarlor and I did the poison test we learnedif combat medic's poison had a high effectiveness it will cause you the need to reapply the cure more often
the poison's potency isthe modifier used to see ifpoison will land on a target
the poison's effectiveness is the damage modifier
so if the person you are trying to cure has a high damage poison ( high effectiveness ) it will probably take a couple of shots to cure them
just to clear things up.