Doctor Archive
Thread: Bugs in the patch
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Pixiest
Thu Oct 09, 2003 10:30 am
#1
Over all I like this patch but there are some things that have troubled me in the 90 min I've been playing in this patch. In order:
1> Buffs go away when you die, but the timer remains so you can not rebuff. If you buff up with 2 hour buffs and die, you have to wait the whole 2 hours to re-buff. This is a game braker and why I'm on the forum right now instead of playing. I'm waiting for my 2 hours to be up so I can buff.
2> Factory crates default to "split" when you double click them. Previously the default was "Get item from factory crate." I would just click my hot key to get a new stim D out of the factory crate. Now I have to dig the crate out of my backpack, put it in my inventory and use the radial menu to get a new stim D out. This goes for all my meds, Foods and powerups I have in factory crates. This is a simple annoyance.
3> Waypoints don't have their names in the datapad while activated. Another anoyance.
Anyea
1> Buffs go away when you die, but the timer remains so you can not rebuff. If you buff up with 2 hour buffs and die, you have to wait the whole 2 hours to re-buff. This is a game braker and why I'm on the forum right now instead of playing. I'm waiting for my 2 hours to be up so I can buff.
2> Factory crates default to "split" when you double click them. Previously the default was "Get item from factory crate." I would just click my hot key to get a new stim D out of the factory crate. Now I have to dig the crate out of my backpack, put it in my inventory and use the radial menu to get a new stim D out. This goes for all my meds, Foods and powerups I have in factory crates. This is a simple annoyance.
3> Waypoints don't have their names in the datapad while activated. Another anoyance.
Anyea
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