Doctor Archive
Thread: Aggro Changes
Yeah, finally the combat will work correctly. Why should you be able to heal your pet with impunity? (Or anyone's pet for that matter). I never liked that healing generated no aggro. Management of mob aggro was a great group dynamic in other games, but has thus far been lacking in SWG.
Cruseydr wrote:
Yeah, finally the combat will work correctly. Why should you be able to heal your pet with impunity? (Or anyone's pet for that matter). I never liked that healing generated no aggro. Management of mob aggro was a great group dynamic in other games, but has thus far been lacking in SWG.
Well other games have way for tank to control agro.
And as for doctor, we sorta have to run upto pet/tank to heal so when we get agro, we are right there to get hit.
I guess this sort of reinforce the fact that Dev think doctors aren't supposed to be the field healer huh?
All right, all right, we can take a hint.
Oh for the love of Pete! PLEASE do not make this EQ! (neither the Devs NOR the players...)
Let's focus on making this Star Wars, shall we?
Oh for the love of Pete! PLEASE do not make this EQ! (neither the Devs NOR the players...)
Let's focus on making this Star Wars, shall we?
No one said "make it EQ". I've never played EQ, only DAoC. Personally, I would rather have to worry about my heal peeving the creatures rather than it going off without any risk to me.
And brawlers already get a move called "taunt" which one would assume is to make a creature pay attention to them. Rangers also get the rescue ability, used to save a group member from attacks. If the changes to brawlers that are on TC go live, we should actually be able to tank!