Doctor Archive
Thread: Meaty Help
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Balistical
Tue Jun 01, 2004 11:40 pm
#1
CodersNightMare
Wed Jun 02, 2004 2:41 am
#2
Just get the crafting out the way..
I hated that.. Get yourself like 20K tat fiberplast and 20K lok wild wheat.. and grind abec's till your mouse needs replaced
I hated that.. Get yourself like 20K tat fiberplast and 20K lok wild wheat.. and grind abec's till your mouse needs replaced
Unique_Handle
Wed Jun 02, 2004 4:10 am
#3
CodersNightMare wrote:
Just get the crafting out the way..
I hated that.. Get yourself like 20K tat fiberplast and 20K lok wild wheat.. and grind abec's till your mouse needs replaced
Took me 5 hours to get through the grindingtree this way... used 7 crafting stations (although 6 is enough) and a macro, went to bed with my cordless trackball and started doubleclicking
Unique_Handle
Wed Jun 02, 2004 4:15 am
#4
Balistical wrote:Hello im grinding doc and was wondering what was the best meat ? and what i should xp boxes i should fill up first. Can anyone help me ?
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biwan:
About the grinding.. I did doc (including medic) in less than two days like this:
1, Heal AFK tumblers to get through Medic. Craft Biological effect controllers for the grinding tree.
2, Get 0240 in Doctor.
3, Get buffpacks and buff everyone you see in the starport (or advertise free buffs) until you get 4440.
4, Start making the advanced biological effect controlers ... and you're done
This is obviously a very expensive way of doing it, so you need to have some money if you want to do it this way...
This is also a "grind it quick" approach... and it doesnt help anyone. I just did it because I badly wanted to be doctor quick (I'm not a hologrinder).
The better way, if you have time, is to heal wounds in the starports... people appreciate this and you are helping out at the same time...
BountyBlunter
Wed Jun 02, 2004 4:30 am
#5
I hate using macro's but for the sake of sanity and your mouse I will assist a little, I don't consider this macro evil because I used it while at the keyboard grinding my little socks off.. It did add a bit more flavour to the grind.
Macro Name : GroupHeal
/target player1;
/pause 1;
/healdamage;
/pause 10;
/target player2;
/pause 1;
/healdamage;
/pause 10;
/macro GroupHeal;
Go into a cantina and find a group of people who are dropping action really badly while performing. Sit somewhere near them so that they are all in range of your heals and adapt the macro above to suit the group.. Actually grouping with an entertainer group helps alot while doing this. When you have done that make about ten Stim A's, start the macro, and take a swig of brandy if you need it to keep up with the mind drain.. While your macro is cycling through the people and healing them take the time to craft some Bio effect controllers, chem release duration mech's and liquid suspension then combine them into pretty bad Stim B's and keep doing this constantly. You should have at least three, fairly good quality food/chem crafting tools on the F-Key toolbar.. Remember that all you need to do to craft is hit the F-Key with the tool, select the schematic, hit return, add resources, hit return a few times and theres your item.. I didn't use a crafting macro because I had to keep an eye on the group I was healing.
The reasoning..
With the macro healing people around me I would be able to heal and craft and not risk healing a single person with only minor action/health damage reducing the overall xp from the heal. Spreading the heals over a group allows the entertainers action bars to drop at a nice rate, the more people you add the harder it will be to maintain the action bars.
* This will provide a constant income of medical XP.
Crafting poor quality Stim A and Stim B without experimentation, including sub-components, grants a nice ammount of XP and does not require any planet specific resources to build, organic, inorganic, chamical and water are the requirements.
* This will provide a constant income of medical crafting XP.
The stim B's will have no experimentation on uses, which means they will be around 15/16 uses probably and with the macro running you should use up a stim in about 150 seconds..
* This provides you with a small crafting XP bonus every time a stim runs out and they run out quicker because you crafted them without a crafting station oand experimentation.
It's alot more fun interacting with people in a cantina and listening to some (bad) music while healing and crafting than sitting in your house running through the same thing over and over, at least this way your getting more XP and your getting out of the house. I don't claim to have mastered this profession in a record breaking ammount of time, but I loved doing it.
Oh! New Master Doc on Radiant.
Macro Name : GroupHeal
/target player1;
/pause 1;
/healdamage;
/pause 10;
/target player2;
/pause 1;
/healdamage;
/pause 10;
/macro GroupHeal;
Go into a cantina and find a group of people who are dropping action really badly while performing. Sit somewhere near them so that they are all in range of your heals and adapt the macro above to suit the group.. Actually grouping with an entertainer group helps alot while doing this. When you have done that make about ten Stim A's, start the macro, and take a swig of brandy if you need it to keep up with the mind drain.. While your macro is cycling through the people and healing them take the time to craft some Bio effect controllers, chem release duration mech's and liquid suspension then combine them into pretty bad Stim B's and keep doing this constantly. You should have at least three, fairly good quality food/chem crafting tools on the F-Key toolbar.. Remember that all you need to do to craft is hit the F-Key with the tool, select the schematic, hit return, add resources, hit return a few times and theres your item.. I didn't use a crafting macro because I had to keep an eye on the group I was healing.
The reasoning..
With the macro healing people around me I would be able to heal and craft and not risk healing a single person with only minor action/health damage reducing the overall xp from the heal. Spreading the heals over a group allows the entertainers action bars to drop at a nice rate, the more people you add the harder it will be to maintain the action bars.
* This will provide a constant income of medical XP.
Crafting poor quality Stim A and Stim B without experimentation, including sub-components, grants a nice ammount of XP and does not require any planet specific resources to build, organic, inorganic, chamical and water are the requirements.
* This will provide a constant income of medical crafting XP.
The stim B's will have no experimentation on uses, which means they will be around 15/16 uses probably and with the macro running you should use up a stim in about 150 seconds..
* This provides you with a small crafting XP bonus every time a stim runs out and they run out quicker because you crafted them without a crafting station oand experimentation.
It's alot more fun interacting with people in a cantina and listening to some (bad) music while healing and crafting than sitting in your house running through the same thing over and over, at least this way your getting more XP and your getting out of the house. I don't claim to have mastered this profession in a record breaking ammount of time, but I loved doing it.
Oh! New Master Doc on Radiant.
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